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Thread: Oliphant (4E)

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    Tuataralad's Avatar

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    Aug 2008

    Default Oliphant (4E)

    Hey everybody, I've never tried homebrewing before, but I felt like giving it a shot, so here goes. Basically based off of the oliphants from LOTR, because they are awesome, and kind of a vehicle/mount/monster fusion. Also it is 4E.


    Oliphant Space - 4x6 squares Level 18 Brute
    Gargantuan natural beast (vehicle) XP 2000

    Initiative +9 Senses - Perception +13
    HP 225 Bloodied 112
    AC - 32 Fort - 32 Ref - 25 Will - 28
    Speed 8

    Melee Basic Gore (standard, at-will)
    Reach 3; +21 vs AC; 2d8 + 9 damage

    Melee Stamp (standard, at-will)
    +21 vs AC;1d12 +9 damage and the target is
    knocked prone

    Trampling Charge(standard, at-will, when driven by a
    friendly rider of 18th level or higher)
    The oliphant can move up to its speed and pass through
    the space of a large or smaller creature and make a stamp
    attack against that creature. The oliphant must end its
    move in an unoccupied space

    Frenzy (free action, when first bloodied)
    The oliphant makes a stamp attack against all adjacent
    creatures, ally or enemy

    Driver The oliphant's driver must be of medium sixe or
    smaller. They must stand on the oliphant's neck, and must
    have both hands free to hold the reins. They share all
    actions with the oliphant

    Load The oliphant has a platform in the centre of its
    back which measures 2x4 squares and can hold either 8
    creatures of medium sixe or smaller or 2 large creatures, in
    addition to the driver

    Out of Control If the driver fails to take any actions
    on the oliphants behalf for any reason, it chooses what to
    do on that turn. In general, it will continue fighting anything
    it is engaged with, but will flee quickly from any source of fire

    Alignment - Unaligned Languages -
    STR 30 (+19) DEX 11 (+9) WIS 18 (+13)
    CON 25 (+16) INT 2 (+5) CHA 9 (+8)
    Resist 10 all (except fire), vulnerable 10 fire
    The oliphant takes a -2 penalty to saving throws vs fear
    The oliphant cannot be subject to forced movement
    due to pysical effects unless the instigator is of size
    huge or larger

    Tactics The oliphant will always obey its driver. It
    generally uses alternating gore and stamp attacks to kill
    the largest target it can see before moving on to the next
    enemy. If the driver is killed, the oliphant will flee from combat,
    unless it is bloodied. It will always flee from fire, even if the
    driver is still alive.

    Also, here is a bit of fluff
    Oliphants resemble enormous elepants with four
    tusks reaching several metres on length. Although dim-
    witted, they are incredibly strong and their thick hides
    help protect them against even the strongest attacks.
    They are favoured by many groups across the world,
    especially those proficient with long-ranged weapons,
    as the oliphant's formidable size protects them against
    most attacks. It is nearly impossible to force an oliphant
    to do something it doesn't want to, because very few
    people choose to argue with over 100 tons of muscle.
    Possibly the only weakness of an oliphant is their fear
    of any form of fire, which will cause tem to turn tail and
    flee under almost any circumstances.

    EDIT: Found a good picture

    Last edited by Tuataralad; 2008-11-04 at 07:48 PM.
    Many thanks to Lord Fullbladder for the most excellent avatar!

    My Homebrew: