Quote Originally Posted by arkanis View Post
Why not just roll a d20 like normal for rolls, but upon a 1 or 20 roll a d% to confirm critical success/failure and just place the % chance of success very low?
Because, for one that is actually harder to balance then what I have done.

For another, its not just about reducing criticals and critical failures, its about using a bell curve to reduce the element of luck in general. Not only is this more realistic, but it makes for far better gameplay IMO.

I would much rather lose a fight because I was outmatched then because I got consistantly unlucky. I certinally wouldn't want said luck to play a major role in almost anything I did to the point where my own abilities are minor until mid-levels.