Quote Originally Posted by SweetRein View Post
This is quite similar to something I had been working on but forgot about.
http://wiki.faxcelestis.net/index.ph...e=Skill_Groups

So take that as my input.
That's quite interesting. My system works better with what I've done with the skill feats and I find that having a universal mechanic (skill sets only cost 1 rank) is better then a variable one (some skill sets cost 1 rank, some cost 2 or 3, etc). Honestly though, it's not a bad idea; although I don't like lumping all those knowledges together like that.