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    Dwarf in the Playground
    Join Date
    Mar 2008

    Default Re: 3.5e overhaul: generic classes homebrew project

    (Note that spells per day are determined by your base caster level, as given on the tables in the next post. Your base caster level is determined by your character level and spellcaster tier only, so even if you boost caster level through feats like Practiced Spellcaster you do not gain any extra spells per day or higher levels of spells.)

    Spellcaster feats:
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    ADVANCED ARCANE KNACK [Spellcaster]
    Prerequisite
    Cha 13, Arcane Knack.

    Benefit
    Your spontaneous arcane spell list increases to include all 2nd and 3rd level sorcerer spells.

    Special
    You can take this feat multiple times. Each time you take this feat, add all sorcerer spells of the next two higher spell levels to your spontaneous arcane spell list.


    ADVANCED ARCANE PREPARATION [Spellcaster]
    Prerequisite
    Int 11, Arcane Preparation, Arcane Training, caster level 1st.

    Benefit
    The maximum level of spell slots you can access with your prepared arcane casting increases by 1. To prepare and cast an arcane spell you must have an Intelligence score of 10 + the spell level.

    Special
    You can take this feat multiple times, gaining access to a higher level of spell slots each time (up to 9th level), so long as you meet the requisite caster level.


    ADVANCED ARCANE SPONTANEITY [Spellcaster]
    Prerequisite
    Cha 11, Arcane Spontaneity, Arcane Knack, caster level 1st.

    Benefit
    The maximum level of spell slots you can access with your spontaneous arcane casting increases by 1. To spontaneously an arcane spell you must have a Charisma score of 10 + the spell level.

    When you select this feat you can choose to learn a new spell in place of one you already know, "losing" the old spell in place of the new one. The new spellís level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spontaneous arcane spell you can cast. You may swap only a single spell each time you take this feat, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

    Special
    You can take this feat multiple times, gaining access to a higher level of spell slots each time (up to 9th level), so long as you meet the requisite caster level.

    Note that your spell list might not have any spells above 1st level unless you have the Advanced Arcane Knack feat, although you may still use higher level slots to cast spells you know of a lower level.


    ADVANCED DIVINE INSIGHT [Spellcaster]
    Prerequisite
    Cha 13, Divine Insight.

    Benefit
    Your spontaneous divine spell list increases to include all 2nd and 3rd level cleric spells.

    Special
    You can take this feat multiple times. Each time you take this feat, add all cleric spells of the next two higher spell levels to your spontaneous divine spell list.


    ADVANCED DIVINE PREPARATION [Spellcaster]
    Prerequisite
    Wis 11, Divine Preparation, Granted Domains, caster level 1st.

    Benefit
    The maximum level of spell slots you can access with your prepared divine casting increases by 1. To prepare and cast a divine spell you must have a Wisdom score of 10 + the spell level.

    Special
    You can take this feat multiple times, gaining access to a higher level of spell slots each time (up to 9th level), so long as you meet the requisite caster level.


    ADVANCED DIVINE SPONTANEITY [Spellcaster]
    Prerequisite
    Cha 11, Divine Spontaneity, Divine Insightf, caster level 1st.

    Benefit
    The maximum level of spell slots you can access with your spontaneous divine casting increases by 1. To spontaneously an arcane spell you must have a Charisma score of 10 + the spell level.

    When you select this feat you can choose to learn a new spell in place of one you already know, "losing" the old spell in place of the new one. The new spellís level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spontaneous arcane spell you can cast. You may swap only a single spell each time you take this feat, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

    Special
    You can take this feat multiple times, gaining access to a higher level of spell slots each time (up to 9th level), so long as you meet the requisite caster level.

    Note that your spell list might not have any spells above 1st level unless you have the Advanced Divine Insight feat, although you may still use higher level slots to cast spells you know of a lower level.


    ARCANE GRACE [Spellcaster]
    Prerequisite
    Cha 13, Eldritch Pact.

