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    Dwarf in the Playground
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    Mar 2008

    Default Re: 3.5e overhaul: generic classes homebrew project

    Warrior feats:

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    ARMOR PROFICIENCY (Heavy) [Warrior]
    Prerequisite
    Armor Proficiency (medium).

    Benefit
    As the core Armor Proficiency (Heavy) feat. Additionally you gain proficiency with tower shields.


    ARMOR PROFICIENCY (Light) [Warrior]
    Benefit
    As the core Armor Proficiency (Light) feat.


    ARMOR PROFICIENCY (Medium) [Warrior]
    Prerequisite
    Armor Proficiency (light).

    Benefit
    As the core Armor Proficiency (Medium) feat. Additionally you gain proficiency with shields (but not tower shields).


    BERSERKER [Warrior]
    Prerequisite
    Con 15, Rage.

    Benefit
    When wounded you can activate your rage as an immediate action without counting against your daily limit of rages, even while winded. This ability triggers if your hitpoints fall below an amount equal to one-half your hit die size - 1, times your level. (Example: A 7th level character with a d8 hit die would activate his berserker rage when his hitpoints fell below 8 / 2 = 4, - 1 = 3, x 7 = 21 hitpoints.) You gain all the benefits and limitations you normally would from your rage, except you gain no Constitution bonus.

    Once triggered, your berserker rage lasts until the current encounter ends or you are healed above the HP threshold for this ability. You cannot prematurely end a rage triggered by this ability unless you expend one of your daily uses of rage.


    CLEAVE [WARRIOR]
    Benefit
    If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you may immediately take an attack of opportunity against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You cannot use this ability if you have already used up your attacks of opportunity for the round.


    COMBAT EXPERTISE [Warrior]
    Prerequisite
    Int 13.

    Benefit
    As the core Combat Expertise feat. Additionally, you can make a Bluff check to feint in combat as a swift action.


    COMBAT REFLEXES [Warrior]
    Prerequisite
    Dex 13.

    Benefit
    As the core Combat Reflexes feat.


    DEADLY FLURRY [Warrior]
    Prerequisite
    Dex 13, base attack bonus +3.

    Benefit
    Whenever you score a critical hit in melee combat, you may make an immediate attack of opportunity against the same opponent. This attack of opportunity is made at the same attack bonus as the critical hit roll, but this attack and all remaining attacks for the round are made at a -2 penalty.


    DEFENSIVE FIGHTING [Warrior]
    Benefit
    You may make attacks of opportunity without any penalty on your attack roll due to fighting defensively. When taking the total defense action, you still threaten the area around you and can make attacks of opportunity as normal.


    DEFENSIVE STANCE [Warrior]
    Benefit
    As the dwarven defender class feature, once per day, except with bonuses as follows: +2 Strength and Constitution, +2 dodge bonus to AC, and +2 resistance bonus to all saves. You are fatigued when your defensive stance ends.


    DISABLING TACTICS [Warrior]
    Benefit
    As the core Improved Disarm, Improved Trip, and Improved Sunder feats combined.


    ENDURANCE [Warrior]
    Benefit
    As the core Endurance and Diehard feats combined.


    EXTRA DEFENSE[Warrior]
    Prerequisite
    Con 13, Defensive Stance.

    Benefit
    You may use your defensive stance one extra time per day, plus one additional time for every four levels.

    Special
    You may take this feat more than once. Its effects stack.


    EXTRA RAGE [Warrior]
    Prerequisite
    Con 13, Rage.

    Benefit
    You may use your rage one extra time per day, plus one additional time for every four levels.

    Special
    You may take this feat more than once. Its effects stack.


    FURIOUS COUNTERSTRIKE [Warrior]
    Prerequisite
    Steely Resolve, Endurance.

    Benefit
    As the crusader class feature (Tome of Battle).


    GREAT CLEAVE [Warrior]
    Prerequisites
    Cleave, Footwork, base attack bonus +8

    Benefit
    Each time you make an attack of opportunity granted by the Cleave feat, you may take a single 5-foot step either before or after your cleave attack, even if you have already moved or used your 5-foot step for the round.


    GREATER DEFENSIVE STANCE [Warrior]
    Prerequisites
    Con 15, Defensive Stance, base attack bonus +9.

    Benefit
    Your bonuses to Strength, Constitution, armor class and saves in your defensive stance each increase to +4.


    GREATER RAGE [Warrior]
    Prerequisites
    Con 15, Rage, base attack bonus +9.

    Benefit
    Your bonuses to Strength and Constitution during your rage each increase to +6, and your morale bonus on Will saves increases to +3. The penalty to AC remains at -2.


