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    Orc in the Playground
    Join Date
    Feb 2006
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    Default Re: GITP Monster Competition XX - Gone Mental

    Arcadian Beetle

    Large Outsider [Extraplanar, Lawful, Good, Psionic]
    Hit Dice: 11d8 + 44 (93 HP)
    Initiative: +0
    Speed: 30' (6 squares), Fly 50' (average)
    Armor Class: 19 (+10 natural, -1 size), touch 9, flat-footed 19
    Base Attack/Grapple: +11/+18
    Attack: Bite +13 (3d6 + 6)
    Full Attack: Bite +13 (3d6 + 6)
    Space/Reach: 10'/5'
    Special Attacks: Trample 2d6 + 4, psychic light, Psi-Like abilities
    Special Qualities: Catapsionic hum, power reserve, outsider traits, telepathy, DR 5/bludgeoning and (evil or chaotic), PR 20
    Saves: Fort +11, Ref +7, Will +8
    Abilities: Str 16, Dex 10, Con 19, Int 12, Wis 12, Cha 18
    Skills: 98 pts Concentration 18, Psicraft 15, Intimidate 18, Diplomacy 18, use psionic device 18, sense motive 15, search 15
    Feats: Overchannel, psionic meditation, combat manifestation, quicken power
    Environment: A lawful good aligned plane
    Organization: Solitary or with other arcadian insects
    Challenge Rating: 11
    Treasure: Special (see below)
    Alignment: Always lawful good
    Advancement: 12-14 HD (L), 15-18 HD (H), 19-22 HD (G)
    Level Adjustment: N/A

    Many know of the formians, the ant-like endless toilers of lawful neutral planes. Fewer know that the forces of law joined with goodness have their own insect hordes. These insects, known as “arcadian insects”, are far more diverse and beautiful than the formians, and are dedicated to the cause of good—although only in the most lawful manner possible. These are the shock troops of the divine, those who fight the endless battle with the forces of evil.

    One type of arcadian insect is the arcadian beetle, a tank-like psionic powerhouse. Arcadian beetles appear to be made of precious stones and jewels—shells of obsidian, wings of crystal, bodies of jade, and lapis heads with ruby eyes. Although arcadian beetles are not made of actual jewels, their bodies are much prized as trophies, particularly by lords and minor princes of the abyss. To the right buyer, a reasonably intact arcadian beetle corpse is worth 8,000 gp; one of the heads alone is worth 3,000.

    Arcadian beetles do not speak, but can communicate telepathically with any creature with an int score.


    Combat

    Arcadian beetles are sometimes encountered alone, but like all arcadian insects, they prefer to fight in the armies of law and goodness. They are usually distributed widely throughout such armies, to maximise the effects of their catapsionic hum. Arcadian beetles are completely fearless. Nothing short of death or a direct order will stop them.

    An arcadian beetle's bite and trample damage are treated as lawful and good for the purposes of overcoming damage reduction.

    Trample [ex]: Reflex half, DC 13, strength-based

    Psi-like abilities [psi]: An arcadian beetle has the following psi-like abilities, manifester level 11, saves Cha-based:
    At will: Detect psionics, empty mind, astral traveller, know direction and location, missive, mind thrust
    5x/day: Inertial armor, force screen, expansion, concussion blast, ego whip, mental distruption, empathic transfer, dimension slide, read thoughts
    3x/day: Swarm of crystals, body adjustment, energy bolt, energy retort, mind trap, psionic blast, ubiquitous vision, steadfast perception, aura sight
    2x/day: Dimension door (psionic), freedom of movement (psionic), mindwipe, trace teleport,intellect fortress, wall of ectoplasm, plane shift (psionic)
    1x/day: Astral caravan, psychic crush, true seeing (psionic), tower of iron will, psychofeedback

    Psychic light [psi]: An arcadian beetle produces a brilliant light from deep in its core. When the beetle's shell is down, the light merely leaks brilliantly from every opening, negating even magical darkness. When the arcadian beetle is in flight or simply raises its shell (a standard action), in addition to negating all darkness, it blinds both chaotic and evil creatures, unless they succeed on a will save [DC 19, Cha-based] for 1d4 rounds. The light is a psionic effect.

    Catapsionic hum [ex]: An arcadian beetle emits a continuous, low-level hum from within its abdomen. This hum, while barely noticeable to non-psionic creatures, has an incredibly disrupting effect on psionic manifestations. The hum acts as a continuous catapsi manifestation, in a 30-foot radius. Will save, DC 19 [Cha-based]. Note that, dispite its catapsionic effect, the hum itself is a purely physical production and cannot be suppressed through other anti-psionic effects. Arcadian beetles are immune to their own and one another's hum. An arcadian beetle can suppress this hum, but doing so is a conscious action that requires effort: Stopping the hum requires a standard action, and only lasts for 1d4+2 rounds. Reinstating the hum is a free action.

    Power reserve [psi]: An arcadian beetle has a total of 58 power points/day, which it can use to augment its psi-like abilities or use its “quicken power” feat.
    Last edited by belboz; 2008-04-21 at 12:46 AM. Reason: Thanks, VT!
    My latest homebrew: Gastrus