    Benefit
    You add your Charisma bonus to saving throws against spells and spell-like effects.


    ARCANE KNACK [Spellcaster]
    Prerequisite
    Cha 11.

    Benefit
    You gain a spontaneous arcane spell list consisting of all 0- and 1st level sorcerer spells. This feat does not grant you the ability to cast spells on your own, but you may freely use spell trigger items of the associated spells. You may use spell completion items of these spells so long as your Cha score is equal to at least 10 + the spell's level, although you may still have to make a caster level check to succeed.


    ARCANE PREPARATION [Spellcaster]
    Prerequisite
    Int 11, Arcane Training.

    Benefit
    You gain a prepared arcane spellcasting progression. You may prepare and cast level 0 wizard spells of any school you have Arcane Training in, so long as you have an Intelligence score of at least 10. The Difficulty Class for a saving throw against these spells is 10 + the spell level + your Intelligence modifier. You have a limited capacity for the number of level 0 spells you can prepare at once, as given on Table: Spell Capacity by Caster Level.


    ARCANE SPONTANEITY [Spellcaster]
    Prerequisite
    Cha 11, Arcane Knack.

    Benefit
    You gain a spontaneous arcane spellcasting progression. You have a limited number of spells known chosen from your spontaneous arcane spell list, given on Table: Spell Capacity by Caster Level. You may spontaneously cast any level 0 arcane spell you know, so long as you have a Charisma score of at least 10. The Difficulty Class for a saving throw against these spells is 10 + the spell level + your Charisma modifier. You have a limited number of spontaneous arcane spells per day, as given on Table: Spell Capacity by Caster Level.


    ARCANE TRAINING [Spellcaster]
    Prerequisite
    Int 11.

    Benefit
    Choose a single school of magic. You gain a prepared arcane spell list consisting of all wizard spells of this school, plus the universal school and all level 0 wizard spells of any school. This feat does not grant you the ability to cast spells on your own, but you may freely use spell trigger items of the associated spells. You may use spell completion items of these spells so long as your Int score is equal to at least 10 + the spell's level, although you may still have to make a caster level check to succeed.

    Special
    You may take this feat more than once, choosing an additional school each time and adding it to your existing prepared arcane spell list.


    AUGMENT DAMAGE [Spellcaster]
    Prerequisite
    Spell Focus (evocation)

    Benefit
    Whenever you cast a spell that deals hit point damage, add your Intelligence bonus (if any) to the damage it deals. Each target damaged by this spell takes this extra damage no more than once per round, even if the spell damages a single target multiple times in a given round.


    AUGMENT SUMMONING [Spellcaster]
    Prerequisite
    Spell Focus (conjuration)

    Benefit
    As the core Augment Summoning feat.


    AURA OF COURAGE [Spellcaster]
    Prerequisites
    Cha 13, Divine Aura.

    Benefit
    As the core paladin class feature.


    AURA OF UNLUCK [Spellcaster]
    Prerequisites
    Cha 13, Hex, Eldritch Pact, base Will save +8.

    Benefit
    As a swift action you can use one of your daily hex uses to activate an aura of misfortune. Any melee or ranged attack made against you has a 20% chance to miss. If an enemy misses you due to the miss chance granted by this ability you may activate your hex ability against them as an immediate action without counting against your daily hex uses.


    BATTLE CASTER [Spellcaster]
    Prerequisite
    Combat Casting, proficiency with medium armor.

    Benefit
    You can cast spells without any spell failure chance due to any armor or shield you wear.


    CHANNEL SPELL [Spellcaster]
    Prerequisite
    Combat Casting, base attack bonus +3.

    Benefit
    As a move action, you can channel any 5th level or lower touch spell you can cast with a casting time of 1 standard action or less into your melee weapon (including a natural weapon, if you choose), using up the spell as if you had cast it. The channeled spell affects the next target you successfully attack with your weapon (saving throws and spell resistance still apply). The spell is discharged from the weapon, which can then hold another spell. You can only have a single spell channeled at a time.


