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Thread: Limbo 4.0 (3.5, PEACH) [COMPLETE]

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    Apr 2008

    Default Re: Limbo 4.0: New Slaadi (3.5)

    Orange Slaad
    Large Outsider (Chaotic, Extraplanar)
    HD 11d8+66 (115 hp)
    Speed 40 ft. (8 squares)
    Init: +2
    AC 25; touch 11; flat-footed 23 (+14 natural, +2 Dex, -1 size)
    BAB +11; Grp +22
    Attack Claw +17 melee (3d6+7)
    Full-Attack 4 claws +17 melee (3d6+7) and bite +15 melee (2d8+3)
    Space 10 ft.; Reach 10 ft.
    Special Attacks Perverse cheer, summon slaad, spell-like abilities
    Special Qualities Slaad traits, change shape, fast healing 10, DR 10/lawful,
    Saves Fort +13 Ref +9 Will +9
    Abilities Str 25, Dex 15, Con 22, Int 7, Wis 14, Cha 16
    Skills Bluff +17, Climb +21, Intimidate +17, Jump +21, Sense Motive +16, Spot +16
    Feats Ability Focus (perverse cheer), Improved Natural Attack (claw), Multiattack, Power Attack
    Environment Ever-Changing Chaos of Limbo
    Organization Solitary, pair or party (4-6)
    Challenge Rating 11
    Treasure Standard
    Alignment Always chaotic neutral
    Advancement 12-20 HD (Large); 21-36 HD (Huge)
    Level Adjustment +6

    Orange slaadi are burly, jovial creatures, less violent than their brethren, but more prone to seeking all kinds of entertainment. They love a good fight, however, and are easily a match for most other slaad.

    Orange slaadi arose during the repeal of First Anathema. They have earned the hatred of resds, blues and greens; grays, however, find them both easy to manipulate and also entertaining; when paired up, an orange and a gray can bring merry havoc anywhere in the multiverse.

    Orange slaadi stand 12 feet tall. Their prodigious bulk is all muscle, and their flesh ripples with iridescent yellow stripes, although their primary coloration runs to orange. Their bony, ridged heads have thin membranous whiskers that fan backwards, and they sometimes have black or yellow hair. Orange slaadi have three claws on each hand instead of the standard two, and usually wear a wide grin.

    Combat
    Orange slaadi will rush headfirst into combat. Capricious and gleeful, they will often employ nothing more than their perverse cheer to defeat their foes. If they’re feeling more savage, however, they will bring on their claws and bite, making full attacks.

    Perverse Cheer (Su) Orange slaad are exciting, dynamic and cheerful. Most creatures regard them with some degree or amusement, especially when they have changed form. They can channel this cheer into another creature as a standard action. This ability mimics the spell Tasha's hideous laughter cast by an 11th level sorcerer (Will save DC 20) except that no bonus to the save is granted for being a different type from the orange slaad.

    Change Shape (Su) An orange can assume any Medium or Large humanoid form as a standard action. This prevents the use of its natural weapons, but it may arm itself with appropriate weapons and armor. An orange slaad remains in one form until it chooses to change to another, but reverts to its natural form when killed. A true seeing spell reveals the slaad's true form.

    Summon Slaad (Sp) Once per day an orange slaad may attempt to summon another orange slaad or a gray slaad with a 40% chance of success.

    Spell-Like Abilities (Sp) At will - burning hands, chaos hammer, color spray, daylight, detect magic, identify, invisibility, lightning bolt, magic circle against law, see invisibility, shatter. 3/day - dispel law, fly, shout. 1/day - confusion, Otto's irresistible dance. Caster level 8th, save DCs Charisma-based.
    Last edited by afroakuma; 2008-10-05 at 04:56 PM.