Spells
Although mainly dedicated to shadow magic, it would be negligent to not print any new spells. Though not all of them possess the shadow subschool, the same thing could actually be said for shadow magic.

ASSASSIN SPELLS
1ST-LEVEL ASSASSIN SPELLS
Darkened Mind: Conceal your thoughts from others.
2ND-LEVEL ASSASSIN SPELLS
Shadow Touch: Inflict chilling cold instead of striking vital points.
4TH-LEVEL ASSASSIN SPELLS
Cloak of Shadow: Cloak protects against mundane projectiles and allows short distance flight.

BARD SPELLS
1ST-LEVEL BARD SPELLS
Dark Mist: Create illusory mist that only your allies can see through.
2ND-LEVEL BARD SPELLS
Darkened Mind: Conceal your thoughts from others.
4TH-LEVEL BARD SPELLS
Escape Tactics: Create shadow copies of you and allies to aid in your escape.
6TH-LEVEL BARD SPELLS
Cloak of Shadow: Cloak protects against mundane projectiles and allows short distance flight.
Shadow Replication: Imitate any apprentice mystery.

BLACKGUARD SPELLS
2ND-LEVEL BLACKGUARD SPELLS
Shadow Steed: Grant mount concealment and ability to walk across unstable surfaces.
4TH-LEVEL BLACKGUARD SPELLS
Dark Avatar: Create large, immobile creature of shadow to slow down assailants.

CLERIC SPELLS
1ST-LEVEL CLERIC SPELLS
Detect Mysteries: detect nearby shadow magic
Disperse Shadows: Increase areas of darkness to areas of shadow.
2ND-LEVEL CLERIC SPELLS
Darkened Mind: Conceal your thoughts from others.
6TH-LEVEL CLERIC SPELLS
Dark Avatar: Create large, immobile creature of shadow to slow down assailants.
8TH-LEVEL CLERIC SPELLS
Phantom Avatar: Create illusory image of deity to harm and strike fear in creatures of opposed alignments.

SECRECY DOMAIN
Granted Power: Once per day/2 class levels, you may spend a standard action to turn invisible for 1 round, as the invisibility spell.

SECRECY DOMAIN SPELLS
1 Undetectable Alignment: Conceals alignment for 24 hours.
2 Darkened Mind: Conceal your thoughts from others.
3 Nondetection: Hides subject from divination, scrying.
4 Selective Sight: Become invisible except to your allies.
5 False Vision: Fools scrying with an illusion
6 Mislead: Turns you invisible and creates illusory double.
7 Repulsion: Creatures canít approach you.
8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
9 Fortress of Secrecy: Create secluded extradimensional space to hold yourself and allies.

DRUID SPELLS
1ST-LEVEL DRUID SPELLS
Shadow Impediment: Make the terrain rough and damaging.
2ND-LEVEL DRUID SPELLS
Hunter of the Night: Make one creature more adept for night.
Shadow Snare: Create an invisible trap out of ambient shadows.
4TH-LEVEL DRUID SPELLS
Phantasmal Pack: create a pack of phantasmal animals to attack.

HEXBLADE SPELLS
1ST-LEVEL HEXBLADE SPELLS
Dim: Lowers areas of light into shadow.
2ND-LEVEL HEXBLADE SPELLS
Pin Shadows: Pin a target to the ground by their shadow.
4TH-LEVEL HEXBLADE SPELLS
Cloak of Shadow: Cloak protects against mundane projectiles and allows short distance flight.

PALADIN SPELLS
1ST-LEVEL PALADIN SPELLS
Disperse Shadows: Increase areas of darkness to areas of shadow.

RANGER SPELLS
1ST-LEVEL RANGER SPELLS
Shadow Impediment: Make the terrain rough and damaging.
2ND-LEVEL RANGER SPELLS
Shadow Snare: Create an invisible trap out of ambient shadows.

SORCERER/WIZARD SPELLS
1ST-LEVEL SORCERER/WIZARD SPELLS
Detect Mysteries: detect nearby shadow magic.
Dim: Lowers areas of light into shadow.
Shadow Impediment: Make the terrain rough and damaging.
2ND-LEVEL SORCERER/WIZARD SPELLS
Dark Mist: Create illusory mist that only your allies can see through.
Net of Shadow: Create a mist to block opponents or catch your fall.
3RD-LEVEL SORCERER/WIZARD SPELLS
Ebon Relay: Cast certain spells from another location as a swift action.
4TH-LEVEL SORCERER/WIZARD SPELLS
Shadow Assault: Imitate a evocation that you have just cast.
5TH-LEVEL SORCERER/WIZARD SPELLS
Transient Foe: Create a shadowy copy of your foe to fight them with.
6TH-LEVEL SORCERER/WIZARD SPELLS
Escape Tactics: Create shadow copies of you and allies to aid in your escape.
Shadow Thought: Briefly grand intelligence to the unintelligent
7TH-LEVEL SORCERER/WIZARD SPELLS
Ephemeral Transformation: Grant one target the dark template
8TH-LEVEL SORCERER/WIZARD SPELLS
Dark Banishment: Send one target back to the Plane of Shadow.
9TH-LEVEL SORCERER/WIZARD SPELLS
Burst of Shadow: Damaging cone that may blind those who disbelieve it.