    CHANNELED POWER [Spellcaster]
    Prerequisite
    Wis 11, Granted Domains.

    Benefit
    Choose one domain you have access to. You gain one channeled power from that domain. You may use your channeled powers 3 + Cha times per day.

    Special
    You may take this feat more than once, choosing an additional channeled power each time. Your total number of channeled power uses per day remains the same.


    COMBAT CASTING [Spellcaster]
    Benefit
    You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. You can cast spells while wearing light armor or using a light shield or buckler without suffering any spell failure chance.


    DARK INVOCATION [Spellcaster]
    Prerequisite
    Cha 17, Greater Invocation, Lesser Invocation, Eldritch Invocation, Eldritch Pact, caster level 16th.

    Benefit
    You gain access to dark warlock invocations. You learn one additional invocation of any grade, and may additionally choose to replace any one least, lesser, or greater invocation you know with an invocation of equal or lesser grade.


    DARK SERVANT [Spellcaster]
    Prerequisite
    Cha 13, Hex, Eldritch Pact, base Will save +3.

    Benefit
    You can use your hex to summon a shadowy creature of darkness. As a swift action, you use one of your daily uses of your hex ability to call your dark servant into being in a single square up to 120 feet away. Any enemies occupying a square adjacent to the dark servant suffer a -2 penalty on attacks, saves, ability checks, skill checks, weapon damage, and AC (no save). The dark servant remains for 1 hour, and moves as you will it on your turn (a free action) using your base movement speeds. The dark servant is intangible and cannot be damaged or destroyed, although it can be dispelled by a dispel magic effect (treat the dark servant as a spell with a level equal to 1/3 your caster level).

    You can only have one dark servant active at a time, but may still use your hex ability as normal while it is active. The penalties from your hex stack with those imposed by the dark servant.

    If you reduce a creature under the influence of your dark servant to 0 or fewer hit points, you can choose to recall it as a free action. The dark servant is immediately dismissed and you regain one daily use of your hex ability.


    DIRE HEX [Spellcaster]
    Prerequisites
    Cha 13, Greater Hex, Eldritch Pact, base Will save +11.

    Benefit
    The penalties imposed by your hex increase to -6.


    DIVINE AURA [Spellcaster]
    Prerequisite
    Cha 13, access to the Chaos, Evil, Good, or Law domain

    Benefit
    Your magical powers manifest themselves as a detectable aura. Choose one alignment you have access to the relevant domain for: Chaos, Evil, Good, or Law. You emanate an aura of the chosen alignment equivalent to a cleric of your level (see the detect evil spell).

    The magical connection provided by your aura gives you the ability to use certain detection spells at will as a spell-like ability. You can detect the opposite of their alignment (a character with an aura of good could detect evil at will, and so on).


    DIVINE GRACE [Spellcaster]
    Prerequisite
    Cha 13, Divine Aura.

    Benefit
    You add your Charisma bonus to all saving throws.


    DIVINE INSIGHT [Spellcaster]
    Prerequisite
    Cha 11.

    Benefit
    You gain a spontaneous divine spell list consisting of all 0- and 1st level cleric spells (but not domain spells). This feat does not grant you the ability to cast spells on your own, but you may freely use spell trigger items of the associated spells. You may use spell completion items of these spells so long as your Cha score is equal to at least 10 + the spell's level, although you may still have to make a caster level check to succeed.


    DIVINE PREPARATION [Spellcaster]
    Prerequisite
    Wis 11, Granted Domains.

    Benefit
    You gain a prepared divine spellcasting progression. You may prepare and cast level 0 divine spells, so long as you have a Wisdom score of at least 10. The Difficulty Class for a saving throw against these spells is 10 + the spell level + your Wisdom modifier. You have a limited capacity for the number of level 0 spells you can prepare at once, as given on Table: Spell Capacity by Caster Level.


