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Desgracia
Medium Outsider, (Incorporeal, Evil, Chaotic)
Hit Dice:
8d8 + 8 (44hp)
Initiative: +3 (Dex)
Speed: 40ft(8 squares), 60ft fly (perfect) [12 squares]
Armor Class: 20 (10 +7 (Cha), +3 (Dex)), 20 touch, 17 flat-footed
Base Attack/Grapple: +8/+3, +11/+6
Attack: -
Full Attack: -
Space/Reach: 5ft/5ft
Special Attacks: Aura of Misfortune, Bad Karma, Bad Luck Roulette, Drain Luck
Special Qualities: Immune to Bad Luck, Darkvision 60ft,
Saves: Fort +7, Ref +9, Will +8
Abilities: Str -, Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 14 (+2), Cha 24 (+7)
Skills: (8+3)x4 + (8+3)x7 = 121
Feats: 1st, 3rd,6th
Environment: -
Organization: Single, Pair, Troop of Misfortune (4-12)
Challenge Rating: ??
Treasure:
Alignment: Always CE
Advancement: By class
Level Adjustment:

Description/background/characteristics

Combat
Special Attacks –

Aura of Misfortune (Su): As a physical embodiment of bad luck a Desgracia projects an aura of misfortune affecting any who enter it. Any non-construct, living creature that enters the aura suffers a negative modifier to all rolls made while inside the aura. The modifier is -1/4HD of the Desgracia rounded down, minimum -1, while the area of the aura is 10ft/HD of the Desgracia, centered on the Desgracia.
Bad Karma (Su):
Bad Luck Roulette (Su):
Drain Luck (Su):


Special Qualities –

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-Optional-

Lore

Plot Hook/Story if any