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Thread: Limbo 4.0 (3.5, PEACH) [COMPLETE]

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    Default Re: Limbo 4.0: New Slaadi (3.5, PEACH)

    Ssendam, Slaad Lord of Insanity
    Huge Outsider (Chaotic, Extraplanar)
    HD 42d8+378 (807 hp)
    Speed 30 ft. (6 squares); fly 20 ft. (perfect)
    Init: +13
    AC 52; touch 32; flat-footed 43 (+20 natural, +15 deflection, +9 Dex, -2 size)
    BAB +42; Grp +60
    Attack Slam +50 melee (3d8+10 and energy drain)
    Full-Attack 4 slams +50 melee (3d8+10 and energy drain)
    Space 20 ft.; Reach 15 ft.
    Special Attacks Mindshatter, energy drain, improved grab, engulf, summon slaad, spell-like abilities
    Special Qualities Change shape, ooze traits, slaad traits, slaad lord traits, SR 42, fast healing 25, DR 30/lawful, telepathy 400 ft.
    Saves Fort +37 Ref +34 Will +39
    Abilities Str 31, Dex 27, Con 38, Int 28, Wis 39, Cha 36
    Skills Bluff +58, Climb +55, Concentration +59, Diplomacy +58, Disguise +58, Escape Artist +54, Hide +46, Intimidate +58, Knowledge (arcana) +54, Knowledge (the planes) +54, Listen +57, Move Silently +54, Search +54, Sense Motive +57, Spellcraft +54, Spot +57, Tumble +54
    Feats Awesome Blow, Cleave, Combat Reflexes, Dire Charge (E), Great Cleave, Improved Bull Rush, Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (prismatic spray) (B), Spell Stowaway (foresight) (E), Spell Stowaway (heal) (E), Spell Stowaway (stoneskin) (E), Weapon Focus (pseudopod)
    Environment Ever-Changing Chaos of Limbo
    Organization Solitary
    Challenge Rating 32
    Treasure Standard
    Alignment Chaotic neutral

    Ssendam is the oldest and most primal slaad lord, the first of her kind to ascend to ultimate chaos. Her domain is Insanity, which she takes to with reckless glee, ignoring other slaadi unless she feels contested by them.

    In her true form, Ssendam is a horrific sight - a translucent yellow-gold ooze, 20 ft in diameter, extruding four amoebic pseudopods. At the heart of this quivering mass is nested a dark blue brain, whose stem extends into the ooze, vanishing into microscopic nerve endings. Ssendam either oozes along surfaces or simply defies gravity, slowly floating along as she pleases.

    Combat
    Ssendam engages in combat with anything in her way. Slaadi who enjoy accompanying the Lord of Insanity make sure to do so from a safe distance. Ssendam fights mindlessly in her true form, barely aware enough to transform. However, she will never willingly fight to the death if there is any other option.

    Mindshatter (Sp) A creature struck by two or more of Ssendam's pseudopods in a single round is affected by a potent, crippling magical effect. On a failed Will save (DC 44), the hapless victim is affected as though by blindness, feeblemind and insanity and takes 4d6 temporary Wisdom damage. Caster level 32nd, save DC Cha-based. On a successful save, the victim takes only 2d6 temporary Wisdom damage.

    Energy Drain (Sp) A creature struck by Ssendam's slam attack must make a Fort save (DC 44) or receive 1d4 negative levels. Caster level 32nd, save DC Cha-based.

    Improved Grab (Ex) If Ssendam hits a Huge or smaller creature with three or more pseudopods, she deals normal damage and may attempt to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Ssendam may engulf a grappled creature as a move action.

    Engulf (Ex) Ssendam can simply mow down Large or smaller creatures as a standard action. Ssensam merely has to move over the opponents, affecting as many as she can cover. Opponents can make opportunity attacks against her, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 41 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as Ssendam moves forward. Engulfed creatures suffer slam damage and are subject to Ssendam's digestive enzymes, which deal 4d12+9 acid damage each round, and are considered to be grappled and pinned within her body. A creature dying of this acid is disintegrated. The save DC is Strength-based.

    Change Shape (Su) Ssendam may change shape as a standard action that does not provoke an attack of opportunity. She may take the form of a Large golden slaad or a Medium golden-skinned elf woman. True seeing on either of these forms will reveal only the golden slaad form.

    Ooze Traits Ssendam only has access to ooze traits while in her true form. In either slaad or elf form, she loses these traits.

    Slaad Lord Traits As a slaad lord, Ssendam is immune to polymorphing, petrification, or any form-altering attack. She is not subject to energy drain or ability drain. She is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Ssendam is not subject to death from massive damage. Ssendam has an innate +15 deflection bonus to AC. Additionally, Ssendam automatically gains control of (chooses new targets for) any of the following spells cast in a 400' radius: confusion, enthrall, feeblemind, hypnotic pattern, phantasmal killer, symbol (insanity) and weird.

    Summon Slaad (Sp) Three times per day Ssendam may gate in a single slaad of any color or a death slaad.

    Spell-Like Abilities (Sp) At will - animate objects, chaos hammer, circle of death, color spray, confusion, cloak of chaos, deeper darkness, detect magic, dispel magic, fear, fireball, fly, identify, insanity, invisibility, lightning bolt, magic circle against law, see invisibility, shatter, shocking grasp. 3/day - chain lightning, dispel law, feeblemind, finger of death, mass charm, power word blind, power word stun, prismatic spray, symbol (insanity), true seeing, word of chaos. 1/day - implosion, maze, weird. Caster level 32nd, save DCs Cha-based.
    Last edited by afroakuma; 2009-01-19 at 09:18 PM.