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    Default Re: GITP Monster Competition XX - Gone Mental

    Quintessence Golem

    Large Construct (Psionic)
    Hit Dice: 14d10+30 (107 hp)
    Initiative: +2
    Speed: 40 feet (8 squares)
    Armor Class: 22 (+2 Dex, +8 natural, -1 size, +3 deflection), touch 14, flat-footed 20
    Base Attack/Grapple: +10/+21
    Attack: Slam +16 (1d8 +7, plus quintessence)
    Full Attack: 2 slams +16 (1d8+7, plus quintessence)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Engulf, improved grab, psi-like abilities, swallow whole
    Special Qualities: Construct traits, darkvision 60 ft., DR 5/-, immunity to magic and psionics, psionic suppression, psychoreflective body, temporal control
    Saves: Fort +4, Ref +6, Will +4
    Abilities: Str 25, Dex 14, Con —, Int —, Wis 10, Cha 17
    Environment: Any
    Organization: Solitary, pair, or paradox (3-6)
    Challenge Rating: 10
    Treasure: None
    Alignment: Always neutral
    Advancement: 15-19 HD (Large); 20-26 HD (Huge)
    Level Adjustment:

    A soft glow pierces the darkness ahead, appearing to come from around the corner. As you get closer, the light shimmers, as if reflected by glassy water or a warped mirror. As you turn the corner, a huge shifting mass of some strange silvery, yet somehow transparent, liquid, vaguely humanoid in form, lumbers toward you. As it closes the distance, it reaches toward you and your mind seems to work hard to stay in time with what is happening around you.

    Quintessence golems are rumored to come from various sources. Some say they spontaneous generate in areas home to large amounts of quintessence or in places where the flow of time is weak or strange in some other way. Others know that psions specializing in creating material with their own minds often craft the constructs to guard their creations or even the creators themselves. Standing 8 to 10 feet tall and weighing nearly half a ton, a quintessence golem is vaguely humanoid in shape, though its form, coloration, and glow constantly shift and move.


    A quintessence golem, often found as a guard, fights by slamming opponents with its large arm-like appendages and attempting to engulf smaller creatures, rendering them immobile. Once opponents are defeated, or in a lull in fighting, may draw quintessence from the continuum to heal itself. Being mindless, though, it will not stop attacking if there is an immediate threat.

    Construct Traits: A construct possesses the following traits.
    • No Constitution score.
    • Low-light vision.
    • Darkvision out to 60 feet.
    • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
    • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
    • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
    • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
    • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
    • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
    • Since it was never alive, a construct cannot be raised or resurrected.
    • Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size.
    • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
    • Proficient with no armor.
    • Constructs do not eat, sleep, or breathe.

    Engulf (Ex): If a Quintessence golem manages to swallow its opponent whole, the opponent is quickly engulfed by the quintessence that makes up the body of the golem. Within 1d6 rounds, the victim is completely covered in quintessence, protected from the effects of time and, in practical terms, is in a state of stasis. The covered creature is helpless, but takes no more damage from the quintessence golem's Swallow Whole ability. The quintessence can be scraped off as normal, with the same chance of the material evaporating back into the continuum.

    Immunity to Magic and Psionics (Ex): A quintessence golem is immune to any spell or power that allows spell resistance or power resistance. However, certain spells or powers function differently against a quintessence golem, as noted below.

    A spell or power that deals sonic damage slows a quintessence golem (as the slow spell) for three rounds, with no saving throw.

    Any spell or power that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a quintessence golem hit by a lightning bolt heals 3 points of damage if the attack would have dealt 11 points of damage. A quintessence golem gets no saving throw against attacks that deal electricity damage.

    Also, a dollop of quintessence, as created by the power, heals a quintessence golem of 2d6 damage, though the quintessence is used up in the process. A quintessence golem can use its psi-like ability to make its own quintessence.

    Improved Grab (Ex): To use this ability, a quintessence golem must hit a creature of size Medium or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

    Psi-Like Abilities: 3/day – quintessence. Manifester level 7th.

    Psionic Suppression (Ex): As a being composed mostly of large amounts of quintessence, a quintessence golem’s very existence has a negative impact on psionic powers near it. Creatures attempting to manifest a psionic power within 10 feet of a quintessence golem must make a Will save (DC 20) or be forced to spend twice as many power points to do so. Manifesting a psi-like ability within the area is also more difficult requiring a full-round action. A quintessence golem is immune to the effect of its own psionic suppression. The save DC is Charisma-based.

