1. - Top - End - #31
    Troll in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: Descent of Shadows: Project Shadow Returns

    New Magic Items:
    Boots of Dark Flame:
    Price: 10,800 gp
    Body Slot: Feet
    Caster Level: 3rd
    Aura: Faint; (DC 16) evocation
    Activation: Swift (command)
    Weight: 2 lbs.

    These black, leather boots feel cold to the touch.

    When activated, Boots of Dark Flame burst into harmless flames for 1 round. During this time, every space that the boots pass through is ignited with black flames, dealing 1d6 cold damage to any who pass through that space. The flames last for 3 rounds.
    Prerequisites: Craft Wondrous Item, Black Fire
    Cost to Create: 5,400 gp, 432 XP, 11 days.

    Boots of Unhindered Travel:
    Price: 1,800
    Body Slot: Feet
    Caster Level: 1st
    Aura: Faint; (DC 15) transmutation
    Activation: Standard (command)
    Weight: -

    These boots bear images of rubble, vines, and other such impediments.

    While wearing these boots, a spoken command word allows its wearer to walk unhindered across difficult terrain for 1 round, but not across terrain magically animated to hinder movement.
    Prerequisites: Craft Wondrous Item, Shadowstep
    Cost to Create: 900 gp, 72 XP, 2 days.

    Bottomless Pouch:
    Price: 1,000 gp
    Body Slot:
    Caster Level: 1st
    Aura: Faint; (DC 15) conjuration
    Activation: Standard (manipulation)
    Weight:

    This small, brown belt pouch appears completely empty.

    This whenever this belt pouch is reached into, you can pull out any small, nonmagical item you wish, within the limits of the tools of the trade mystery. The items last for 1 hour, after which time they disappear.
    Prerequisites: Craft Wondrous Item, Tools of the Trade
    Cost to Create: 500 gp, 40 XP, 1 day

    Bracers of Shadow:
    Price: 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8)
    Body Slot: Arms
    Caster Level: 2nd (+1), 4th (+2), 6th (+3), 8th (+4), 10th (+5), 12th (+6), 14th (+7), 16th (+8)
    Aura: Faint; (DC 16) abjuration (+1); Faint; (DC 17) abjuration (+2); Moderate; (DC 18) abjuration (+3); Moderate; (DC 19) abjuration (+4); Moderate; (DC 20) abjuration (+5); Strong; (DC 21) abjuration (+6); Strong; (DC 22) abjuration (+7); Strong; (DC 23) abjuration (+8)
    Activation: -
    Weight: 1 lb.

    These bracers are pitch black and attach to the arms like a second skin.

    As long as the wearer is in shadowy illumination (but not darkness or bright light), they gain a deflection bonus to their AC that ranges from +1 to +8.
    Prerequisites: Craft Wondrous Item, Caul of Shadow
    Cost to Create: 500 gp, 40 XP, 1 day (+1); 2,000 gp, 160 XP, 4 days (+2); 4,500 gp, 360 XP, 9 days (+3); 8,000 gp, 640 XP, 16 days (+4); 12,500 gp, 1,000 XP, 25 days (+5); 18,000 gp, 1,440 XP, 36 days (+6); 24,500 gp, 1,960 XP, 49 days (+7); 32,000 gp, 2,560 XP, 64 days (+8).

    Cloak of Shadowfighting:
    Price: 33,600 gp
    Body Slot: Shoulders
    Caster Level: 7th
    Aura: Moderate, (DC 18) transmutation, abjuration, and illusion
    Activation: Automatic activation
    Weight: 1 lb.

    This black cloak seems to blow as if caught in an unseen breeze.

    This cloak grants whoever wears it’s the power to keep fighting even in their darkest hour. The first time in a 24-hour period that its wearer is knocked below half of their total hit points, they are protected by a dancing shadows effect, granting them total concealment for 7 rounds.
    The first time in a 24-hour period that its wearer is knocked below 2 hit point/level, they are automatically protected by a bolster effect, granting them 35 temporary hit points for up to 70 minutes.
    Lastly, the first time in a 24-hour period that its wearer is attacked while below 1 hit point/level, the cloak briefly fuses into their skin, granting them DR 10/Magic for 1 round.
    Prerequisites: Craft Wondrous Item, Bolster, Dancing Shadows, Shadow Skin.
    Cost to Create: 16,800 gp, 1,344 XP, 34 days.

    Ebon Veil:
    Price: 200 gp
    Body Slot: Head
    Caster Level: 1st
    Aura: Faint; (DC 15) abjuration
    Activation: automatic
    Weight:

    This black veil seems strangely inviting.

