A player who chooses a bard often feels left out during dungeon quests ("Go ahead, Bard, sing at them!") But when he can roleplay - love won & lost, diplomacy, intrigue- he's in his element.

No so all other characters. V & Durkin's players are basically sitting around watching Elan get his turn in the spotlight.

I think we've all played with a player who just wants the game to change direction & goes "$#&* this!" and blows something up just to force a plot change.

Thus, one of the earliest learned D&D rules of DMing: Never split up the party.