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Thread: Limbo 4.0 (3.5, PEACH) [COMPLETE]

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    Apr 2008

    Default Re: Limbo 4.0: New Slaadi (3.5, PEACH)

    Ygorl, Slaad Lord of Entropy
    Huge Outsider (Chaotic, Extraplanar)
    HD 34d8+238 (391 hp)
    Speed 30 ft. (6 squares); fly 40 ft. (average)
    Init: +3
    AC 39; touch 19; flat-footed 36 (+20 natural, +8 deflection, +3 Dex, -2 size)
    BAB +36; Grp +58
    Attack Claw +48 melee (4d6+14, 19-20/x2) or Dread Scythe of Cosmic Entropy +49 melee (3d6+19 + 1d6 cold + 2d6 negative energy and disintegrate, 19-20/x4, +3d6 and 3d10 cold)
    Full Attack 2 claws +48 melee (4d6+14, 19-20/x2) and bite +46 melee (3d8+7, 18-20/x2) or Dread Scythe of Cosmic Entropy +49/+44/+39/+34 melee (3d6+19 + 1d6 cold + 2d6 negative energy and disintegrate, 19-20/x4, +3d6 and 3d10 cold)
    Space 10 ft.; Reach 15 ft.
    Special Attacks Summon slaad, spell-like abilities
    Special Qualities Alternate form, slaad traits, slaad lord traits, SR 35, fast healing 20, DR 30/lawful
    Saves Fort +28 Ref +24 Will +28
    Abilities Str 38, Dex 17, Con 25, Int 34, Wis 25, Cha 36
    Skills Bluff +50, Climb +51, Concentration +44, Diplomacy +50, Disguise +50, Escape Artist +40, Gather Information +50, Hide +32, Intimidate +50, Knowledge (arcana) +49, Knowledge (the planes) +49, Jump +51, Listen +44, Move Silently +40, Search +49, Sense Motive +44, Spellcraft +49, Spot +44, Tumble +40, Use Magic Device +50
    Feats Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Critical (scythe), Improved Initiative, Improved Trip, Iron Will, Multiattack, Overwhelming Critical (scythe), Power Attack
    Environment Ever-Changing Chaos of Limbo
    Organization Solitary or with Shkiv (great wyrm brass dragon)
    Challenge Rating 29
    Treasure Standard
    Alignment Chaotic neutral

    Ygorl is the second slaad lord, considered by most to be the planar ruler of Limbo, at least as much as such a plane can have a definite ruler. Ygorl aided in the founding of the Spawning Stone, and participated in First and Second Anathema for fear of losing his power.

    Ygorl appears as a 15 ft. tall blackened humanoid skeleton, with short horns protruding from his skull and bat wings extending from his scapulae. His eye sockets each contain a flickering, prismatic point of light. Ygorl is not often seen without his mount Shkiv, a great brass wyrm, and is almost never without the Dread Scythe of Cosmic Entropy, his symbol of office.

    Combat
    Ygorl believes in breakdown, destruction and death, but not in a malicious fashion. Rather, he has a drive towards total cosmic entropy, making him a dangerous force in the multiverse. If challenged, he is as likely to fight as to ignore the challenger. However, he is a cunning and deadly opponent, using his scythe and spell-like abilities to full extent.

    Alternate Form (Su) On any plane other than Limbo, Ygorl may take the form of a Medium dark-skinned humanoid warrior in adamantine armor. True seeing on this form will reveal only a pure-black image of the humanoid form.

    Slaad Lord Traits As a slaad lord, Ygorl is immune to polymorphing, petrification, or any form-altering attack. He is not subject to energy drain or ability drain. He is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Ygorl is not subject to death from massive damage. Ygorl has an innate +8 deflection bonus to AC. Additionally, Ygorl automatically gains control of (chooses new targets for) any of the following spells cast in a 60' radius: destruction, disintegrate, dispel magic, gaseous form, inflict wounds, shatter, symbol (weakness) and whirlwind.

    Summon Slaad (Sp) Three times per day Ygorl may gate in a single slaad of any color or a death slaad.

    Spell-Like Abilities (Sp) At will - animate objects, chaos hammer, circle of death, confusion, cloak of chaos, deeper darkness, detect magic, disintegrate, dispel magic, fear, fireball, fly, identify, invisibility, lightning bolt, magic circle against law, plane shift, see invisibility, shatter, shocking grasp, symbol (weakness). 3/day - cone of cold, dispel law, finger of death, polar ray, power word blind, power word stun, prismatic spray, true seeing, word of chaos. 1/day - destruction, shapechange. Caster level 20th, save DCs Cha-based.


    Dread Scythe of Cosmic Entropy

    This Huge entropic icy burst scythe +5 will disintegrate any creature struck by it, as its wielder wills. The foe may make a Fort save (DC 23) to avoid disintegration.
    Last edited by afroakuma; 2008-11-10 at 08:55 PM.