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Thread: [3.5] Person Man's Knight Handbook

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    Default Re: [3.5] Person Man's Knight Handbook

    Quote Originally Posted by Person_Man
    Paralyzing weapon enhancement: Any creature hit must Save or be paralyzed. They get a new save every round. Book of Exalted Deeds pg 113.
    I haven't checked everything in MIC, but I do know the Paralyzing weapon enhancement was nerfed to 1/day.

    Some other suggestions for equipment/magic items:

    Amber Amulet of Vermin, Giant Wasp. For only 800 gp, a flying mount you can summon 1/day for 15 rounds. MIC p. 68.

    Figurine of Wondrous Power, Gold Beetle or Ivory Camel. Good as mounts if you don't want to be bothered with the care/feeding/training of a normal animal. Why these two over the figurines normally found in the DMG? Well, for some reason neither of these figurines has a usage limit per day or per week, just a maximum number of hours per week. If you only use them in combat, which rarely lasts more than a minute or two, then you almost have unlimited usage. Also very handy for dungeon-delving, since you can transform it back to an easily-carried figurine whenever there isn't enough room for it. And if that wasn't enough, the Gold Beetle has stats that are very similar to That Damned Crab. Sandstorm p. 133.

    Glove of the Master Strategist. Everything a Glove of Storing can do without the insane 3.5 price increase, plus true strike 1/day. Ghostwalk p. 71. For just a smidgen more gold, you can get the equivalent of two Gloves of Storing with the Kimono of Storing, Oriental Adventures p. 140. Very useful for swapping out your lance or another melee weapon on the fly.

    Five Virtues (magic item set, MIC pp. 195-197). Overall, kind of underwhelming, but not that expensive, either. 14000 GP gets you the whole set, but the collection benefits aren't exactly... impressive. +1 on will saves (2 items) and +1 AC for all adjacent allies (5 items).

    Armband of Confrontation. Fighting challenge lasts an extra 3 rounds.

    Crystal of Alacrity. +5' speed.

    Medal of Steadfast Honor. Spend knight's challenges to stand up as a free action.

    Shield of Vigor. Spend knight's challenges to gain Fast Healing 5 for 3 rounds. MIC p. 196.

    Standard of Valor. Spend knight's challenge to allow any ally to reroll a failed fear save.

    Also in the MIC:

    Surcoat of Valor. The red-headed stepchild of the Tabard of Valor? Increases your knight's challenge DC by 1 and possibly the duration. Shares the same body slot as the Tabard, so this will most likely get tossed into the "donate to charity" pile as soon as you can afford the Tabard.

    Noble Pennon. Increases your knight's challenge DC by 1. Can also spend charges for a +2/+3/+4 morale bonus on Fortitude and Will saves. MIC p. 166.