2008-10-06, 06:38 AM (ISO 8601)
Re: Limbo 4.0: New Slaadi (3.5, PEACH)
Chourst, Slaad Lord of Randomness
Huge Outsider (Chaotic, Extraplanar)
HD 32d8+192+30 (366 hp)
Speed 50 ft. (10 squares)
AC 38; touch 18; flat-footed 36 (+20 natural, +8 deflection, +2 Dex, -2 size)
BAB +32; Grp +49
Attack Claw +39 melee (2d6+9 + 1d6 fire + 1d6 cold + 1d6 electric, 19-20/x2 and 1d10 fire + 1d10 cold + 1d10 electric)
Full-Attack 4 claws +39 melee (2d6+9 + 1d6 fire + 1d6 cold + 1d6 electric, 19-20/x2 and 1d10 fire + 1d10 cold + 1d10 electric) and bite +37 melee (3d8+5 + 1d6 acid + 1d6 force)
Space 10 ft.; Reach 15 ft.
Special Attacks Corporeal instability, confusing surge, crush, wild energy, summon slaad, spell-like abilities
Special Qualities Magical wildness, roiling chaos, perfect unpredictability, wilder fortune, slaad traits, slaad lord traits, SR 30, fast healing 20, DR 25/lawful
Saves Fort +24 Ref +20 Will +27
Abilities Str 28, Dex 15, Con 23, Int 20, Wis 28, Cha 33
Skills Bluff +46, Climb +44, Concentration +41, Diplomacy +46, Disguise +46, Escape Artist +37, Intimidate +46, Knowledge (the planes) +40, Jump +44, Listen +44, Search +40, Sense Motive +44, Spot +44
Feats Awesome Blow, Chaotic Mind (P), Cleave, Epic Toughness (E), Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Penetrate Damage Reduction (adamantine) (E), Power Attack, Spell Stowaway (cone of cold), Spell Stowaway (fireball) (BE), Spell Stowaway (lightning bolt) (BE), Spell Stowaway (magic missile) (BE), Spell Stowaway (Melf's acid arrow) (BE)
Environment Ever-Changing Chaos of Limbo
Challenge Rating 27
Alignment Chaotic neutral
Chourst is the fourth slaad lord, who "slipped through the cracks" of First Anathema to acquire true chaos. Ignored by Ssendam, tolerated by Rennbuu and approved of by Ygorl, Chourst's only real foes are in the plane of Mechanus - but they are legion. As Lord of Randomness, Chourst goes where he pleases, spreading merry chaos to further his own pleasure.
Chourst is a 20' tall, chalk-white slaad, with a nebulous chromatic glow flickering around him making him appear even brighter. His skin follows no consistent patterns of cornification or chitin, but is scaled and hairless. Chourst's eyes flash all colors, and there is rarely anything but a wily smirk or a gleeful grin plastered on his face. Of course, Chourst enjoys using shapechange to try out different forms as well.
Chourst is just as likely to abandon combat as continue it. He will attempt to disable any real threat, however. Chourst is not above multiple uses of his confusing surge.
Corporeal Instability (Su) A blow from Chourst against a living creature can cause a terrible transformation. The creature must succeed on a DC 32 Fortitude save or become a spongy, amorphous mass. Unless the victim manages to control the effect (see below), its shape melts, flows, writhes, and boils. The save DC is Constitution-based.
An affected creature is unable to hold or use any item. Clothing, armor, rings, and helmets become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Soft or misshapen feet and legs reduce speed to 10 feet or one-quarter normal, whichever is less. Searing pain courses along the nerves, so strong that the victim cannot act coherently. The victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (-4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).
Each round the victim spends in an amorphous state causes 1 point of Wisdom drain from mental shock. If the victim’s Wisdom score falls to 0, it becomes a chaos beast.
A victim can regain its own shape by taking a standard action to attempt a DC 20 Charisma check (this save DC never varies). A success reestablishes the creature’s normal form for 1 minute. On a failure, the victim can still repeat this check each round until successful.
Corporeal instability is not a disease or a curse and so is hard to remove. A shapechange or stoneskin spell does not cure an afflicted creature but fixes its form for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (a separate restoration is necessary to restore any drained points of Wisdom).
Confusing Surge (Su) As a standard action, Chourst may emit a wave of confusion in a 30' radius. All creatures within the wave (including Chourst) must make a Will save (DC 35) or become confused as per the confusion spell cast by a 10th level cleric. The save DC is Wisdom-based. For each time Chourst has used this ability in an encounter, he takes a -4 penalty to his Will save.
Crush (Ex) While flying or jumping and at least Huge size, Chourst may land on opponents as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the slaad lord (though he can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under Chourst's body. Creatures in the affected area must succeed on a Reflex save (DC 32) or be pinned, automatically taking 2d8+13 bludgeoning damage during the next round unless Chourst moves off them. If Chourst chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
Wild Energy (Sp) Chourst's claws are constantly wreathed in a chaotic swirl of flame, ice and electricity, which he may suppress as a free action. His bite produces acid and magical force when used, which he may suppress as a free action.
Magical Wildness (Su) Spells cast within 30' of Chourst are affected by wild magic (Manual of the Planes p. 14) unless a successful caster level check (DC 37) is made.
Roiling Chaos On the plane of Limbo, stabilized areas within 30' of Chourst automatically break down into chaos.
Perfect Unpredictability (Ex) Chourst's pure randomness makes his attacks harder to predict, giving him a +2 bonus to attack rolls and +6 to initiative.
Wilder Fortune (Su) When making a saving throw, Chourst rolls 2d20 and takes the lower result. If either die results in a 20, the save is automatically successful. If either die is a 1, the save automatically fails.
Slaad Lord Traits As a slaad lord, Chourst is immune to polymorphing, petrification, or any form-altering attack. He is not subject to energy drain or ability drain. He is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Chourst is not subject to death from massive damage. Chourst has an innate +8 deflection bonus to AC. Additionally, Chourst automatically gains control of (chooses new targets for) any of the following spells cast in a 60' radius: animate objects, baleful polymorph, darkness, deeper darkness, delayed blast fireball, featherfall, geas/quest, greater invisibility, invisibility, polymorph, polymorph any object, shatter and teleport.
Summon Slaad (Sp) Three times per day Chourst may summon a single pink, green, gray or purple slaad.
Spell-Like Abilities (Sp) At will - animate objects, chaos hammer, circle of death, cone of cold, confusion, deeper darkness, detect magic, dispel magic, fireball, fly, invisibility, lightning bolt, magic circle against law, magic missile, Melf's acid arrow, plane shift, shatter. 3/day - baleful polymorph, cloak of chaos, dispel law, geas/quest, power word stun, prismatic spray, righteous might, word of chaos. 1/day - polymorph any object, shapechange. Caster level 20th, save DCs Cha-based.
Last edited by afroakuma; 2008-11-10 at 08:59 PM.