1st level
Ace Up The Sleeve: Strike–Make a feint using a Profession (Gambler) check.
Gambler’s Hand Stance: Stance–+1 luck bonus on one roll each round.
Mightstrike: Strike–Make two attack rolls, use lower result for +1d6 damage.
2nd level
Dire Blow: Strike–Make two attack rolls, use lower result to deal 1d3 Con damage.
Roulette Parry: Counter–Parry an attack using a Profession (Gambler) check.
Warrior’s Fate: Boost–Roll 1d20, save the result to use later.
3rd level
Accursed Blade: Strike–Curse an enemy with a successful attack.
Knave’s Luck Stance: Stance–Reroll damage rolls that resulted in a 1.
Possibility Smite: Strike–Make two attack rolls, use lower result for +4d6 damage and doubled critical threat range.
Seize the Moment: Boost–Double threat range of weapons and automatically confirm critical hits.
4th level
Ace In The Hole: Strike–Make a feint using a Profession (Gambler) check, additional effects against creatures based on their Sense Motive check.
Mightshield: Counter–Force an enemy to reroll his attack.
Scoundrel’s Luck: Boost–Make extra damage rolls after receiving a maximum result.
5th level
Chance’s Blessing: Strike–Make two attack rolls, use lower result for +6d6 damage and 1d3 Constitution damage.
Dire Blademaster’s Form: Stance–Deal +3d6 damage on critical hits, gain +5 bonus on rolls to confirm critical hits.
Flurry of Possibilities: Boost–Make two attack rolls for each attack, use the higher result.
6th level
Blade of Dire Fates: Strike–Attack deals +6d6 damage, curses target.
Moment of Chance: Counter–Reroll a saving throw or gain a luck bonus to AC.
7th level
Cast the Die: Strike–Make two attack rolls, use lower result for +8d6 damage and stunning.
Fortune’s Aegis: Counter–Replace a foe’s attack roll with a 1.
8th level
Champion of Fate: Boost–Melee attacks deal 50% extra damage.
Coinspinner’s Form: Stance–Make on reroll each round.
9th level
Strike of Limitless Possibility: Strike–Make 20 attacks, with rolls ranging from 1 to 20.