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    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: DnD 3.5 Class Changes/Rebalances (sans Paladin)

    Just out of curiosity, why sans Paladin?

    -Gain a +1 Armor bonus to AC (stacks with normal armor) while wearing heavy armor at 6th-level and every 6 levels thereafter (12th,18th).
    I have some issues with shoehorning the fighter into the heavy armor guy role. Why are you specifying heavy armor here? I don't see any balance reason not to let it apply to any worn armor. I don't see any fluff justification for it either. Isn't this supposed to represent an increased skill with using armor to deflect/absorb a blow?
    Last edited by Skjaldbakka; 2008-04-18 at 02:11 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2