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Thread: Feeling Lucky, Punk? [Discipline]

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    Default Re: Feeling Lucky, Punk? [Discipline]

    1st level
    Ace Up The Sleeve: Strike–Make a feint using a Profession (Gambler) check.
    Gambler’s Hand Stance: Stance–+1 luck bonus on one roll each round.
    Mightstrike: Strike–Make two attack rolls, use lower result for +1d6 damage.

    2nd level
    Dire Blow: Strike–Make two attack rolls, use lower result to deal 1d3 Con damage.
    Roulette Parry: Counter–Parry an attack using a Profession (Gambler) check.
    Warrior’s Fate: Boost–Roll 1d20, save the result to use later.

    3rd level
    Accursed Blade: Strike–Curse an enemy with a successful attack.
    Knave’s Luck Stance: Stance–Reroll damage rolls that resulted in a 1.
    Possibility Smite: Strike–Make two attack rolls, use lower result for +4d6 damage and doubled critical threat range.
    Seize the Moment: Boost–Double threat range of weapons and automatically confirm critical hits.

    4th level
    Ace In The Hole: Strike–Make a feint using a Profession (Gambler) check, additional effects against creatures based on their Sense Motive check.
    Mightshield: Counter–Force an enemy to reroll his attack.
    Scoundrel’s Luck: Boost–Make extra damage rolls after receiving a maximum result.

    5th level
    Chance’s Blessing: Strike–Make two attack rolls, use lower result for +6d6 damage and 1d3 Constitution damage.
    Dire Blademaster’s Form: Stance–Deal +3d6 damage on critical hits, gain +5 bonus on rolls to confirm critical hits.
    Flurry of Possibilities: Boost–Make two attack rolls for each attack, use the higher result.

    6th level
    Blade of Dire Fates: Strike–Attack deals +6d6 damage, curses target.
    Moment of Chance: Counter–Reroll a saving throw or gain a luck bonus to AC.

    7th level
    Cast the Die: Strike–Make two attack rolls, use lower result for +8d6 damage and stunning.
    Fortune’s Aegis: Counter–Replace a foe’s attack roll with a 1.

    8th level
    Champion of Fate: Boost–Melee attacks deal 50% extra damage.
    Coinspinner’s Form: Stance–Make on reroll each round.

    9th level
    Strike of Limitless Possibility: Strike–Make 20 attacks, with rolls ranging from 1 to 20.
    Last edited by The Demented One; 2008-03-21 at 10:40 AM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.