Sewer Dwelling Goat Cheese Hoarding Lumberjack
Medium Humanoid (Human)
HD 6d8+18 (45hp)
Speed 30 ft.
Init: +3
AC 17; touch 17; flat-footed 14
(+3 Dex, +2 Insight, +2 Deflection)
BAB +4; Grp +8
Attack Greataxe +9 (1d12+6, 20/x3)
Full-Attack Greataxe +9 (1d12+6, 20/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Disengorge Cheese, Timber Chop
Special Qualities Swampwalk
Saves Fort +8 Ref +5 Will +4
Abilities Str 18, Dex 16, Con 16, Int 14, Wis 14, Cha 14
Skills Hide +12, Knowledge (Dungeoneering) +11, Knowledge (Nature) +11, Survival +11, Swim +13
Feats Weapon Focus (Greataxe), Combat Expertise, Ability Focus (Disengorge Cheese), Improved Trip
Environment Urban, Underground
Organization Single, Pair, Brood (2-12), Gaggle (5-60)
Challenge Rating 5
Treasure Nonstandard
Alignment Usually Lawful Neutral
Advancement 7-9 HD (Large) or by character class; Favored Class Warblade
Level Adjustment +2
Swampwalk (Ex): Sewer Dwelling Lumberjacks take no penalty to movement in up to chest deep fetid, filth-filled water. In addition, in such water, they can hold their breath up to four times their constitution modifier in rounds, and they gain a +4 racial bonus to hide.
Disengorge Cheese (Ex): Three times per day, a Goat Cheese Hoarding Lumberjack can spew forth a 30ft cone of foul smelling ichor composed primarily of partial digested goat cheese and bile. Those who fail a DC 18 fortitude save are nauseated by the experience for 1d3+2 rounds. Those who succeed are still traumatized by the event, becoming shaken for the same number of rounds. The save is constitution based and includes a +2 feat bonus.
Timber Chop (Ex): A Lumberjack that hits with a Greataxe attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Lumberjack.