    DIVINE SPONTANEITY [Spellcaster]
    Prerequisite
    Cha 11, Divine Insight

    Benefit
    You gain a spontaneous divine spellcasting progression. You have a limited number of spells known chosen from your spontaneous divine spell list, given on Table: Spell Capacity by Caster Level. You may spontaneously cast any level 0 divine spell you know from this spell list, so long as you have a Charisma score of at least 10. The Difficulty Class for a saving throw against these spells is 10 + the spell level + your Charisma modifier. You have a limited number of spontaneous divine spells per day, as given on Table: Spell Capacity by Caster Level.


    DOMAIN SPONTANEITY [Spellcaster]
    Prerequisite
    Wis 11, Advanced Divine Preparation, Divine Preparation, Granted Domains, caster level 1st.

    Benefit
    Choose one of your granted domains. You may "lose" a prepared divine spell to spontaneously cast a spell of equal or lower level from the chosen domain.


    DUAL CHANNEL [Spellcaster]
    Prerequisite
    Combat Casting, Channel Spell, ability to cast 4th level spells, base attack bonus +12.

    Benefit
    As a move action, you can channel a second touch spell into a weapon that already holds a spell from your Channel Spell ability. Both spells are discharged against the next target you successfully attack with your weapon.


    ECLECTIC LEARNING [Spellcaster]
    Prerequisite
    Ability to cast 1st level spells.

    Benefit
    Choose any one spell of a level at least one lower than the highest level of spell you can cast. You may add this spell to your spell list (and spells known, if applicable) at a level one higher than it would usually be cast.


    ELEMENTAL WILD SHAPE [Spellcaster]
    Preqrequisite
    Wis 15, Knowledge (nature) 17 ranks, Large Wild Shape, Wild Empathy, Wild Shape, Granted Domain (Animal, one of Air, Earth, Fire, or Water).

    Benefit
    You may choose a Small, Medium, or Large elemental of a type matching any elemental domain you have access to (air, earth, fire, or water). You may assume the form of this elemental when using your wild shape ability. When you wild shape into an elemental form you gain all the elementalís extraordinary, supernatural, spell-like abilities, and feats, but retain your own creature type.

    Special
    If you have the Elemental Wild Shape feat, you may choose an elemental form meeting the above guidelines as a new wild shape form when you take the Extra Forms feat.


    ELDRITCH BLAST [Spellcaster]
    Prerequisite
    Cha 11, Eldritch Pact, caster level 1st.

    Benefit
    As the warlock class feature (Complete Arcane), dealing 1d6 damage. This damage does not scale with level.


    ELDRITCH INVOCATION [Spellcaster]
    Prerequisite
    Cha 11, Eldritch Pact, caster level 1st.

    Benefit
    You gain the use of a single least warlock invocation, as the warlock class feature (Complete Arcane).


    ELDRITCH PACT [Spellcaster]
    Prerequisite
    Cha 11.

    Benefit
    You can use detect magic (as the spell) at will.


    ELDRITCH RESISTANCE [Spellcaster]
    Prerequisite
    Cha 11, Eldritch Pact, base Will save +3.

    Benefit
    You gain damage reduction 1/cold iron.

    Special
    You may take this feat multiple times. Each time, your damage reduction improves by 1, to a maximum of 1 point of damage reduction for every 2 levels.


    EXPANDED SPELL CAPACITY [Spellcaster]
    Prerequisite
    Ability to cast spells

    Benefit
    Choose one spellcasting progression. Your maximum spell slot capacity for this spellcasting progression increases by 1. This feat does not give you any additional spells per day; it only raises the limit on the number of spells per day you would be entitled to based on your caster level (see Table: Spell Capacity by Caster Level).

    Special
    You may take this feat more than once. Its effects stack.


    EXPANDED SPELL KNOWLEDGE [Spellcaster]
    Prerequisite
    Ability to spontaneously cast spells

    Benefit
    Choose one spontaneous spellcasting progression. Your maximum number of spells known for this spellcasting progression increases by 1. This feat does not give you any additional spells known; it only raises the limit on the number of spells known you would be entitled to based on your caster level (see Table: Spontaneous Spells Known by Caster Level).


