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    Dwarf in the Playground
    Join Date
    Mar 2008

    Default Re: 3.5e overhaul: generic classes homebrew project

    Expert feats:
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    ACROBATIC CHARGE [Expert]
    Prerequisite
    Balance 6 ranks.

    Benefit
    You can charge in situations where others cannot. You may charge over difficult terrain that normally slows movement. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.


    ANIMAL COMPANION [Expert]
    Prerequisite
    Wild Empathy, Knowledge (nature) 4 ranks.

    Benefit
    You acquire an animal companion, as the druid class feature. Your effective druid level is equal to one-half your level (minimum 1).


    BLINDSENSE [Expert]
    Prerequisite
    Wis 13, Listen 9 ranks, Blind-Fight.

    Benefit
    You gain blindsense out to 30'.


    BLINDSIGHT[Expert]
    Prerequisite
    Wis 15, Listen 15 ranks, Blindsense, Blind-Fight.

    Benefit
    You gain blindsight out to 30'.


    Benefit
    You gain blindsense out to 30'.


    BLIND-FIGHT [Expert]
    Benefit
    As the core Blind-Fight feat.


    DEFENSIVE ROLL [Expert]
    Prerequisite
    Dex 13, base Reflex save +2.

    Benefit
    You can roll with a blow to take less damage from it than you otherwise would. As an immediate action, when you take damage in combat from a weapon or other blow (not a spell or special ability) you can attempt to roll with the damage. You must attempt a Reflex saving throw (DC = 5 + damage dealt). If the save succeeds, you take only half damage from the blow; if it fails, you take full damage. Succeed or fail you fall prone and are staggered until the end of your next turn. You must be aware of the attack and able to react to it in order to execute your defensive rolló-if you are denied your Dexterity bonus to AC, you canít use this ability. The Evasion special ability does not apply to this Reflex saving throw.


    DODGE [Expert]
    Prerequisite
    Dex 13.

    Benefit
    You receive a +1 dodge bonus to Armor Class. You get an additional +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area, as the core Mobility feat.


    EVASION [Expert]
    Prerequisite
    Dex 13, base Reflex save +3.

    Benefit
    As the monk class feature.


    EXPANDED INSPIRATIONAL PERFORMANCES [Expert]
    Prerequisite
    Cha 11, Inspirational Performance, Perform 4 ranks.

    Benefit
    Choose any two extraordinary inspirational performance abilities you meet the prerequisite for. You can use daily uses of your inspirational performance ability to produce these effects.

    Special
    If you have the Magical Performance feat, you may choose supernatural inspirational performance abilities in place of extraordinary ones.


    EXTRA ANIMAL COMPANION [Expert]
    Prerequisite
    Animal Companion, Wild Empathy, Knowledge (nature) 9 ranks.

    Benefit
    You acquire an additional animal companion. Treat your effective druid level as being 3 levels lower than for your primary animal companion for the purposes of determining your additional animal companion's abilities.

    Special
    You may take this feat more than once, gaining an additional animal companion each time, but no more than one for every two levels.


    EXTRA INSPIRATION [Expert]
    Prerequisite
    Cha 11, Inspirational Performance.

    Benefit
    You may use your inspirational abilities an extra four times per day.

    Special
    You may take this feat more than once. Its effects stack.


    FAVORED ENEMY [Expert]
    Prerequisite
    Track.

    Benefit
    As the ranger class feature. If you choose a humanoid or outsider subtype as your favored enemy, your favored enemy bonus against the chosen subtype is 50% higher than normal.


    FLEET FOOTED [Expert]
    Prerequisite
    Run, balance 6 ranks, tumble 6 ranks.

    Benefit
    You gain an enhancement bonus of +10 ft. to your base land speed when wearing light or no armor and carrying no more than a light load.

    Whenever you suffer falling damage, you take damage as if the fall were 10 ft. shorter than it actually is. If you are within arms' reach of a wall you can use it to slow your distance further, letting you treat the fall as if it were 20 ft. shorter instead.

    Special
    You may take this feat more than once, up to a limit of one time for every three levels. Its effects stack.


    FLURRY OF BLOWS [Expert]
    Prerequisite
    Dex 13, Weapon Focus with at least one light weapon.

    Benefit
    When making a full attack using a light melee or thrown weapon (or weapons) that you have Weapon Focus in, you may make one extra attack. This attack is made at your highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity you make before your next action.

    You may not use this ability while wearing medium or heavy armor or using a shield.


    FOOTWORK [Expert]
    Prerequisite
    Dex 13.

    Benefit
    You can take a 5-foot step as a move action, even if you have already taken a 5-foot step in the same round.


    GREAT FORTITUDE [Expert]
    Benefit
    As the core Great Fortitude feat. Additionally, your bonus on Fortitude saves increases by +1 for every 5 character levels you have.


