Wildfolk, Air (AKA Sylph, Sidhe, Pixie, Will-o’-the-Wisp, or Aeromental)
Diminutive Fey (Air)
Hit Dice: žd6 (1HP)
Initiative: +4
Speed: 20’ (4 squares), Fly 50’ (10 squares, poor maneuverability)
Armor Class: 20 (+4 size, +4 Dex, +2 natural); touch 18; flat-footed 16
Base Attack/Grapple: +0/-15
Attack: Bite +1 melee (1d2-3, minimum 1)
Full Attack: Bite +1 melee (1d2-3, minimum 1)
Space/Reach: 1’/0’
Special Attacks: Spell-Like Abilities, Summon Wildfolk
Special Qualities: Fey traits, Spell Resistance +15
Saves: Fort +0, Ref +6, Will +5
Abilities: Str 4 (-3), Dex 19 (+4), Con 10 (+0), Int 3 (-4), Wis 17 (+3), Cha 16 (+3)
Skills: Hide +20, Listen +5, Move Silently +8
Feats: DodgeB, Stealthy
Environment: any land or underground
Organization: solitary, pair, mess (3-12), or swarm (13-50)
Challenge Rating: 2
Treasure: no coins; 50% goods, 50% items
Alignment: always Chaotic (CG, CN, or CE)
Advancement: ―-1 HD (Diminutive); 2-5 HD (Tiny)
Level Adjustment: +3

• Spell-Like Abilities: 3 times per day: invisibility (self only), obscuring mist, teleport (self only); wind wall; Caster level 10th; the save DC’s are Wisdom-based

• Summon Wildfolk (Sp): 3 times per day, a Wildfolk can automatically summon 1d2 other Wildfolk; this ability is the equivalent of a 3rd-level spell.

A little creature flits through the air, hovering on gossamer wings. Its flesh is translucent, as if it were made of glass the color of the wind. Although it looks vaguely like a tiny nude woman, there is something decidedly inhuman about it.