    [b]EXTRA CHANNELING [Spellcaster]

    Prerequisite
    Cha 13, Divine Channeling, Granted Domains.

    Benefit
    You may activate your channeled powers an additional four times per day.

    Special
    You may take this feat more than once. Its effects stack.


    EXTRA FORMS [Spellcaster]
    Prerequisite
    Wis 13, Knowledge (nature) 6 ranks, Wild Shape, Wild Empathy, Granted Domain (animal).

    Benefit
    Choose one Small or Medium animal of 3 HD or less. You gain access to this animal as a choice to turn yourself into when using your wild shape ability.

    Additionally, you may choose any one wild shape form you previously new and replace it with any other eligible form. You lose the ability to wild shape into the old form and gain the ability to wild shape into the new form.

    Special
    You may take this feat more than once. Each time, you gain access to a new form of your choice, subject to the same limitations, and may replace a single existing wild shape form with another using the same limitations.

    If you have the Practiced Wildshaper feat or the Tiny, Large, Huge, Plant, Elemental, or Greater Elemental Wild Shape feats, you gain access to additional choices when you take this feat.


    EXTRA HEX [Spellcaster]
    Prerequisite
    Cha 13, Hex, Eldritch Pact.

    Benefit
    You may use your hex one extra time per day, plus one additional time for every four levels.

    Special
    You may take this feat more than once. Its effects stack.


    EXTRA INVOCATIONS [Spellcaster]
    Prerequisite
    Cha 11, Eldritch Invocation, Eldritch Pact, caster level 1st.

    Benefit
    You learn two extra warlock invocations of any grade you have access to.

    Special
    You may take this feat more than once, choosing an additional two invocations each time.


    EXTRA KI POWER [Spellcaster]

    Prerequisites
    Wis 13, Ki Power, base Will save +3.

    Benefit
    Your ki pool increases by 3. You also gain two ki powers of any grade you have access to.

    Special
    This feat may be taken more than once. Each time Improved Ki Power is taken, your ki pool increases by an additional 3, and you gain an additional two ki powers.


    EXTRA SHAPING [Spellcaster]
    Prerequisite
    Wis 13, Knowledge (nature) 9 ranks, Wild Shape, Wild Empathy, Granted Domain (animal).

    Benefit
    You may use your Wild Shape ability one additional time per day.

    Special
    You may take this feat more than once. Its effects stack.


    EXTRA SLOTS [Spellcaster]
    Prerequisite
    Ability to cast spells.

    Benefit
    Choose one spellcasting progression. You gain 1 extra spell per day for each level of spells. Your spells per day are still limited by your normal spell capacity limit.

    Special
    You may take this feat more than once. Its effects stack.


    EXTRA SPELLS [Spellcaster]
    Prerequisite
    Ability to spontaneously cast 1st-level spells

    Benefit
    Choose one spontaneous spellcasting progression. You gain 1 extra spell known of each level for this spontaneous progression.

    Special
    You may take this feat more than once. Its effects stack.


    GRANTED DOMAINS [Spellcaster]
    Prerequisite
    Wis 11.

    Benefit

    Choose two domains belonging to a deity you worship with a compatible alignment. You gain a prepared divine spell list consisting of all spells on these domain lists, plus all level 0 cleric spells. This feat does not grant you the ability to cast spells on your own, but you may freely use spell trigger items of the associated spells. You may use spell completion items of these spells so long as your Wis score is equal to at least 10 + the spell's level, although you may still have to make a caster level check to succeed. You do not gain any associated powers from the domains you choose.

    Special
    You may take this feat more than once, choosing two additional domains each time and adding it to your existing prepared divine spell list.


    GREATER CHANNEL SPELL [Spellcaster]
    Prerequisites
    Combat Casting, Channel Spell, ability to cast 5th level spells, base attack bonus +12.

