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    Ogre in the Playground
    Join Date
    Oct 2007

    Default Re: GITP Monster Competition XXVI - Spooks and Spirits



    Peanut Reaper
    Medium Undead (Incorporeal)
    Hit Dice: 8d12 (52 hp)
    Initiative: +8
    Speed: Fly 30 ft (perfect) (10 squares)
    Armor Class: 18 (+4 Dex, +4 Deflection), 18 touch, 14 flat-footed
    Base Attack/Grapple: +4 /-
    Attack: Thresher Scythe +8 Melee (2d4/x4) [force]
    Full Attack: Thresher Scythe +8 Melee (2d4/x4) [force]
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Force Nuts, Mixed Nuts
    Special Qualities: Blindsight 40 ft, immunities, incorporeal traits, nutty, +2 turn resistance, undead traits
    Saves: Fort +2, Ref +6, Will +9
    Abilities: Str -, Dex 18, Con -, Int 12, Wis 16, Cha 18
    Skills: Concentration +12, Hide +15, Intimidate +15, Listen +25, Search +6, Sense Motive +9
    Feats: Combat Reflexes, Improved Initiative, Weapon Focus (Thresher Scythe)
    Environment: Any
    Organization: Solitary, Cluster (2-3), or Bar Mix (4-10 plus 1d4 dire squirrel skeletons)
    Challenge Rating: 6
    Treasure: None
    Alignment: Always chaotic evil
    Advancement: 9-12 HD (Medium)
    Level Adjustment: -

    Floating almost lazily towards you is what appears a legume roughly the shape of the number eight (known as a peanut in layman's terms), clothed in a menacing black cape with skull clasps. Pulsing with evil nuttiness, it appears to be only half there, as you can see right through it. The vicious bean totes an elaborate scythe with ease as it suddenly rushes towards you.

    Few know the true origins of the mysterious peanut reaper. Some arcane scholars suspect that they are the result of a long-forgotten plant-like race, driven into insanity by some unknown cataclysm. Others believe that the peanut reapers are the forces of death incarnate, masquerading in the innocent form of a peanut. Still others say that they are just the result of some nutty wizard's boredom. What is known about the peanut reapers is that they despise all life, and strive to spread their nuttiness throughout the world.

    Peanut reapers cannot speak but understand Common and Abyssal.

    Combat

    Peanut reapers are not known for tactical knowledge. Most simply rush into combat, attacking the closest target, and begin slashing away with their thresher scythes. Peanut reapers typically fight to the death, however if one has their thresher scythe lost or destroyed, they will attempt to flee, firing force nuts at any pursuers.

    Force Nuts (Su): As a standard action, a peanut reaper may release three peanuts of pure force, each of which deals 1d4 points of force damage to specified targets within 30 ft. The peanut strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature canít be singled out. Inanimate objects are not damaged by the spell.

    Mixed Nuts (Su): Once every 1d6 rounds, a peanut reaper may release six random nuts of varying energies as a standard action to specified targets within 30 ft. Use the following table to determine the nuts released. A target may make a DC 18 Reflex save for half damage.

    {table=head] 1d8 | Nut | Damage Type

    1-2 | Cashew | 1d4 Fire

    3-4 | Macadamia | 1d4 Acid

    5-6 | Pistachio | 1d4 Cold

    7-8 | Walnut | 1d4 Electricity
    [/table]

    Spell-Like Abilities (Su): 3/day-inflict moderate wounds (DC 16). Caster level 4th. The save DCs are Charisma-based.

    Blindsight (Ex): Peanut reapers can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

    Peanut reapers are susceptible to sound- based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence). Negating a peanut reaperís sense of hearing reduces this ability to normal Blind-Fight (as the feat). If this sense is negated, a peanut reaper is effectively blinded.

    Nutty (Ex): Peanut reapers are wholly nuts. Anyone who attempts to read the thoughts of a peanut reaper or otherwise study its mind must make a DC 18 Will save or suffer the effects of an insanity spell.

    Immunities: Peanut reapers are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. In addition, the peanut reaperís insanity grants them immunity from all mind-affecting spells and effects.

    Skills: A peanut reaper has a +10 racial bonus on Listen checks.

    Lore

    Characters with ranks in Knowledge (religion) can learn more about peanut reapers. When the character makes a skill check, the following lore is revealed, including the information from lower DCs.

    {table=head] DC | Result

    15 | Peanut Reapers are strange peanut-like undead that exhibit all undead and incorporeal traits.

    20 | The thresher scythes wielded by peanut reapers do force damage and are greatly prized among the undead legumes. Destroying or stealing it will cause the peanut reaper to flee.
    [/table]

    Plot Hooks
    • Members of a local village who stray too far into the nearby woods have started vanishing mysteriously. Many farmers have spotted what they describe as 'hooded ghosts' and a strong scent of peanuts permeating the fields.
    • A cluster of peanut reapers guards an iron door within a nearby cave covered in mysterious nut-shaped runes. Oddly, the normally chaotic peanut reapers have been patrolling the caverns duitifully, never leaving their posts. A local wizard has hired the PC's to investigate, perhaps the secret to Peanutbutter Golems lies withing the caves!
    Last edited by Lappy9000; 2008-10-19 at 11:21 AM.