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Thread: In His House At R'lyeh... [Vestiges]

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    Default Re: In His House At R'lyeh... [Vestiges]

    Yog-Sothoth, the Lurker at the Threshold
    A great and terrible force of the cosmos, Yog-Sothoth is the omnipresent Outer God of Time and Space, who knows and sees all.



    Vestige Level: 8th
    Binding DC: 40

    Legend
    Yog-Sothoth is among the greatest of the Outer Gods, thought by many to be second in power only to Azathoth, and by some to be even more powerful than that blind Demon Sultan. Yog-Sothoth is present everywhere and always, conterminous with all of time and space. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth.

    Binders can access the cosmic powers of Yog-Sothoth, binding him–or at least, the portion of him that exists in their time and place–to themselves as a vestige, to gain power over time and space. Although it is foolish to open oneself to his incomprehensible will and influence, many binders are desperate enough for his power to take such a risk.

    Manifestation
    Yog-Sothoth manifests within his seal as a multitude of intersecting luminous spheres that whirl in seemingly meaningless patterns and configurations. He speaks through the song of the spheres’ whirling, with a voice ancient and terrible to hear.

    Sign
    Those bound to Yog-Sothoth are surrounded by tiny, luminous spheres that orbit their body.

    Influence
    Yog-Sothoth does not force his will on those bound to him, for they are too insignificant for him to take notice of. However, opening one’s mind to the vastness of the Lurker at the Threshold has been known to drive men mad. Those who bind to Yog-Sothoth become cold and impersonal, almost inhuman, and begin obsessing over the geometries of space and time.

    Granted Abilities
    Yog-Sothoth grants those bound to him power over time and space.

    Forgotten from Time (Su)
    As a standard action, you may make a touch attack against a single creature. If you succeed, that creature is temporarily removed from time, seeming to vanish. It remains trapped outside of time for up to 5 rounds. Each round, it may make a Will save, DC 10 + ˝ your binder level + your Charisma modifier, to return. If it fails all these saves, then it automatically returns at the end of its 5th round. It returns in the same space it was when you used this ability. Once you have used this ability, you cannot use it until 5 rounds after your target returns.

    Key to the Gate (Su)
    You can bend space to travel through it, as the spell dimension door, with caster level equal to your binder level, at will. Once you use this ability, you must wait 5 rounds before you can use it again. In addition, you may use this ability to travel even farther, as the greater teleport spell, but you may do so only once while bound to Yog-Sothoth, and you cannot use the key to the gate ability for an hour after doing so.

    Turn Back Time (Su)
    By tapping the awful might of Yog-Sothoth, you may reverse time, as the psionic power time regression, albeit with no XP cost. However, doing so stretches the limits of your mind, dealing 2d6 points of Wisdom drain to you. You may only use this ability once while bound to Yog-Sothoth.

    Walk the Void (Su)
    You may bend the borders of reality, allowing you to exist on both the Material and Ethereal planes, as the blink spell. This effect lasts for as long as you are bound to Yog-Sothoth. You may suppress it or resume it as a swift action.
    Last edited by The Demented One; 2008-01-06 at 10:54 AM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.