2008-02-29, 06:33 PM (ISO 8601)
Bugbear in the Playground
Re: The 2d10 Variant.
Because, for one that is actually harder to balance then what I have done.
Originally Posted by arkanis
For another, its not just about reducing criticals and critical failures, its about using a bell curve to reduce the element of luck in general. Not only is this more realistic, but it makes for far better gameplay IMO.
I would much rather lose a fight because I was outmatched then because I got consistantly unlucky. I certinally wouldn't want said luck to play a major role in almost anything I did to the point where my own abilities are minor until mid-levels.
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