    Benefit
    When using your Channel Spell ability, you can channel spells of up to 9th level.


    GREATER ELEMENTAL WILD SHAPE [Spellcaster]
    Preqrequisite
    Wis 17, Knowledge (nature) 20 ranks, Elemental Wild Shape, Huge Wild Shape, Large Wild Shape, Wild Empathy, Wild Shape, Granted Domain (Animal, one of Air, Earth, Fire, or Water).

    Benefit
    You may choose a Huge elemental of a type matching any elemental domain you have access to (air, earth, fire, or water). You may choose to assume the form of this elemental when using your wild shape ability. When you wild shape into an elemental form you gain all the elementalís extraordinary, supernatural, spell-like abilities, and feats, but retain your own creature type.

    Special
    If you have the Greater Elemental Wild Shape feat, you may choose an elemental form meeting the above guidelines as a new wild shape form when you take the Extra Forms feat.


    GREATER HEX [Spellcaster]
    Prerequisites
    Cha 13, Hex, Eldritch Pact, base Will save +5.

    Benefit
    The penalties imposed by your hex increase to -4.


    GREATER INVOCATION [Spellcaster]
    Prerequisite
    Cha 15, Lesser Invocation, Eldritch Invocation, Eldritch Pact, caster level 11th.

    Benefit
    You gain access to greater warlock invocations. You learn one additional least, lesser, or greater invocation, and may additionally choose to replace any one least or lesser invocation you already know with an invocation of equal or lesser grade.


    GREATER KI POWER [Spellcaster]
    Prerequisite
    Wis 15, Lesser Ki Power, Ki Power, base Will save +7.

    Benefit
    You gain access to greater ki powers. You gain the use of a single greater, lesser, or least ki power. You may additionally choose to replace any one least or lesser ki power you already know with another ki power of equal or lower grade.


    HEX [Spellcaster]
    Prerequisites
    Cha 13, Eldritch Pact.

    Benefit
    Once per day as a swift action, you can cast a hex on a single enemy you can see within 60 feet. For 1 hour, the target takes a -2 penalty on attacks, saves, ability checks, skill checks, weapon damage, and AC. A successful Will save (DC 10 + 1/2 level + your Cha modifier) negates the modifier.

    If you reduce the target of your hex to 0 or fewer hit points, the effect immediately ends and you regain the use of your hex for the day.


    HUGE WILD SHAPE [Spellcaster]
    Preqrequisite
    Wis 13, Knowledge (nature) 18 ranks, Large Wild Shape, Practiced Wildshaper, Wild Empathy, Wild Shape, Granted Domain (Animal).

    Benefit
    You may choose a Huge animal under your Hit Dice limit as a new wild shape form. When using your wild shape ability, you may choose to assume the form of the selected animal.

    Special
    If you have the Huge Wild Shape feat, you may choose the form of a Huge animal meeting the above guidelines as a new wild shape form when you take the Extra Forms feat.


    IMPROVED IMMUNITY [Spellcaster]

    Benefit
    You become immune to all poisons and diseases, including magical and supernatural varieties.


    KI POWER [Spellcaster]

    Prerequisites
    Wis 13.

    Benefit
    You gain a pool of ki equal to your character level + 3 + your Wisdom bonus (if any). This increase overlaps (does not stack with) any existing ki pool; if you already have a ki pool from another source, use the higher value. As long as your ki pool isn't empty, you gain a +2 bonus on all Will saves.

    You gain use of a single ki power chosen from the list of least ki powers.


    LARGE WILD SHAPE [Spellcaster]
    Preqrequisite
    Wis 13, Knowledge (nature) 11 ranks, Wild Empathy, Wild Shape, Granted Domain (Animal).

    Benefit
    You may choose a Large animal under your Hit Dice limit as a new wild shape form. When you use your wild shape ability you may choose to assume the form of this animal.

    Special
    If you have the Large Wild Shape feat, you may choose the form of a Large animal meeting the above guidelines as a new wild shape form when you take the Extra Forms feat.