    Psychoreflective Body (Su): The body of a quintessence golem is constantly shifting and glowing with congealed temporal matter. A quintessence golem sheds light as a torch and gains a deflection bonus to Armor Class equal to its Charisma modifier. A quintessence golem cannot suppress this ability.

    Quintessence (Ex): As its body is composed of quintessence, any creature hit by a quintessence golem’s natural attacks or swallowed whole by the creatures takes one damage per round for 10 round from partial exposure to the material. Multiple hits overlap; that is, a creature only takes one extra damage per round from the exposure, but the duration remaining is calculated from the most recent hit.

    Swallow Whole (Ex): A quintessence golem can try to force a grabbed Medium or smaller opponent inside its semi-solid body by making a successful grapple check.

    A swallowed creature takes 1d8+7 points of bludgeoning damage and 1 point of damage per round from the constricting of the interior of the golem and the quintessence it is made of (which damages creatures not totally covered in the material). A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the interior of the golem (AC 14). Once the creature exits, the flowing body of the golem closes the hole; another swallowed opponent must cut its own way out.

    A quintessence golem’s interior can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Once a creature has been rendered immobile by the golem’s Engulf ability, it can expel the quintessence-covered opponent as a move action, allowing it to swallow more enemies if necessary.

    Temporal Control (Su): As a creature composed of distilled time, a quintessence golem interacts with certain spells differently. A quintessence golem may act normally during each round of any time stop spell cast within 60 feet of it, and it ignores concealment from the blink or greater blink spells, since it can time its blows to coincide with the opponents blinks.


    A quintessence golem’s body must be sculpted from a single large blob of quintessence weighing at least 1,000 pounds, treated with rare oils and powders worth 500 gp that prevent the component quintessence from evaporating back into the continuum. Creating the body requires a DC 15 Craft (sculpting) check or a DC 15 Craft (alchemy) check.

    ML 16th; Craft Psionic Construct; bend reality, dispel psionics, fabricate, mind seed, quintessence; manifester must be at least 16th level; Price 61,000 gp; Cost 30,500 gp + 1220 XP.


    Characters with ranks in Knowledge (Arcana) or Knowledge (Psionics) can learn more about quintessence golems. When the character makes a skill check, the following lore is revealed, including the information from lower DCs.

    | Result
    20 | This creature is a quintessence golem, a construct formed from quintessence, a psionically-gathered material of pure coalesced time. This reveals all Construct traits.
    25 | Resistant to both magic and psionics, the quintessence golem can engulf whole creatures, coating them with quintessence and effectively removing them from the time continuum.
    30 | Because of its close connection to the time stream, a quintessence golem interacts differently with spells dealing with time.[/table]

    Plot Hooks

    • Legend has it, years ago a mad mage in his tower outside a small mountain hamlet created a rift in space-time by attempting to combine bags of holding, portable holes, and a sphere of annihilation. Recently, though, travelers through the region have begun to disappear, and many suspect dark magic is to blame. Really, quintessence golems, spawned from the rift, have just been covering the travelers in quintessence, keeping them in stasis and storing them in a cave nearby.
    • Animals and children have been disappearing from a medium-sized city for several months. However, strangely, many have begun to return weeks after they originally disappeared, unharmed but apparently unaware of what happened to them in the meantime. In reality, a small cabal of mind flayers, hiding in the sewers under the city, have been attempting to use psionic and magical means to travel through time and accidentally created several quintessence golems. Some of these have escaped and wander the sewers and streets of the city, engulfing those they happen upon since they have no other orders or commands to follow.
    • While exploring a long-lost dungeon, the party happens across a Chronerut encased in quintessence. Upon assisting the creature, it reveals that it was came to the dungeon decades, maybe centuries, before, hunting down cult attempting to stop time. Before leaving, he feels the presence of another problem in the time stream and asks the party to help him rid the dungeon of this new plague of quintessence golems left behind by the now-missing cult.
    Last edited by RTGoodman; 2008-04-17 at 10:36 AM.
    The Playgrounder Formerly Known as rtg0922

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