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Thread: Lords of Creation:Homebrew Section

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    Barbarian in the Playground
     
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    Jun 2007

    Default Re: Lords of Creation:Homebrew Section

    Spiritfolk
    When Evadize accidentally left a Flameborn egg(Not realizing what it was) in the Sacred Glade, his demigoddess found it. She who had encountered many Flameborn recognized it and decided to harbor something so destructive into the glade's protectors. Nurturing it in a magical light instead of fire, Spiritfolk were born.

    Personality: Extremely playful and creative, Spiritfolk at heavily artistic. A Spiritfolk can be any alignment from lawful to chaotic however almost every Spiritfolk is good. All Spiritfolk have a large sense of community and our very open minded to all cultures, admiring beauty in all forms. However, Spiritfolk heavily resent the abuse of anything, nature, power etc.

    Appearance: Spiritfolk constantly emit a soft multicolored light from their flesh. Their upper body is that of a human transcending down into just pure light hovering inches above the ground. When they experience potent emotions or are subjected to physical exercise, the light on these creatures bursts into a harmless multicolored flame. These flames are much brighter than their normal light.

    Religion: Most Spiritfolk worship Calypso and Evadize, as the Spiritfolk are appreciative of the beauty of the nature around them. Some Spiritfolk worship other deities as well. Multiple worshiped is encouraged within their society, and not at all frowned upon.

    Lands: Spiritfolk live within the Sacred Glade protecting it's grounds and thriving in it's beautiful landscape. It provides more than enough nourishment for them. The Sacred Glade also lets them live alongside the Demigod Calypso who they all admire and worship.

    There are some Spiritfolk however who leave the community of the Sacred Glade to protect nature in different parts of the world. These Spiritfolk do this of their own will, mimicking how Calypso did this in the first years of her creation. These nomads simply travel the world nourishing dying plants. The effect they have is very minuscule but Evadize smiles upon their efforts.

    Spiritfolk Racial Traits:
    • Medium Fey
    • +2 Charisma, -2 Constitution
    • Base Land Speed: 30ft
    • Low-light Vision
    • Inner Light(Su): The light a Spiritfolk gives off provides bright illumination to 15ft and shadowy illumination to 30ft. When angry or subject to physical activity the illumination doubles. When unconscious or sleeping this is brought down to 5ft of bright illumination and shadowy to 10ft. This light invokes a -2 penalty on hide per 5ft of bright illumination.
    • Gift of Calypso(Su): When a Spiritfolk dies his body explodes in a violent splash of light leaving nothing behind. This light heals nearby spiritfolk in a radius of 5ft for d4+hd of the dying creature.
    • Hover(Ex): Though Spiritfolk never touch the ground they do not exactly fly. This natural abilities lends them a +5 bonus on jump checks and move silently.
    • Displacement(Su): The shifting lights of a Spiritfolk make it very hard to pinpoint where on their bodies is flesh rather than light. They receive a 20% miss chance against ranged attacks.
    • Light Ray (Ex): A Spiritfolk may shoot a blast of light dealing 1d6 damage. This is a ranged touch attack that overcomes any damage reduction. The damage increases every 5th HD. (Ex: 2d6 at 5th, 3d6 at 10th).
    • Languages: Sylvan



    Feats

    Controlled Inner Light[Racial]
    Prerequisites:Spiritfolk, Hide 4 ranks
    Benefit: You can force your inner light to extend only to 5ft of shadowy illumination.

    Extended Light Ray[Racial]
    Prerequisites: Spiritfolk
    Benefit: Extends your Light Ray attack to a range of 60ft.

    Radiant Light[Racial]
    Prerequisites: Spiritfolk, Level 3
    Benefit: Any undead entering a radius of 5ft of you takes d4 damage every round it spends within that radius. You may surpress this ability as a free action. Additionally your Light Blast attacks do an additional 1 damage per damage die.
    Special: This only functions when your Inner Light has spread to 30ft.

    Healing Aura[Racial]
    Prerequisites:Spiritfolk, Radiant Light
    Benefit: Allies within your radiant light radius receive Fast Healing 2. Does not stack.

    Extended Radiant Light[Racial]
    Prerequisites: Spiritfolk, Radiant Light
    Benefit: The radius of your radiant light expands to 15 ft.

    Improved Radiant Light[Racial]
    Prerequisites: Spiritfolk, Radiant Light, Level 9
    Benefit: Undead within your radius now take d6 damage instead of d4. Your ray of light now does +2 damage per damage die. If you have Healing Aura that improved to Fast Healing 3. In addition you may also now benefit from the fast healing.
    Last edited by Faithless; 2008-07-04 at 09:15 PM.