    LESSER INVOCATION [Spellcaster]
    Prerequisite
    Cha 13, Eldritch Invocation, Eldritch Pact, caster level 6th.

    Benefit
    You gain access to lesser warlock invocations. You learn one additional least or lesser invocation, and may additionally choose to replace any one least invocation you already know with another least invocation.


    LESSER KI POWER [Spellcaster]
    Prerequisite
    Wis 13, Ki Power, base Will save +5.

    Benefit
    You gain access to lesser ki powers. You gain the use of a single lesser or least ki power. You may additionally choose to replace any one least ki power you already know with another least ki power.


    MAGICAL PERFORMANCE [Spellcaster]
    Prerequisites
    Cha 13, Inspirational Performance, Perform 4 ranks.

    Benefit
    You can produce supernatural effects through your inspirational performance. You learn a single supernatural or spell-like inspiration ability you meet the prerequisites for.


    MULTICHANNEL [Spellcaster]
    Prerequisites
    Combat Casting, Channel Spell, Rapid Channel, ability to cast 3rd level spells, base attack bonus +12.

    Benefit
    When you make a full attack in melee you may cast a single spell using your Channel Spell ability as part of the action, with no further action required. The spell takes affect against each target you hit in melee, although each target may be affected by the channeled spell only once during the attack. Following the full attack the spell is discharged (if it would normally have lasted more than 1 round).


    NATURAL GIFT [Spellcaster]
    Prerequisite
    Wis 11, Granted Domains (any two of the following: Air, Animal, Earth, Fire, Plant, Sun, Water), Knowledge (nature) 4 ranks.

    Benefit
    You add all druid spells to your divine spell list. If have the ability to prepare and cast divine spells you may prepare and cast these spells, but are limited to preparing one druid spell per spell level. If you have access to a spell on the druid list from another source, such as from a granted domain, you may prepare as many copies of that spell as you like without counting against your single druid slot.


    PLANT WILD SHAPE [Spellcaster]
    Preqrequisite
    Wis 13, Knowledge (nature) 14 ranks, Wild Empathy, Wild Shape, Granted Domains (Animal and Plant).

    Benefit
    You may choose a plant creature under your normal size and Hit Dice restrictions as a new wild shape form. When you use your wild shape ability you may choose to assume the form of this plant.

    Special
    If you have the Plant Wild Shape feat, you may choose the form of a plant meeting the above guidelines as a new wild shape form when you take the Extra Forms feat.


    PRACTICED SPELLCASTER [Spellcaster]
    Benefit
    As the Practiced Spellcaster feat, Complete Arcane/Divine, but applies to caster level for all effects related to caster level regardless of source. (This still has no effect on your spells per day.)


    PRACTICED WARLOCK [Spellcaster]
    Prerequisites
    Cha 11, Eldritch Blast, Eldritch Pact.

    Benefit
    Your eldritch blast dice increase by +2d6, up to a maximum number of dice equal to one-half your character level (rounding up).

    Special
    You may take this feat more than once. Its effects stack, although your total eldritch blast dice cannot exceed one-half your character level.


    PRACTICED WILDSHAPER [Spellcaster]
    Preqrequisite
    Wis 13, Knowledge (nature) 9 ranks, Wild Empathy, Wild Shape, Granted Domain (Animal).

    Benefit
    When you gain a new form for your Wild Shape ability, the maximum Hit Dice of the forms you can choose increases by 4, up to a maximum of your own Hit Dice.


    RAPID CHANNEL [Spellcaster]
    Prerequisites
    Combat Casting, Channel Spell, ability to cast 2nd level spells, base attack bonus +6.

    Benefit
    When you use a standard action to make a melee attack you may cast a spell using your Channel Spell ability as part of the action, with no further action required.


    SACRED GIFT [Spellcaster]
    Prerequisite
    Wis 11, Knowledge (religion) 4 ranks, Granted Domains (any two of the following: Chaos, Death, Evil, Good, Healing, Knowledge, Law, Protection).

