I see the idea has not exactly caught fire.
CITIZENS OF D&D! Rise up and throw off the shackles of your oppressive class system! You have nothing to lose but balance, playability, elegance of design, and hundreds of dollars worth of investment in Prestige Class-laden splatbooks!
...no, seriously, now. Once I get things fleshed out a bit more, would anyone be interested in trying a campaign with this system? I can't be the only one interested in a more flexible character building system. Granted, it'll take it a while to build up enough of a feat base to compete with the full range of options that the Mounds-o-PrCs system offers, but the idea of being able to pick up a set of synergistic and thematic abilities without having to go through multiclassing contortions to pick the ones you want appeals rather strongly to me.
Anywho, continuing on:
Racial Feats (note that humans can select any feats as racial feat choices, and are not listed here)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Skill Focus: Appraise, Concentration, Climb, Craft, Knowledge (architecture, dungeoneering, or history), Profession, Sense Motive, Search
Weapon Proficiency: any axes, hammers, or picks
Weapon Focus: any axes, hammers, or picks
Arcane Training: enchantment
Skill Focus: Concentration, Craft, Heal, Knowledge (arcana, history, or nature), Listen, Search, Spellcraft, Spot, Survival
Weapon Focus: dagger, longsword, shortsword, rapier, scimitar, any bow or crossbow
Arcane Training: illusion
Skill Focus: Appraise, Bluff, Concentration, Craft, Forgery, Knowledge (arcana, history, or local), Perform, Sleight of Hand
Skill Focus: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Profession, Swim, Tumble
Weapon Focus: any thrown weapon, sling
Improved Unarmed Strike
Skill Focus: Climb, Intimidate, Jump, Ride, Sense Motive, Survival, Swim, Use Rope
Weapon Focus: any two-handed weapon