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Thread: Blood Ore [New Material, Creature]

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    Ettin in the Playground
     
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    Blood Ore [New Material, Creature]

    Blood Ore
    This special material, known originally as Haima Ore, is found in all variety of locations with little geographical similarities between them. The widely proposed and most accepted theory is that this magical material is formed over centuries in any locations where excessive blood is shed over stone, generally due to a great battle in the distant past. In it's raw form, Blood Ore is mostly lacking in magical qualities, doing nothing but moving slightly towards a living being like metal drawn to a weak magnet. However, when tempered with iron into the red-tinted bloodsteel, the material takes on much more useful magics. Any weapon made of bloodsteel is attracted to living flesh, providing a +1 bonus to hit against any living target (Stacking with masterwork). Also, armor made from bloodsteel fits more closely and easily, reducing armor's normal restrictive effect on the movement of the wearer. Any armor made of bloodsteel has it's armor check penalty is lessened by 1 (stacking with masterwork) and the maximum dexterity bonus is increased by one. Further, the pull of an item made of bloodsteel allows the wielder or wearer of such an item to detect living things close to them, effectively providing them with the lifesense ability out to 15 ft.

    Lifesense: The wielder or wearer of any bloodsteel weapon or armor can detect the direction of any living creatures within 15 feet, just as if it possessed the blindsense ability.

    Only weapons, armor, and shields normally made of metal can be fashioned from bloodsteel.

    {table=head]Type of Bloodsteel Item|Item Cost Modifier
    Ammunition|+60 gp
    Light armor|+5,000 gp
    Medium armor|+10,000 gp
    Heavy armor|+15,000 gp
    Weapon|+3,000 gp
    Shield|+2,000[/table]

    Bloodsteel Chain: This tight-fitting chain of bloodsteel is made to be worn around a wrist, or as a necklace. Provides the wearer with bloodsteel's lifesense ability for a cheaper price than a full weapon.
    Price 1,000 gp.

    [hr]

    Iron Rose
    Medium Construct
    HD 12d10+20 (86 HP)
    Speed 30 ft. (6 squares)
    Init: +6
    AC 28; touch 16; flat-footed 22
    (+12 Natural, +6 Dex)
    BAB/Grp +9/+14
    Attack Armblade +17 (1d8+5/19-20)
    Full-Attack 2 Armblades +17 (1d8+5/19-20)
    Space 5 ft.; Reach 5 ft.
    Special Attacks Blood Rose Execution, Blood Frenzy
    Special Qualities Construct Traits, Darkvision 60 ft, Lifesense, Bloodsteel Attacks, DR 10/adamantine, low-light vision
    Saves Fort +4 Ref +10 Will +7
    Abilities Str 20, Dex 23, Con -, Int 17, Wis 16, Cha 19
    Skills -
    Feats -
    Environment Any
    Organization Solitary or Slaughter Bouquet (3-12)
    Challenge Rating 9
    Treasure Normal
    Alignment Always Chaotic Evil
    Advancement Medium (13-20)

    The deeply red-tinted metal form is of some of the most beautiful craftsmanship you've ever seen. The body is simple yet beautiful and lithe, decked in elegant flowing motifs of veins and flowers. The face is but one large forwards blooming rose. Tendrils trace the arms down to the points at the end, with five equally spaced hairline thin seams tracing straight lines halfway up the arms.

    The Iron Rose is a rare and extremely feared construct. There are few of them in existence, and nobody knows their true origin. It is known only that they are wandering machines that revel in violent slaughter. They are most well known for the 'blood roses' they leave behind when they fight: whenever an Iron Rose lands a perfect blow, their arm opens into five bars which spike outwards, tearing the target into pieces and leaving a rose-patterned nova of blood on the ground.

    Blood Rose Execution (Ex): Whenever an Iron Rose scores a critical hit, it immediately opens the five bars of it's pointed arm, tearing apart the target's body, dealing 1d6 Constitution damage.

    Blood Frenzy (Ex): Whenever an Iron Rose uses it's Blood Rose Execution ability, it enters a wild frenzy of carnage. It gains a +4 bonus to Strength and Dexterity, and the critical range of the Iron Rose's armblades doubles, increasing to 17-20.

    Lifesense (Su): The full bloodsteel construction of Iron Roses allows them to notice and locate living creatures within 60 feet, just as if they possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.

    Bloodsteel Attacks (Su): Because Iron Roses are constructed entirely of bloodsteel, they gain a natural +3 bonus to hit with their armblades.

    [hr]
    Inspiration

    I felt I hadn't been doing enough homebrew. I've had a halt in it, certainly, and I didn't feel like working on my campaign. Went searching for inspiration to make some individual bit of homebrew, and...here we are.
    Last edited by Icewalker; 2008-11-28 at 10:49 PM.