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    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Akron
    Gender
    Male

    Default Re: Ode to the Dark Gods - Evil God Prestige Classes (3.5 evil-oriented PrCs)

    Battlefiend



    "You are Good. But I am better."

    Hextor, the dark lord of war and tyranny, selects his master warriors with great care. Among his priests of war rise the battlefiends. They command supernatural skill in battle, combining blade and mace and spell into one lethal strike.

    HD: d8

    Requirements
    Alignment: Any lawful
    Deity: Hextor
    Spellcasting: Able to cast fifth level divine spells
    Feats: Two feats from the Power Attack or Combat Expertise trees
    Domain: War or Tyranny

    Class Skills (2+Int modifier per level): Bluff, Concentration, Craft, Disguise, Intimidate, Knowledge (all), Profession, Sense Motive, Spellcraft

    Class Features:

    Weapon and Armor Proficiencies: A Hound gains no proficiencies with weapons or armor.

    Divine Maneuver: When the battlefiend uses a trip, feint, disarm, bullrush, sunder, or overrun action, he may spend a turn or rebuke use to gain a +2 bonus to the check. He may do this twice per attempt.

    Rebuke Undead: The battlefiend may rebuke undead as an evil cleric. His class levels stack with all other sources of rebuking levels for the purpose of rebuking undead.

    Battle Contingency: A battlefiend selects one spell per two class levels when he prepares his spells for the day. These spells are expended for the day. Later on, on his first round of combat, the may automatically gain the benefit of any number of them as if contigency had been cast prior. Each spell can only be activated once per day.

    Hextor's Radiance: Whenever an opponent makes a melee or ranged attack from within 30 feet against the battlefiend and he is aware of the attack and not helpless, the attacker makes his attack check as normal but the battlefiend may make an Intimidate check. For every two points the battlefiend exceeds the opponent's attack roll, they suffer a -1 penalty to attack and damage on that roll (to a maximum penalty equal to his class level). For a full-attack action, the battlefiend rolls once and it is applied to all the attack rolls.

    Smite: As a standard action, the battlefiend may make a melee attack against an opponent. He adds his Charisma bonus to the attack roll and his class level to the damage. If the opponent is of the exact opposite alignment, it must succeed on a DC 10 + class level + Cha Fortitude save or become sickened for one round.

    Fist of Hextor: When the battlefiend makes his attack, he may expend a single spell slot to add 1d6 damage per spell level to his damage roll on his first attack.

    Dominion Over the Weak: The battlefiend may rebuke, command, and bolster humanoids through the power of his mighty god. Humanoids with non-NPC class levels are treated as being one HD higher and he cannot affect any humanoid with HD greater than his rebuking level minus three (do not roll turning check). Commanded humanoids fight to the death on behalf of the battlefiend but are not manually controlled. The battlefiend may command any number of humanoids whose total Hit Dice do not exceed his rebuking level plus his undead HD total (and vice versa).

    Cape Trick: As a move action that provokes attacks of opportunity, once per encounter, the battlefiend grants himself 50% concealment for three rounds or 25% for five rounds.

    Prince of Battle: As a standard action once per encounter, the battlefiend may assert his power over lesser beings. All creatures within twenty feet must succeed on a DC 10 + class level + Cha modifier Will save (allies get a +4 bonus to their roll). Those who fail their save become frightened for 2d6 rounds; failing by 5 or more causes the opponent to be dominated for 1d6 rounds, overwhelmed by the battlefiend's tyranny and compelled to fight on his side (each round they can attempt a new save).

    Tyrant's Ward: The battlefiend gains a +2 bonus to natural armor. He is immune to fear effects. The DC of his enchantment spells increases by 1.

    Battle Decree: Once per day, the battlefiend may make a Battle Decree against one opponent within 30 feet that is within the fiend's line of sight. The victim must may a DC 10 + class level + Cha modifier Will save or accept the decree. If the attempt fails, the battlefiend may try again in ten minutes. Both combatants, the battlefiend and his target, fade away partially into an ethereal state. They cannot attack anyone but each other and they are immune to the attacks of others. Physical boundaries still interact with the two. Onlookers see them as shadowy figments of their normal form. The duel lasts for one round per class level or until one combatant is reduced to zero or less life.

    Six-Armed Stance: When the battlefiend makes a full-attack action, he can spend two turn or rebuke attempts to gain an extra attack at his full base attack bonus - 5. He may only do this once per round.

    Commander of Broken Souls: The battlefiend may now command up to four times his rebuking level in humanoids (or up to three times his rebuking level in humanoids and up to his rebuking level in undead). Requires Dominion Over the Weak.

    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Divine Maneuver, Rebuke Undead|+1 level of existing spellcasting class

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Battle Contingency|+1 level of existing spellcasting class

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Hextor's Radiance|+1 level of existing spellcasting class

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Smite (1/day)|+1 level of existing spellcasting class

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Fist of Hextor ~or~ Dominion Over the Weak|-

    6th|
    +4
    |
    +5
    |
    +2
    |
    +5
    |Cape Trick, Prince of Battle|+1 level of existing spellcasting class

    7th|
    +5
    |
    +5
    |
    +2
    |
    +5
    |Tyrant's Ward|+1 level of existing spellcasting class

    8th|
    +6
    |
    +6
    |
    +2
    |
    +6
    |Smite (2/day)|+1 level of existing spellcasting class

    9th|
    +6
    |
    +6
    |
    +3
    |
    +6
    |Battle Decree|+1 level of existing spellcasting class

    10th|
    +7
    |
    +7
    |
    +3
    |
    +7
    |Six-Armed Stance ~or~ Commander of Broken Souls|-[/table]
    Last edited by Maerok; 2010-06-03 at 04:33 PM.