    GREATER SPRING ATTACK [Warrior]
    Prerequisites
    Dex 15, Dodge, Spring Attack, base attack bonus +6.

    Benefit
    When using the full attack action you may move up to your normal speed as part of your action, moving between attacks if desired. Your movement does not provoke attacks of opportunity from any creature you have attacked as part of this action, although you provoke attacks of opportunity from other creatures as normal. You canít use this feat if you are wearing heavy armor.

    You must move at least 5 feet both before your first attack and after your last attack in order to utilize the benefits of Spring Attack. If you are prevented from continuing your move, you immediately forfeit all remaining attacks.


    GREATER STORM OF THROWS [Warrior]
    Prerequisites
    Dex 19, Rapid Shot, Improved Initiative, Storm of Throws, base attack bonus +12.

    Benefit
    As a full round action, you may throw a light weaponat your full base attack bonus at each opponent within range, to a limit of one target per point of base attack bonus.


    GREATER SWARM OF ARROWS [Warrior]
    Prerequisites
    Dex 19, Rapid Shot, Swarm of Arrows, base attack bonus +12.

    Benefit
    As a full round action, you may fire an arrow at your full base attack bonus at each opponent within range, to a limit of one target per point of base attack bonus.


    GREATER TOUGHNESS [Warrior]
    Benefit
    As the Improved Toughness feat (Complete Warrior), plus you gain 1 additional hit point.

    Special
    You may take this feat more than once. Its effects stack.


    GREATER TWO-WEAPON FIGHTING [Warrior]
    Prerequisites
    Dex 17, Two-Weapon Fighting, base attack bonus +1.

    Benefit
    You do not take any penalties to your attack roll when fighting with two weapons, even when wielding a one-handed weapon in each hand.


    GREATER WEAPON SPECIALIZATION [Warrior]
    Prerequisites
    Base attack bonus +12, Weapon Specialization with selected weapon, Weapon Focus with selected weapon.

    Benefit
    Choose one weapon you have Weapon Specialization and Weapon Focus in. You gain a +2 bonus on all attack and damage rolls you make using the selected weapon. This bonus stacks with other bonuses on attack and damage rolls, including the one from Weapon Specialization.

    Special
    You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.


    HEADLONG POUNCE [Warrior]
    Prerequisites
    Base attack bonus +3.

    Benefit
    As a full-round action you may make a charge with a full attack in place of your single charge attack, but following your attacks you are staggered until the end of your next turn. You cannot use this feat while winded.


    HOLD THE LINE [Warrior]
    Benefit
    As the Hold the Line feat (Complete Warrior).


    IMPROVED CRITICAL [Warrior]
    Prerequisites
    Base attack bonus +3.

    Benefit
    Your critical threat range is doubled for all attacks. You gain a +4 competence bonus on attack rolls made to confirm a critical threat.

    Special
    This effect doesnít stack with any other effect that expands the threat range of a weapon, although the bonus on confirmation rolls stacks as normal.


    IMPROVED GRAPPLE [Warrior]
    Benefit
    As core Improved Grapple feat. Additionally, treat your base attack bonus as being equal to your level for the purpose of calculating your grapple modifier.


    IMPROVED UNARMED STRIKE [Warrior]
    Benefit
    You become proficient with unarmed strikes, if you weren't already. Your unarmed damage increases as per a monk's unarmed damage progression.


    LUNGING STRIKE [Warrior]
    Prerequisites
    Dex 13.

    Benefit
    When you make an attack with a melee weapon, you may choose to add a five foot increase to your attack's reach (apply this bonus after any effects that multiply the length of your reach). If you do so, your attack provokes attacks of opportunity. This feat has no effect on the area you threaten.


    MIGHTY DEFENSE [Warrior]
    Prerequisites
    Con 17, Defensive Stance, Greater Defensive Stance, base attack bonus +18.

    Benefit
    Your bonuses to Strength, Constitution, armor class and saves in your defensive stance increase to +6.


    MIGHTY RAGE [Warrior]
    Prerequisites
    Con 17, Rage, Greater Rage, base attack bonus +18.

    Benefit
    Your bonuses to Strength and Constitution during your rage each increase to +8, and your morale bonus on Will saves increases to +4. The penalty to AC remains at -2.


    MOBILE DEFENSE [Warrior]
    Prerequisites
    Con 13, Dex 13, Defensive Stance, base attack bonus +9.

    Benefit
    You can adjust your position while maintaining a defensive stance. While in a defensive stance, you can take one 5-foot step each round without losing the benefit of the stance.


