2008-04-26, 01:14 AM (ISO 8601)
Bugbear in the Playground
Re: DnD 3.5 Skill Changes
That's quite interesting. My system works better with what I've done with the skill feats and I find that having a universal mechanic (skill sets only cost 1 rank) is better then a variable one (some skill sets cost 1 rank, some cost 2 or 3, etc). Honestly though, it's not a bad idea; although I don't like lumping all those knowledges together like that.
Originally Posted by SweetRein
Tome of House Rules Excerpts: