Plagues and Poisons
Even the Plane of Shadow has some unique diseases and poisons, although perhaps not as many as most other planes.
Black Blight: Black blight is caught by eating some plants indigenous to the plane of shadow. The target’s hair turns black and falls out as their skin becomes pockmarked and worn. It takes three consecutive saving throws to cure yourself of black blight, rather than the normal two.
Disease Infection DC Incubation Damage
Black Blight Ingested 16 1 week 1d4 Str
The Fading Inhaled 18 1d4 days 1d6 Dex
The Fading: In some less formed areas of the plane of shadow, especially near the darklands, the air is only partially formed and tries to disassemble anyone breathing it from the inside out. Every time that a creature takes damage from the fading, they must make another fortitude save or lose their sense of touch for the disease’s duration, imposing a –2 penalty on all climb, disarm device, jump, open lock, swim, and tumble checks. If they have already lose their sense of touch, they are rendered blind for the disease’s duration. If they are already numb and blind, they are rendered deaf for the disease’s duration.
Poison Type Initial Damage Secondary Damage Price
Ebon Extract Contact DC 17 1d4 Wis Unconsciousness for 1 hour 425 gp
Midnight Residue Contact DC 22 0 2d6 Str+2d6 Dex 1,500 gp
Black Root Vine Ingested DC 16 1 Dex 1d4+1 Dex 150 gp
Beverut Ingested DC 20 0 3d6 Dex 750 gp
Ebon Cloud Inhaled DC 15 1d4 Wis 2d4 Wis+1d4 Int 225 gp
Black Mist Powder Inhaled DC 25 0 -2 Will saves for 1 hour 175 gp
Shadow Scuttler venom Injury DC 13 -10 speed for 1 hour no running/charging for 1 hour 400 gp
Dark Ichor Injury DC 15 1d4 Dex sickened for 1 hour 200 gp