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    Dwarf in the Playground
    Join Date
    Mar 2008

    Default Re: 3.5e overhaul: generic classes homebrew project

    I see the idea has not exactly caught fire.

    CITIZENS OF D&D! Rise up and throw off the shackles of your oppressive class system! You have nothing to lose but balance, playability, elegance of design, and hundreds of dollars worth of investment in Prestige Class-laden splatbooks!

    ...no, seriously, now. Once I get things fleshed out a bit more, would anyone be interested in trying a campaign with this system? I can't be the only one interested in a more flexible character building system. Granted, it'll take it a while to build up enough of a feat base to compete with the full range of options that the Mounds-o-PrCs system offers, but the idea of being able to pick up a set of synergistic and thematic abilities without having to go through multiclassing contortions to pick the ones you want appeals rather strongly to me.

    Anywho, continuing on:

    Racial Feats (note that humans can select any feats as racial feat choices, and are not listed here)

    Dwarf:
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    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Defensive Stance
    Endurance
    Great Fortitude
    Iron Will
    Skill Focus: Appraise, Concentration, Climb, Craft, Knowledge (architecture, dungeoneering, or history), Profession, Sense Motive, Search
    Spell Defense
    Toughness
    Weapon Proficiency: any axes, hammers, or picks
    Weapon Focus: any axes, hammers, or picks


    Elf:
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    Arcane Training: enchantment
    Arcane Preparation
    Combat Casting
    Combat Expertise
    Practiced Spellcaster
    Precise Shot
    Run
    Skill Focus: Concentration, Craft, Heal, Knowledge (arcana, history, or nature), Listen, Search, Spellcraft, Spot, Survival
    Spell Defense
    Weapon Finesse
    Weapon Focus: dagger, longsword, shortsword, rapier, scimitar, any bow or crossbow
    Wild Empathy



    Gnome:
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    Arcane Knack
    Arcane Spontaneity
    Arcane Training: illusion
    Dodge
    Eldritch Pact
    Inspirational Performance
    Lore
    Magical Performance
    Practiced Spellcaster
    Skill Focus: Appraise, Bluff, Concentration, Craft, Forgery, Knowledge (arcana, history, or local), Perform, Sleight of Hand
    Spell Defense
    Summon Familiar


    Halfling:
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    Dodge
    Evasion
    Lightning Reflexes
    Improved Initiative
    Run
    Skill Focus: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Profession, Swim, Tumble
    Sneak Attack
    Sudden Strike
    Trap Sense
    Uncanny Dodge
    Weapon Finesse
    Weapon Focus: any thrown weapon, sling


    Orc:
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    Berserker
    Cleave
    Endurance
    Improved Grapple
    Improved Unarmed Strike
    Power Attack
    Pressing Tactics
    Rage
    Skill Focus: Climb, Intimidate, Jump, Ride, Sense Motive, Survival, Swim, Use Rope
    Track
    Uncanny Dodge
    Weapon Focus: any two-handed weapon
    Last edited by TeeEl; 2008-08-07 at 07:30 PM.