Quote Originally Posted by Tsotha-lanti View Post
Not too familiar with True20, so I can't speak on that. It's similar to Mutants & Masterminds, right?

GURPS, though, is the game for nitty-gritty scifi, cyberpunk, or modern mystery/police/military action (although Twilight 2000 v2.2 beats it for modern military). And TransHuman Space is incredibly awesome, and the system fits it so, so well.

I would never try to run 90% of the genres, settings, and types of games that GURPS has had books published for. Fantasy, magic? No way. Space opera? Nu-uh. Superheroes? Absolutely not.
Why not? I know "realistic modern" seems to work really well with GURPS, and I can see why not do a fantasy thing, but why not Space Opera or Superheros? It is because there are allready specialized systems for it (why I play D&D for fantasy) or is for annother reason?