    Benefit
    You add all cleric spells (but not all domain spells) to your prepared divine spell list. If have the ability to prepare and cast divine spells you may prepare and cast these spells, but are limited to preparing one generic cleric spell per spell level. If you have access to a spell on the cleric list from another source, such as from a granted domain, you may prepare as many copies of that spell as you like without counting against your single cleric slot.


    SCHOOL SPECIALIZATION [Spellcaster]
    Prerequisite
    Int 11, Arcane Preparation, Arcane Training, Spell Focus.

    Benefit
    Choose one school of magic you have Arcane Training and Spell Focus in. You gain one bonus prepared arcane slot per spell level, which can be used only to prepare and cast spells of the chosen school.

    Special
    You may take this feat more than once. The bonus spell slots do not stack. Each time you take the feat, choose an additional qualifying school of magic; you may use the bonus slots granted by this feat to prepare a single spell from any school you have chosen with this feat.


    SPELL FOCUS [Spellcaster]
    Benefit
    As the core Spell Focus feat.


    SPELL MASTERY [Spellcaster]
    Prerequisite
    Arcane Preparation.

    Benefit
    As the core Spell Mastery feat.


    SPELL POWER [Spellcaster]
    Benefit
    Choose one spellcasting progression. When casting spells of this type your effective caster level is increased by 1.


    SPELL SECRET [Spellcaster]
    Prerequisite
    Ability to cast spells.

    Benefit
    As the wu jen class feature (Complete Arcane).

    Special
    You may take this feat more than once, selecting a new spell secret each time. You may choose the same spell to be affected in different ways in this manner.


    SPELL THESIS [Spellcaster]
    Prerequisite
    Knowledge (arcana) 9 ranks, ability to cast 1st level spells.

    Benefit
    Choose one spell of 1st level or higher that you know and can cast. You cast the chosen spell at +2 caster level. When you prepare or cast this spell, it uses a spell slot 1 level lower than it normally would.

    Special
    You may take this feat more than once. Its effects do not stack. Each time you choose the feat, choose a new spell to be affected.


    SUBLIME KI POWER [Spellcaster]
    Prerequisite
    Wis 17, Greater Ki Power, Lesser Ki Power, Ki Power, base Will save +9.

    Benefit
    You gain access to sublime ki powers. You gain the use of a single ki power of any grade. You may additionally choose to replace any one least, lesser, or greater ki power you already know with another ki power of equal or lower grade.


    SUMMON FAMILIAR [Spellcaster]
    Benefit
    As the wizard class feature.


    TINY WILD SHAPE [Spellcaster]
    Preqrequisite
    Wis 13, Knowledge (nature) 12 ranks, Wild Empathy, Wild Shape, Granted Domain (Animal).

    Benefit
    You may choose a Tiny animal under your Hit Dice limit as a new wild shape form. When you use your wild shape ability you may choose to assume the form of this animal.

    Special
    If you have the Tiny Wild Shape feat, you may choose the form of a Tiny animal meeting the above guidelines as a new wild shape form when you take the Extra Forms feat.


    VERSATILE CHANNELED SPELL [Spellcaster]
    Prerequisites
    Combat Casting, Channel Spell, ability to cast 3rd level spells, base attack bonus +9.

    Benefit
    When using your Channel Spell ability, you can channel any spell you can cast, rather than touch spells only. Even if the spell can target multiple targets or an area, only the target of your melee attack is affected. If your target is not a valid target for the spell, the spell is discharged with no effect.


    WILD SHAPE [Spellcaster]
    Prerequisite
    Wis 13, Wild Empathy, Knowledge (nature) 6 ranks, Granted Domain (Animal).

    Benefit
    Choose one Small or Medium animal of 3 Hit Dice or less. Once per day you may turn yourself into the chosen animal for 1 hour. The effects of this transformation otherwise function identically to the druid wild shape class feature.
    Last edited by TeeEl; 2008-10-03 at 07:31 AM.