    POWER ATTACK [Warrior]
    Prerequisite
    Str 13

    Benefit
    As the core Power Attack feat.


    PRECISE SHOT [Warrior]
    Benefit
    As the core Precise Shot and Point Blank Shot feats combined.


    PRESSING TACTICS [Warrior]
    Benefit
    As the core Improved Bull Rush and Improved Overrun feats combined.


    RAGE [Warrior]
    Prerequisites
    Base attack bonus +1.

    Benefit
    As the barbarian class feature, once per day. You cannot activate your rage if you are winded.


    RAPID SHOT [Warrior]
    Prerequisites
    Dex 15, Precise Shot

    Benefit
    As the core Rapid Shot, Rapid Reload (all crossbows), and Manyshot feats combined.


    STEELY RESOLVE [Warrior]
    Prerequisites
    Endurance.

    Benefit
    As the crusader class feature (Tome of Battle).


    STORM OF THROWS [Warrior]
    Prerequisites
    Dex 17, Rapid Shot, Improved Initiative base attack bonus +6.

    Benefit
    As a full round action, you may throw a light weapon at your full base attack bonus at each opponent within 30 feet, to a limit of one target per point of base attack bonus. All light weapons thrown need not be the same type.


    SWARM OF ARROWS [Warrior]
    Prerequisites
    Dex 17, Rapid Shot, base attack bonus +6.

    Benefit
    As a full round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet, to a limit of one target per point of base attack bonus.


    THICK SKINNED [Warrior]
    Prerequisites
    Con 15, Endurance, base attack bonus +6.

    Benefit
    You gain damage reduction 1/-, as the barbarian class feature.

    Special
    You may gain this feat multiple times, but you cannot gain more than 1 point of damage reduction for every 4 levels.


    [b]TIRELESS RAGE [Warrior]

    Prerequisites
    Con 15, Rage, base attack bonus +9.

    Benefit
    You are not fatigued at the end of a rage. You can enter a rage even while winded, and while raging you may ignore the effects of any condition that would render you winded.


    TOUGHNESS [Warrior]
    Benefit
    As the core Toughness feat and Improved Toughness (Complete Warrior) combined. You may not take this feat more than once.


    TWO-WEAPON DEFENSE [Warrior]
    Prerequisites
    Dex 13.

    Benefit
    When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. This shield bonus increases to +2 if your base attack bonus is +6 or higher, to +3 if your base attack bonus is +11 or higher, and to +4 if your base attack bonus is +16 or higher.

    When you are fighting defensively or using the total defense action, the shield bonus received is doubled.


    TWO-WEAPON FIGHTING [Warrior]
    Prerequisite
    Dex 15.

    Benefit
    Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack. You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus.

    Normal
    If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)


    WEAPON FINESSE [Warrior]
    Benefit
    As the core Weapon Finesse feat. Additionally, when using a weapon with which Weapon Finesse applies you may choose to ignore the damage penalty imposed by a Strength modifier below 0.


    WEAPON FOCUS [Warrior]
    Prerequisites
    Proficiency with selected weapon.

    Benefit
    Choose one weapon. You gain a +1 bonus on all attack and damage rolls you make using the selected weapon.

    Special
    You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.


    WEAPON MASTERY [Warrior]
    Prerequisites
    Weapon Focus.

    Benefit
    Each time you take this feat, choose a number of weapons you are proficient in equal to 3 + your Intelligence modifier (minimum 1). The benefits of any weapon-specific feats you know (such as Weapon Focus, Weapon Specialization, etc.) apply to all the chosen weapons.

    Special
    You may take this feat more than once, choosing additional weapons each time.


    WEAPON PROFICIENCY [Warrior]
    Benefit
    Choose a number of weapons equal to 3 + your Intelligence modifier (minimum 1). You gain proficiency with the selected weapons.


    WEAPON SPECIALIZATION [Warrior]
    Prerequisites
    Base attack bonus +3, Weapon Focus.

    Benefit
    Choose one weapon you have Weapon Focus in. You gain a +2 bonus on all attack and damage rolls you make using the selected weapon. This bonus stacks with similar bonuses from other feats, including the bonuses from Weapon Focus.

    Special
    You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.


    WHIRLWIND ATTACK [Warrior]
    Prerequisites
    Dex 13, base attack bonus +3.

    Benefit
    When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within your threatened area. When you use the Whirlwind Attack feat, you forfeit any bonus or extra attacks granted by other feats, spells, or abilities.

    If you move for any reason while using this ability, you immediately forfeit the remainder of your attacks.
    Last edited by TeeEl; 2008-08-07 at 11:17 PM.