    GREATER ANIMAL COMPANION [Expert]
    Prerequisites
    Animal Companion, Wild Empathy, Knowledge (nature) 4 ranks.

    Benefit
    Your effective druid level for determining your animal companion's abilities is equal to your full character level.


    GREATER DODGE [Expert]
    Prerequisites
    Dex 13, Tumble 9 ranks, Dodge.

    Benefit
    You gain a +1 dodge bonus to AC for every five character levels you have, up to a maximum of +4 AC at level 20. This bonus stacks with all other dodge bonuses, including the bonus from the Dodge feat. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.


    GREATER FAVORED ENEMY [Expert]
    Prerequisites
    Favored Enemy, Track.

    Benefit
    You gain two additional favored enemy bonuses. For each bonus you may either gain a +2 bonus against a new creature type, or increase the bonus against one of your existing favored enemy creature types by +2, but you may not increase an existing bonus to a value higher than your level.

    If you choose a humanoid or outsider subtype, all bonuses and limitations are increased by 50% (thus you choose a humanoid or outsider subtype at a +3 bonus and increase your bonus in +3 increments, and can increase your bonus against a subtype to a maximum of one and a half times your level).


    GREATER FLURRY OF BLOWS [Expert]
    Prerequisites
    Dex 17, Improved Flurry of Blows, Flurry of Blows, Weapon Focus in at least one light weapon.

    Benefit
    When using your flurry of blows ability you may make a second extra attack at your full base attack bonus.


    GREATER INSIGHTFUL DODGE [Expert]
    Prerequisites
    Dex 13, Int 13, Insightful Dodge, base Reflex save +3.

    Benefit
    You retain your Intelligence bonus to AC even when wearing light armor, so long as you meet the other restrictions for Insightful Dodge. Your Intelligence bonus counts against your armor's maximum Dexterity bonus for the purpose of determining the maximum bonus from your combined Intelligence and Dexterity modifiers.


    GREATER INTUITIVE DODGE [Expert]
    Prerequisites
    Dex 13, Wis 13, Intuitive Dodge, base Reflex save +3.

    Benefit
    You retain your Wisdom bonus to AC even when wearing light armor, so long as you meet the other restrictions for Intuitive Dodge. Your Wisdom bonus counts against your armor's maximum Dexterity bonus for the purpose of determining the maximum bonus from your combined Wisdom and Dexterity modifiers.


    GREATER SKILL FOCUS [Expert]
    Prerequisites
    Skill Focus, any skill 9 ranks.

    Benefit
    Choose two skills in which you have Skill Focus. You gain a +5 bonus on any checks using the chosen skills. This bonus stacks with any other bonuses, including the one from Skill Focus.

    Special
    You may take this feat more than once. Its effects do not stack. Each time you take the feat, choose two additional skills.


    HIDE IN PLAIN SIGHT [Expert]
    Prerequisites
    Hide 15 ranks, Nature's Camouflage or Night Camouflage.

    Benefit
    As long as you meet the conditions for using your camouflage ability, you can hide even while being observed.


    IMPROVED EVASION [Expert]
    Prerequisite
    Dex 15, Evasion, base Reflex save +6.

    Benefit
    As the monk class feature.


    IMPROVED FLURRY OF BLOWS [Expert]
    Prerequisites
    Dex 15, Flurry of Blows, Weapon Focus in at least one light weapon, base attack bonus +3.

    Benefit
    You take no penalty on attack rolls when using your Flurry of Blows ability.


    IMPROVED INITIATIVE [Expert]
    Benefit
    As core Improved Initiative and Quick Draw feats combined.


    IMPROVED UNCANNY DODGE [Expert]

    Prerequisite
    Dex 13, base Reflex bonus +5.

    Benefit
    You can no longer be flanked.


    INSIGHTFUL DODGE [Expert]
    Prerequisite
    Dex 13, Int 13, base Reflex save +2.

    Benefit
    When unarmored, unencumbered, and wielding a melee weapon (including unarmed strikes if you are proficient in them), you may add your Intelligence bonus to AC. This bonus to AC applies even against touch attacks or when you are flat-footed. You lose this bonus when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.


    INSPIRATIONAL PERFORMANCE [Expert]
    Prerequisite
    Cha 11, Perform 4 ranks.

    Benefit
    You gain the ability to ability to inspire nearly magical effects from those around you. Choose a single extraordinary inspiration ability that you meet the prerequisites for. You can use this ability a number of times per day equal to 1/2 your level + your Cha modifier.


    INTUITIVE DODGE [Expert]
    Prerequisite
    Dex 13, Wis 13, base Reflex save +2.

    Benefit
    When unarmored and unencumbered, you may add your Wisdom bonus to AC. This bonus to AC applies even against touch attacks or when you are flat-footed. You lose this bonus when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.


