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    Jan 2007
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Hag Heritage Feats


    Annis Lineage [Heritage]
    Your hag ancestor was an annis, a larger, more vicious hag than a standard green hag.
    Prerequisite: Non-lawful alignment, Hag Heritage
    Benefit: You gain two claw attacks, which are primary natural attacks. The claws deal 1d6 damage if you are Medium, or 1d4 if you are small, and if you hit an opponent with both in one round you rend and tear them for extra damage equal to 2d6 plus your Strength modifier.
    Special: You can either take the Green Hag Lineage feat or the Annis Lineage feat, not both.


    Green Hag Lineage [Heritage]
    Your ancestor was a green hag, a deadly queen of the deepest swamps.
    Prerequisite: Non-lawful alignment, Hag Heritage
    Benefit: You can use dancing lights and ghost sound as at-will spell-like abilities with a caster level equal to your character level. You also gain a Swim speed equal to your base land speed and all the benefits that follow from that (a +8 racial bonus to Swim checks to avoid hazards, the ability to take 10 on Swim checks even while rushed or threatened, and the ability to use the Charge or Run actions while swimming in a straight line).
    Special: You can either take the Green Hag Lineage feat or the Annis Lineage feat, not both.


    Hag Body [Heritage]
    As you increase in power, your ancestor’s innate resistance to magic becomes your own.
    Prerequisite: Non-lawful alignment, Hag Heritage, character level 12th
    Benefit: You gain Spell Resistance equal to 15 + 3 per each feat you have that lists Hag Heritage as a prerequisite. For example, if you have Hag Body and Hag Legacy, you have SR 21. If you later gain the Hag Mimicry feat, your SR would improve to 24.


    Hag Heritage [Heritage]
    You are descended from Hags and this gives you some insight against the illusory tactics utilized by your ancestor.
    Prerequisite: Non-lawful alignment
    Benefit: You gain darkvision to a range of 60 feet and a +2 bonus to Will saves against Illusions.


    Hag Legacy [Heritage]
    Because of your heritage, your arcane abilities have expanded to include the spell-like abilities of your ancestor.
    Prerequisites: Non-lawful alignment, Hag Heritage, Sorcerer level 1st
    Benefit: You may add disguise self, invisibility, and water breathing to your Sorcerer list of spells known. You may not cast the spells unless you could normally cast Sorcerer spells of that level.


    Hag Swamp-Cunning [Heritage]
    Using the tactics of your monstrous ancestor, you can mimic the sound of many animals native to the Murk.
    Prerequisite: Non-lawful alignment, Green Hag Lineage, Hag Heritage; Knowledge (Nature) or Survival 4 ranks
    Benefit: You can mimic the sounds of animals, as the green hag ability. You also gain a +2 bonus to Hide and Survival checks.
    Last edited by RTGoodman; 2008-07-07 at 06:35 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium