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Thread: Limbo 4.0 (3.5, PEACH) [COMPLETE]

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    Default Re: Limbo 4.0: New Slaadi (3.5)

    Purple Slaad
    Large Outsider (Chaotic, Extraplanar)
    HD 8d8+24 (68 hp)
    Speed 20 ft. (4 squares); swim 50 ft.
    Init: +1
    AC 20; touch 10; flat-footed 19 (+10 natural, +1 Dex, -1 size)
    BAB +8; Grp +16
    Attack Claw +11 melee (1d6+4, 19-20/x2)
    Full-Attack 2 claws +11 melee (1d6+4, 19-20/x2), bite +9 melee (1d8+2) and tail slap +9 melee (1d8+2, 18-20/x2)
    Space 10 ft.; Reach 5 ft.
    Special Attacks Energy claw, summon slaad, spell-like abilities
    Special Qualities Divine hijack, slaad traits, SR 25, fast healing 5, DR 10/lawful
    Saves Fort +9 Ref +7 Will +10
    Abilities Str 19, Dex 13, Con 16, Int 10, Wis 19, Cha 12
    Skills Bluff +12, Climb +15, Intimidate +12, Listen +15, Sense Motive +15, Spellcraft +11, Spot +15, Swim +15
    Feats Improved Critical (claw), Improved Natural Attack (tail slap), Multiattack
    Environment Ever-Changing Chaos of Limbo
    Organization Solitary or pair
    Challenge Rating 9
    Treasure Standard
    Alignment Always chaotic neutral
    Advancement 9-16 HD (Large); 17-30 HD (Huge)
    Level Adjustment -

    Purple slaadi are a recent phenomenon: the result of a red slaad's implanted egg or a blue slaad's disease on a divine caster. Rarely, a green or gray slaad may bud a purple slaad.

    Purple slaadi are attuned to power; they can bring forth pure energy and siphon the stregth of divine spells. These reckless beings love nothing more than to gorge themselves on pure energy. In their downtime, they are prolific swimmers.

    A purple slaad resebles a humanoid toad from the waist up, with defining ridges coating its muscles, joints and skeletal structure. Its overall coloration varies from fuchsia to magenta, with indigos, blues and purples abundant. Its two arms bear shorter claws than other slaad breeds. Below the torso, the slaad's body is akin to that of a 12' long snake; however, purples lack the control necessary to constrict foes with their narrow tails.

    Combat
    Purple slaadi are aware of the destructive power of their energy attacks and will use one whenever possible. They mix it up to prevent the enemy from establishing a full defense.

    Energy Claw (Su) Once every three rounds, a purple slaad may coat its claws in an form of energy as a free action. This energy may be fire, cold, electric, acid or sonic in nature, and deals 1d6 damage of the appropriate type on each successful claw hit that round.

    Divine Hijack (Su) If another creature casts a divine spell within 30 ft. of a purple slaad, it may hijack the spell. The slaad regains 1d4 hit points per level of the spell on completion of casting (minimum 1d4) and the caster must make a caster level check (DC 15+level of spell) or have the spell fail. The purple slaad cannot gain more hit points than its total.

    Summon Slaad (Sp) Once per day a purple slaad may attempt to summon a red or blue slaad with a 60% chance of success, or one purple slaad with a 20% chance of success.

    Spell-Like Abilities (Sp) At will - chaos hammer, cure moderate wounds, detect magic, identify, invisibility, magic circle against law, see invisibility, shatter, shocking grasp. 3/day - cure serious wounds, dispel law, entropic shield. 1/day - cause critical wounds, divine power. Caster level 9th, save DCs Wisdom-based.
    Last edited by afroakuma; 2008-10-05 at 03:19 PM.