    This small, black veil protects its wearer in times of misfortune. The first time each day that the wearer fails a saving throw, they gain a +1 resistance bonus on their next saving throw, so long as it is made within the next hour.
    Prerequisites: Craft Wondrous Item, Midnight Veil
    Cost to Create: 100 gp, 8 XP, 1 day

    Ephemeral Eye:
    Price: 2,400 gp
    Body Slot: None
    Caster Level: 1st
    Aura: Faint; (DC 15) divination
    Activation: standard (mental)
    Weight:

    This small quartz orb possesses a deep whole on one size, reminiscent of an eye’s pupil.

    This small, quartz orb floats through the air at its owner’s command, looking wherever you wish it to with a fly speed of 30 feet (perfect maneuverability). It sends its owner back a mental image of everything that it sees. The Ephemeral Eye cannot be ordered out of its owner’s line of sight. If the Ephemeral Eye leaves your line of sight, it become inactive for 24 hours. The Ephemeral Eye can remain active for 1 minute each day, but this duration need not be consecutive. The Ephemeral eye has an AC of 18 while active and has 1 hit point.
    Prerequisites: Craft Wondrous Item, Bend Perspective
    Cost to Create: 1,200 gp, 96 XP, 3 days.

    Ghost Knife:
    Price: 50 gp
    Body Slot: None (held)
    Caster Level: 1st
    Aura: Faint; (DC 15) conjuration
    Activation: standard (manipulation)
    Weight:

    The small cube of ivory almost seems to glow.

    This small cube of ivory, when grasped into the palm, bursts into a dagger (not dealing damage to its holder). The dagger is normal in all ways except that it deals damage to ethereal and incorporeal creatures as if it were a force effect. The moment that the dagger is released for any reason, the dagger and cube are both destroyed.
    Prerequisites: Craft Wondrous Item, Ghostly Dagger
    Cost to Create: 25 gp, 2 XP, 1 day

    Gloves of Ranged Trickery:
    Price: 5,000
    Body Slot: Hands
    Caster Level: 1st
    Aura: Faint; (DC 15) transmutation
    Activation: Standard (command)
    Weight: 1 lb.

    These white gloves appear to have been stained black

    Gloves of Ranged Trickery provide a +5 enhancement bonus on sleight of hand checks.
    In addition, when the command word is whispered, the gloves can be made to fly off of their wearer’s hands, fly up to 20 feet away, make a sleight of hand check (including both its and its owner’s bonuses), and return. If prevented from returning, they get as close as possible (using an effective strength score of 4) and then fall to the ground.
    Prerequisites: Craft Wondrous Item, Quicker than the Eye, Umbral Hand
    Cost to Create: 2,500 gp, 200 XP, 5 days.

    Helmet of Dark Lore:
    Price: 2,400
    Body Slot: Head
    Caster Level: 3rd
    Aura: Faint; (DC 16) divination
    Activation: – and immediate (mental)
    Weight: 1 lb.

    muffled echoes continuously emerge from this iron helmet.

    This Ebon Helmet is filled with shadows that whisper into its wearer’s ears. It grants its wearer a +2 bonus on all knowledge check. In addition, once per day, the wearer may reroll a knowledge check.
    Prerequisites: Craft Wondrous Item, Darkened Lore
    Cost to Create: 1,200 gp, 96 XP, 3 days

    Mask of Truth:
    Price: 10,800 gp
    Body Slot: – or Head
    Caster Level: 5th
    Aura: Faint; (DC 17) divination
    Activation: Standard (command)
    Weight: 1 lb.

    This pitch black mask is almost completely featureless, featuring only a mouth hole.

    This black mask seems featureless but its wearer has no problems seeing through it. By placing it on your head and speaking a command word, you can discern lies (as the spell) for 5 rounds. By placing it on the head of a corpse and speaking the command word, you can ask up to 2 questions of the corpse, as speak with dead. Regardless of how it is used, the Mask of Truth can only be used 3 times each day.
    Prerequisites: Craft Wondrous Item, Pry the Truth
    Cost to Create: 5,400 gp, 432 XP, 11 days

    Pallid Quill:
    Price: 1,800 gp
    Body Slot: None (held)
    Caster Level: 1st
    Aura: Faint; (DC 15) conjuration
    Activation: Free (command)
    Weight:

    This ghostly white quill seems to glow with an unearthly light.

    This writing quill remains completely white, regardless of how it is treated and what it is dipped into. Furthermore, it glows with the strength of a candle. With a command word, the ink is continually covered in an endless supply of ink until the command word is spoken once more.
    Prerequisites: Craft Wondrous Item, Liquid Night
    Cost to Create: 900 gp, 72 XP, 2 days

    Pendant of Immediate Mysteries:
    Price: 26,400 gp
    Body Slot: Throat
    Caster Level: 11th
    Aura: Moderate: (DC 20) evocation
    Activation: -
    Weight: 1 lb.

