2008-04-17, 10:52 PM (ISO 8601)
Bugbear in the Playground
Re: DnD 3.5 Class Changes/Rebalances (sans Paladin)
1) Not a bad idea for the Danger Sense, I'll consider it. I feel the game is generally a bit too generous with Initiative boosters though.
Originally Posted by SofS
2) Yes, he could get a very high AC by having a bad to-hit rate and no power attack damage. This isn't really overpowered, as he becomes a super tank without much ability to do anything if he does this. Its a situationally great option, but honestly I like giving them this trick in their bag. As for having it qualify for stuff, I'll consider that.
3) Oops... yeah, I never actually play Monks. That is simply an oversight, thanks for catching that.
4) Thank you very much, I strive to make my work detailed, consistant and were-possible elegant.
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