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    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Akron
    Gender
    Male

    Default Re: Ode to the Dark Gods - Evil God Prestige Classes (3.5 evil-oriented PrCs)

    Warstomper



    "Your squishy sounds are music to my ears."

    HD: d12

    Requirements
    Alignment: Any chaotic
    Deity: Gruumsh
    Feats: Power Attack
    Class Features: Rage (2/day)
    BAB: +5

    Skill Points: 4 + Int
    Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

    Class Features:

    Weapon and Armor Proficiencies: A warstomper gains no proficiencies with weapons or armor.

    Warstomping: A warstomper is well-trained in smashing things smaller than himself. At first level and every three levels after, he gains a +1 bonus to attack and damage against smaller creatures when raging. Prone enemies are counted as one size smaller.

    Gruumsh's Fist: Whenever the warstomper rages, he gains the powerful build trait (he counts as one size larger for the purpose of Warstomping).

    Battle Hazard: At second level and every three levels after the warstomper gains a bonus to Strength checks. This includes bullrushing, overrun, and sunder attempts.

    Rage: A warstomper gains additional daily uses of rage.

    Gruumsh's Foot: When charging in his rage, the warstomper deals 2d6 damage to any prone or helpless enemies he moves through or adjacent to (each can only be damaged once).

    Gruumsh's Other Fist: Any opponent the warstomper threatens a critical hit against is knocked prone.

    Greater Rage: At seventh level the warstomper's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.

    Brutal Strikes: At tenth level, the destructive potential of the warstomper is truly utilized. His weapons overcome five points of DR, as long as the DR is /silver, /bludgeoning, /piercing, or /slashing. Whenever the warstomper threats a critical on his attack, he can opt to deal maximum damage if it fails to be confirmed. He can no longer choose to deal nonlethal damage.

    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +0
    |
    +0
    |
    +2
    |Warstomping +1, Gruumsh's Fist

    2nd|
    +2
    |
    +0
    |
    +0
    |
    +3
    |Battle Hazard +2

    3rd|
    +3
    |
    +1
    |
    +1
    |
    +3
    |Rage (+1/day)

    4th|
    +4
    |
    +1
    |
    +1
    |
    +4
    |Warstomping +2, Gruumsh's Foot

    5th|
    +5
    |
    +1
    |
    +1
    |
    +4
    |Battle Hazard +4

    6th|
    +6
    |
    +2
    |
    +2
    |
    +5
    |Rage (+2/day)

    7th|
    +7
    |
    +2
    |
    +2
    |
    +5
    |Warstomping +3, Gruumsh's Other Fist

    8th|
    +8
    |
    +2
    |
    +2
    |
    +6
    |Greater Rage; Battle Hazard +6

    9th|
    +9
    |
    +3
    |
    +3
    |
    +6
    |Rage (+3/day)

    10th|
    +10
    |
    +3
    |
    +3
    |
    +7
    |Warstomping +4, Brutal Strikes
    [/table]
    Last edited by Maerok; 2008-12-11 at 07:29 PM.