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    Troll in the Playground

    Join Date
    Sep 2007
    Elemental Plane of Purple

    Default Re: [3.5]Need candy versios of powers+spells and some monsters/locations for "Candy L

    Problems with your Devil Candy:

    First: Hit Dice aren't d6 but d10 assuming that it uses the original hit dice of the ooze [which is exactly what the augmented subtype allows you to do]. 5.5x6 (33) +5.6(30) = 63 hit points.

    Second: The attack line should still reflect secondary attacks as such even if they are the only attack made. This is why they usually aren't listed on that line.

    Third: Weapon Finesse doesn't need to be a bonus feat. It should have 3 feats.

    Fourth: It is "sleight of hand" not "slight of hand." Speaking of skills--Creatures with a Climb speed automatically have a +8 racial bonus to the Climb skill. Even without any ranks in Climb it has a +9 [+1 for Str].

    A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it always can choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a -5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
    Here is the revised table:

    {table] |Devil Candy/Devil Poring
    |Small Outsider (Augmented Ooze)
    Hit Dice: |6d10+30 (63 hp)
    Initiative: |+2
    Speed: |20 ft (2 squares), climb 20 ft, fly 20 ft (good maneuverability.
    Armor Class: |11 (+1 size, -1 Dex, +1 Nat), touch 11, flat-footed 11
    Base Attack/ Grapple: |+4/ -7
    Attack: |Bite +5 (1d4+1 Plus 2d6 acid), or Slam +3 melee (1d4+1 plus 2d6 acid), or Tail Sting +3 melee
    Full Attack: |Bite +5 (1d4+1 Plus 2d6 acid), and Slam +3 melee (1d4+1 plus 2d6 acid), and Tail Sting +3 melee (1d4+1 plus poison)
    Space/ Reach: |5 ft./ 5 ft.
    Special Attacks: |Acid, Poison
    Special Qualities: | Blindsight 30 ft, Darkvision out to 60 feet, Immunity to poison, Resistance to acid 10, cold 10, electricity 10, and fire 10, A half-fiendís natural weapons are treated as magic weapons for the purpose of overcoming damage reduction, Spell resistance 16.
    Saves: |Fort +7, Ref +3, Will +2
    Abilities: |Str 12, Dex 12, Con 21, Int 16, Wis 10, Cha 16
    Skills: | Bluff +11, Climb +9, Craft (Trapmaking) +11, Hide +14, Knowledge (Geography) +11, Listen +9, Move Silently +11, Search +9, Sense Motive +11, Sleight of Hand (with tail) +11, Spot +9, Survival +9
    Feats: |Weapon Finesse, Multiattack, Improved Maneuverability.
    Environment: | Any Candy
    Organization: |Solitary, Pairs (2), Group (3-8)
    Challenge Rating: | 8
    Treasure: |None
    Alignment: |Usually Neutral
    Advancement: |Advancement: 7-12 (Medium) and 13-18 (Large).

    Last edited by Debihuman; 2009-01-20 at 10:11 AM. Reason: fixed errors