    This Pendant bears a deep black stone, in which dim lights sometimes appear to swirl about.

    Once per day, its wearer may cast a mystery or spell with the shadow subschool as an immediate action.
    Prerequisites: Craft Wondrous Item, Contingent Shadow
    Cost to Create: 13,200 gp, 1,056 XP, 27 days

    Portable Pyre:
    Price: 750 gp
    Body Slot: – (held)
    Caster Level: 5th
    Aura: Faint; (DC 17) evocation
    Activation: – and standard (manipulation)
    Weight:

    This miniature pyre creates neither smoke nor heat

    This miniature pyre provides light as an everburning torch. In addition, when planted into the ground, it turns invisible (and no longer provides light), The next time that something enters its square, it explodes as the invisible pyre mystery (CL 5).
    Prerequisites: Craft Wondrous Item, Invisible Pyre
    Cost to Create: 375 gp, 30 XP, 1 day

    Robe of Fixed Follies:
    Price: 5,600 gp
    Body Slot: Body (non-armor)
    Caster Level: 7th
    Aura: Moderate; (DC 18) divination
    Activation: – (automatic)
    Weight: 2 lbs.

    This mottled grey robe is covered in patches, stitches, and scorch marks.

    The first time each day that its wearer fails an attack roll, saving throw, or skill check by 5 or more, they reroll it with a +5 bonus.
    Prerequisites: Craft Wondrous Item, Answers Unbidden
    Cost to Create: 2,800 gp, 224 XP, 6 days

    Scarab of Echoes:
    Price: 16,200
    Body Slot: Throat
    Caster Level: 9th
    Aura: Moderate; (DC 19) universal
    Activation: Swift (command)
    Weight:

    This ghostly white scarab appears to have been crafted from crystal

    Once per day, when the command word is spoken, the next 4th level or lower spell cast within 30 feet of the scarab within the next round is stored in it. On its owner’s next round, they automatically spend a standard action to cast that spell themselves, making new decisions where applicable. Whether it absorbs and echoes a spell or not, it remains inactive for 24 hours.
    Prerequisites: Craft Wondrous Item, Echo Spell
    Cost to Create: 8,100 gp, 648 XP, 17 days

    Shadow Incense:
    Price: 3,300 gp
    Body Slot:
    Caster Level: 11th
    Aura: Moderate; (DC 20) abjuration
    Activation: See Text
    Weight: 1 lb.

    This rectangular block of faintly-scented incense is a deep shade of grey.

    When lit, the wispy smoke of this incense forms spiraling patterns on the floor, recognizable through a dc 15 spot check.Any shadowcaster who regains their mysteries while within 20 feet of the lit incense has all of their mysteries empowered for 24 hours, as if through the metashadow feat.
    A block of Shadow Incense burns for 1 hour and disappears 1 hour after it is ignited (even if the fire would be prevented from burning it away).
    Prerequisites: Craft Wondrous Item, Flood of Shadow, Empower Mystery
    Cost to Create: 1,650 gp, 132 XP, 4 days.

    Shadow’s Retaliation:
    Price: 34,000 gp
    Body Slot: Shoulders
    Caster Level: 5th
    Aura: Faint; (DC 17) abjuration
    Activation: immediate (mental)
    Weight: 1 lb.

    This dark blue cape seems to stick by its wearer’s back, as if covered in a sticky paste

    This cape helps its wearer respond to physical attack. When attacked, the wearer may speak a command word as an immediate action to gain the benefits of the Sharp Shadows and Shadowskin mysteries against one attack.
    Prerequisites: Craft Wondrous Item, Shadowskin, Sharp Shadows
    Cost to Create: 17,000 gp, 1,360 XP, 34 days

    Sphere of Sequestration:
    Price: 6,000
    Body Slot: – (held)
    Caster Level: 15th
    Aura: Strong; (DC 22) abjuration
    Activation: Standard (thrown)
    Weight: 5 lb.

    This small metallic sphere is completely smooth and surprisingly heavy

    This small, smooth sphere is used as a projectile weapon. If it successfully hits its mark, the sphere disintegrates and the foe is removed from existence for 1d4+1 rounds, as by the Shadow Sequestration mystery. If the sphere misses its mark, it does not disintegrate but requires a dc20 search check to find again.
    Prerequisites: Craft Wondrous Item, Shadow Sequestration
    Cost to Create: 3,000 gp, 240 XP, 6 days
    Last edited by Realms of Chaos; 2008-03-21 at 11:08 AM.