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    Ogre in the Playground
    Join Date
    Apr 2006

    Default Black Lore Sentinel

    Black Lore Sentinel

    "I see beyond death. I see beyond life. And I see that neither will matter to you in a moment."

    The Black Lore Sentinels are the chosen of Vecna. A few short lived bards (who are often among their ranks) call them 'librarian commandos' in jest. They draw on the power of knowledge and the wisdom of their deathless arts to carry out the unspeakable agenda of the god of dark secrets.

    Archivists, bards, clerics (Knowledge domain is an unspoken must), and wizards are all well-equipped for service as Black Lore Sentinels.

    HD: d4

    Alignment: Any Evil
    Skills: Any Know 8 ranks
    Feats: Skill Focus (Any Know)
    Spells: Able to cast secret page a 3rd level arcane spell, or able to cast speak with dead as a third level divine spell
    Deity: Vecna

    Skill Points: 2 + Int
    Skills: Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Hide (Dex), Know (all) (Int), Move Silently (Dex), Profession (Int), Spellcraft (Int)

    {table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features | Spellcasting
    1|+0|+0|+0|+2|Shadow of Vecna, Necrotic Mysticism| -
    2|+1|+0|+0|+3|Absorption, Dark Sneak Attack +1d6|+1 level of existing classes
    3|+1|+1|+1|+3|Silence (1/day), Lore|+1 level of existing classes
    4|+2|+1|+1|+4|Echoless Pass|+1 level of existing classes
    5|+2|+1|+1|+4|Blind-Fight, Dark Sneak Attack +2d6|+1 level of existing classes
    6|+3|+2|+2|+5|Nondetection, Silence (2/day)| -
    7|+3|+2|+2|+5|Silent Spells|+1 level of existing classes
    8|+4|+2|+2|+6|Dark Sneak Attack +3d6|+1 level of existing classes
    9|+4|+3|+3|+6|Silence (3/day)|+1 level of existing classes
    10|+5|+3|+3|+7|Whisperer in the Darkness|+1 level of existing classes[/table]

    Class Features:
    Weapons and Armor: A black lore sentinel gains no new proficiencies.

    Shadow of Vecna: Once per day, as an immediate action, the sentinel can grant herself 10% concealment per class level. This lasts until the beginning of the sentinel's next round.

    Necrotic Mysticism: At first level, the sentinel gains a +2 caster level bonus to divination and necromancy spells. At 6th level this improves to +4.

    Absorption: As a full-round action, the sentinel may touch a page to automatically understand the basics of it (as per a DC 20 Decipher check) and then it is erased, as the spell. She keeps a memorized copy of the page in her mind and may continue to study it at her leisure with further Decipher checks. A sentinel can keep one page per class level plus her Intelligence score. This also bestows the effect of Spell Mastery, if the page held a spell (only spells of a level less than her class level can be utilized from her mind in this manner).

    Dark Sneak Attack: At 2nd, 5th, and 8th level the sentinel gains sneak attack as a rogue. However, it cannot be used to deal non-lethal damage.

    Silence: At every third level, the sentinel gains an additional use of silence (caster level equal to class level) as a spell-like ability.

    Lore: As the Lorekeeper ability.

    Echoless Passing: Once per day per four class levels, the sentinel may make a melee touch attack against an opponent. If the opponent fails a DC 10 + class level + Int modifier Will save, they are put under a slumber for 2d6 hours (or until disturbed). As the victim falls asleep, they are subjected to a modify memory spell (caster level equal to class level).

    Blind-Fight: At fifth level, the sentinel gains Blind-Fight as a bonus feat.

    Nondetection: At sixth level, a sentinel is under a continuous nondetection effect.

    Silent Spells: At seventh level, a black lore sentinel no longer has a verbal component to her divination and necromancy spells and can cast them in magical silence. She may do this for her other spells once per day per class level.

    Whisperer in the Darkness: At tenth level the black lore sentinel reaches an apotheosis with her dark lord of secrets. The follower loses a hand and an eye forever. In return, she gains a +2 bonus to Intellgence and Wisdom. She gains arcane sight as a continuous effect and is able to manifest a form of mage hand such that she replaces her flesh and blood with an intangible copy. When not holding anything, she may use mage hand at will (caster level 1).
    Last edited by Maerok; 2010-06-16 at 08:58 PM.