3 words: Planning ... planning ... and planning

-Get them to Role Play while not letting the session become an opera

1) Ever watch a James Bond film? START WITH ACTION! It gets people into the game. Nothing too hard or even complex, but something that engages them.

2) Add NPCs to adventures (nothing says role play like interaction with NPCS) *hint* you must create the NPC before hand, attitude, reactions to likely PCs actions, stats (especially insight)

3) Terrain is an excellent way to make them fight with tactics. Do not be afraid of climb/balance checks.

4) Worst case scenario ... you kill someone *shrug* remember you have to bleed out or be reduced to -1/2 your total life to die ... that's really hard. Usually "death" only happens when your entire team gets knocked out (have enimies take prisoners)

If your team is playing like crap ... add a NPC adventurer to lighten the load (Mages and Healers are fairly easy to control as DM)