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    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground

    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Well, it's certainly very cool and we need LA+0 races. I don't know if it is balanced or not. (That's not to say 'I'm not sure, it may be bad' but 'I'm bad at measuring these things and can't figure it out')

    Also: Painfully named new spell!

    Boggle
    Enchantment [Mind-Affecting]
    Level: Any suggestions?
    Components: V, S, M
    Casting Time: 1 Full round
    Range: Close: 25 ft. + 5 ft./2 levels
    Target: One creature
    Duration: 1 minute / level
    Saving Throw: Will negates
    Spell Resistance: Yes

    Boggle is a spell which wipes clean the target's mind for a short period of time, leaving it easily imprintable. The target stands completely stunned for one round after the casting of the spell, with complete amnesia. Anything said to him during this round he will believe, as long as it is possible. This includes things like who he is, or who his friends are, or what his goal is. You could not, for example, convince a person that he is a newt (they retain knowledge, but not personal memory).

    After this first round, the subject acts based on their now limited information about who they are. Anybody who tries to convince them of something finds it easy to do so, requiring only a DC 10 Diplomacy check to explain to them who they are. If two different groups are both attempting to convince the target of something, they must make opposed Diplomacy checks.

    When the duration of the spell expires, all of the target's memory returns, and they forget everything that happened during the duration of the spell.

    Material Component: A small bottle or vial of fumes from a swamp.



    Oooh, I've also got a new spell for any marsh Medusa.

    Flesh to Mud
    Transmutation
    Level: Sor/Wiz 6
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    The subject, along with all its carried gear, turns into a mindless inert sculpture of wet mud. Generally this will immediately fall into several pieces that will spread slightly on the ground. If the sculpture resulting from this spell falls apart or is damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch. Only creatures made of flesh are affected by this spell.

    Material Component: A pinch of earth and drop of water, separate.


    Mud to Flesh
    Transmutation
    Level: Sor/Wiz 6
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature turned to mud or total volume 75 cubic feet (if the second option is chosen, the area must fit within a 10 ft. x 10 ft. x 10 ft. cube)
    Duration: Instantaneous
    Saving Throw: Fortitude negates (object) see text
    Spell Resistance: Yes

    This spell restores a creature turned to mud to its normal state restoring life and goods. The creature must make a DC 15 fortitude save to survive the process. Any mud creature, regardless of size, can be restored.

    The spell also can convert a mass of mud into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. You can affect an object that fits with a 10 ft. by 10 ft. by 10 ft. cube that does not exceed a volume of 75 cubic ft. and is a single mass.

    Material Component: A dollop of mud and a drop of blood



    And lastly, to bring the ____ to ____ spells to a new extreme:

    Mud to Acid
    Transmutation
    Level: Sor/Wiz 8
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Target: A volume of mud that does not exceed 75 cubic feet, that would fit within a 10 ft. by 10 ft. by 10 ft cube.
    Duration: Instantaneous
    Saving Throw: Fortitude negates (object)
    Spell Resistance: Yes

    This spell converts a patch of mud into acid. The amount of mud converted must be less than or equal to 75 cubic feet (three 5 ft. cubes) and must fit within a 10 ft. by 10 ft. by 10 ft. cube, as well as being a single mass. If touched, acid deals 1d6 damage. If immersed in, acid deals 10d6 damage.

    Often acid converted by this spell inside a Murk environment will seep throughout the area and create acid bogs in the surrounding area.

    Material Component: A emerald worth at least 1000 gp.




    (Looked at from an economic point of view, Mud to Acid is broken, as 75 cubic feet is about 4500 flasks of acid, which is 45000 gp. Of course, it would quickly pour away into other parts of a bog if used on the ground, but if attempted with mud in a acid-ready reservoir, it could be abused. But every book has a few abusable things in it.)
    Last edited by Icewalker; 2008-02-26 at 12:00 AM.