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    Bugbear in the Playground
    Kizara's Avatar

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    May 2007
    Ownageville (OV)

    Default Re: DnD 3.5 Class Changes/Rebalances (sans Paladin)

    Quote Originally Posted by Corncracker View Post
    I made some notes for you. I slashed out things I think should be dropped and gave explanations why.
    First off, while I appreciate a critique I find this introduction presumptous and midly offensive. It comes across as "this is what you did wrong, be sure to correct your mistakes now".

    As to your 'notes':

    1) Barbarians getting know (history) is to represent the oral traditions of various indigenious peoples and tribes. Telling of the history of the ancestors and the feats of great warriors of old was a huge part of their culture. Knowledge of history isn't necessarily academic study.

    2a) I disagree that bards don't need better weapon profs, as part of being a jack-of-all-trades is being able to use decent weapons, if not terribly well.

    2b) Considering that bards have alot to do with written material (poetry, stories, songs, folklore etc) and are also a subtle/sneaky/underhanded class, I would strongly disagree that it's "against their nature".

    3a) I'm essentially saying I'm banning all non-phb ones until I have the time to go through them all. Recall there are ALOT of supplimental domains.

    3b) I originally had something similar to that that, but I added the exceptions in because many people complained that they had a character concept that would require more flexibility. Also, it follows the diction style of other material. Thus, the more verboise but flexible wording.
    I still agree however that simple and straightforward is more ideal then verboise, inclusive and flexible.

    3c) This doesn't make sense because you don't know my language system, I recommend you ignore it for the moment. If you are very interested in my language system, I can dig up the old thread for it.

    4a) Then give me a better idea beyond "use shapeshift phb2 variant" which is just as limiting. If you feel fleshrakers are cool in your game, then we have different ideas of 'balanced'.

    4b) It's so its not used as a disposable reasource. At least I didn't make you lose XP like if your familiar dies. Considering the companion mechanics, it wouldn't be much of a stretch logically.

    5a) Fighter still has its bonus feats, these are additional buffs and free feats. I'd like a better reason to remove them then "but he gets feats!". Not to mention, the save-booster feats arent on the fighter's feat list, and uncanny dodge isnt a feat at all.

    5b) This is for compliance with the PHB2 Combat Focus feats, which I am re-working to use Concentration. Yes, otherwise giving a caster skill like that to the fighter would be a bit silly.

    6a) They already can do this, I just made it more practical. Compare to a wizard-style preparation.

    6b) Compare it to a wizard's free metamagic feat progression, and keep in mind they are still inferior casters to the wizard.

    7a) How the heck does Forgery not make sense as a skill for the most scholastic class in the game? They deal with written material constantly, its integral to their training, abilities and progression. Honestly, if wizards shouldn't have forgery, nobody should. Rogues with their sneaky nature have an equally strong but different reason to have this skill, not better.
    Last edited by Kizara; 2008-04-17 at 08:48 PM.