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Thread: Building a harpooning character

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    Orc in the Playground
     
    MindFlayer

    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Building a harpooning character

    Looking at that harpoon, it's basically the same except for the added kuo-tua abilities(which come from the kuo-tua, not the harpoon), and some movement penalties for the harpooned guy, which aren't relevant anyway as long as I hold the rope. Another difference is that the kuo-tua harpoon only deals 1d10 damage if it is pulled out, whereas the normal harpoon deals the same damage it did going in. That makes a big difference if I can use power attack for throwing.
    Last edited by Drogorn; 2009-05-21 at 08:58 PM.