    IRON WILL [Expert]
    Benefit
    As the core Iron Will feat. Additionally, your bonus on Will saves increases by +1 for every 5 character levels you have.


    JACK OF ALL TRADES [Expert]
    Prerequisite
    Lore.

    Benefit
    You can use any skill as a trained skill, even if you have no skill ranks in it. When making a skill check you may opt to add a bonus equal to 1/2 your level in place of your actual skill ranks.


    LIGHTNING REFLEXES [Expert]
    Benefit
    As the core Lightning Reflexes feat. Additionally, your bonus on Reflex saves increases by +1 for every 5 character levels you have.


    LORE [Expert]
    Benefit
    As the bard's bardic knowledge class feature. Treat your bard level for purposes of the check as equal to your level.


    METTLE [Expert]
    Prerequisites
    Con 13, Endurance.

    Benefit
    As the hexblade class feature (Complete Warrior).


    NATURE'S CAMOUFLAGE [Expert]
    Prerequisites
    Hide 10 ranks, Knowledge (nature) 10 ranks.

    Benefit
    You can use the Hide skill in any sort of natural terrain, even if the terrain doesnít grant cover or concealment.


    NIGHT CAMOUFLAGE [Expert]
    Prerequisites
    Hide 10 ranks, Move Silently 10 ranks.

    Benefit
    You can use the Hide skill so long as there is a shadow within 10 feet, even if you have no cover or concealment. You cannot hide in your own shadow, however.


    OPPORTUNIST [Expert]
    Prerequisite
    Dex 13, Combat Reflexes, base attack bonus +3.

    Benefit
    As an immediate action, you may take an attack of opportunity against an opponent who has just been struck for damage in melee by another character.


    POISON USE [Expert]
    Benefit
    As the core assassin class feature.


    PRACTICED SNEAK [Expert]
    Prerequisites
    Sudden Strike.

    Benefit
    Your sudden strike or sneak attack dice increase by +2d6, up to a maximum number of dice equal to one-half your character level (rounding up).

    Special
    You may take this feat more than once. Its effects stack, although your total sneak attack dice cannot exceed one-half your character level.


    PRONE FIGHTING [Expert]
    Prerequisites
    Dex 13.

    Benefit
    As the Prone Fighting feat, Complete Warrior.


    RUN [Expert]
    Benefit
    As the core Run feat. Additionally you gain a competence bonus to your land speed of +10 feet.


    SKILL FOCUS [Expert]
    Benefit
    Choose two skills. You gain a +5 bonus on any checks using the chosen skills.

    Special
    You may take this feat more than once. Its effects do not stack. Each time you take the feat, choose two additional skills.


    SKILL MASTERY [Expert]
    Prerequisite
    Any skill 12 ranks.

    Benefit
    As the rogue special ability.


    SNEAK ATTACK [Expert]
    Prerequisite
    Sudden Strike.

    Benefit
    You gain the sneak attack ability (as the rogue class feature) in place of (not stacking with) your sudden strike ability, with sneak attack damage equal to your previous sudden strike damage.


    SPELL DEFENSE [Expert]
    Benefit
    Choose one school of magic. You gain a +3 bonus on saving throws against spells and effects from the chosen school.

    Special
    You can gain this feat multiple times. Its effects do not stack. Each time you choose the feat, it applies to a new school of magic.


    SPRING ATTACK [Expert]
    Prerequisites
    Dex 13, Dodge, base attack bonus +3.

    Benefit
    As the core Spring Attack feat.


    SUDDEN STRIKE [Expert]
    Benefit
    As the ninja class feature (Complete Adventurer), with a damage bonus of +1d6. This damage does not scale with level.


    SUPERIOR INTIATIVE [Expert]
    Prerequisites
    Improved Initiative, base attack bonus +12.

    Benefit
    You gain a +4 bonus on initiative checks. This bonus stacks with any other bonus to initiative, including the bonus from Improved Initiative (giving you a total of +8).


    TRACK [Expert]
    Benefit
    As the core Track feat.


    TRAP SENSE [Expert]
    Prerequisites
    Search 4 ranks.

    Benefit
    As the rogue trapfinding and trap sense class features combined.


    UNCANNY DODGE [Expert]
    Prerequisite
    Dex 13, base Reflex bonus +3.

    Benefit
    As the barbarian/rogue class feature.


    WILD EMPATHY [Expert]
    Prerequisites
    Knowledge (nature) 4 ranks.

    Benefit
    As the druid class feature. Your effective druid level for this ability is equal to your level.


    WOODLAND STRIDE [Expert]
    Prerequisites
    Knowledge (nature) 4 ranks, Survival 4 ranks.

    Benefit
    As the woodland stride and trackless step druid class features, combined.
    Last edited by TeeEl; 2008-10-03 at 01:08 AM.