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Thread: Critters

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    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters

    Dire Lemur
    Tiny Animal
    Hit Dice: 1/2d8 (2 hp)
    Initiative: +2
    Speed: 15 ft. (15 squares), Climb 15 ft.
    Armor Class: 16 (+2 Size, +3 Dex, +1 Natural), touch 15, flat-footed 13
    Base Attack/Grapple: +0/-12
    Attack: Nibble +3 melee (1d2-4)
    Full Attack: Nibble +3 melee (1d2-4)
    Space/Reach: 2 1/2 ft./0 ft.
    Special Attacks: -
    Special Qualities: Enhanced Low Light Vision, Scent
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 3, Dex 17, Con 10, Int 2, Wis 14, Cha 7
    Skills: Balance +11, Climb +11, Hide +11, Jump +4, Listen +4, Spot +8
    Feats: Weapon Finesse, Brachiation (B)
    Environment: Warm Forest
    Organization: Solitary, Pair, or Group (3-6)
    Challenge Rating: 1/3
    Treasure: None
    Alignment: Always Neutral
    Advancement: ---
    Level Adjustment: ---

    "Bert...Bert wake up!"

    "Zzzznerk..whut? Whut's happenin'?"

    "Lil' critters Bert. They're everywhere..."

    "Is that one holding your bag of smoke powder and matches?"

    "AAAAAAAAAAAAAAAHHHHHH!"

    BOOM!

    Dire Lemurs are larger versions of smaller Lemur species such as the Pygmy Mouse Lemur.

    Enhanced Low Light Vision (Ex): Lemurs can see 6 times as far as humans in shadowy illumination.

    Skills: Dire Lemurs have a +8 Racial Bonus to Balance, Climb, and Jump Checks. They also have a +4 Racial Bonus to Spot Checks. They may always Take 10 on a Climb Check, and may use their Dex or Strength Modifier for Climb Checks, whichever is better.

    Combat: Dire Lemurs use pack tactics to swipe food and run. If cornered they will bite.

    Epic Lemur
    Medium Animal
    Hit Dice: 2d8+2 (11 hp)
    Initiative: +3
    Speed: 30 ft. (6 squares), Climb 30 ft.
    Armor Class: 15 (+3 Dex, +2 Natural), touch 13, flat-footed 12
    Base Attack/Grapple: +1/+2
    Attack: Munch +4 melee (1d4+1)
    Full Attack: Munch +4 melee (1d4+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Enhanced Low Light Vision, Scent
    Saves: Fort +4, Ref +6, Will +2
    Abilities: Str 12, Dex 16, Con 12, Int 2, Wis 14, Cha 12
    Skills: Balance +11, Climb +11, Hide +5, Jump +9, Listen +4, Spot +6
    Feats: Weapon Finesse, Brachiation (B)
    Environment: Warm Forest
    Organization: Solitary, Pair, or Group (3-6)
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: 3-4 HD (Medium)
    Level Adjustment: ---

    "Ah can't believe that happened."

    "Damn jungle critters. Break out that bag of fruit Ah'm hungry."

    "Uh Bert...they got relatives...big relatives. And I think they want the fruit."

    Epic Lemurs are merely Dire versions of the larger Lemur species such as the Ring Tailed Lemur.

    Enhanced Low Light Vision (Ex): Lemurs can see 6 times as far as humans in shadowy illumination.

    Skills: Dire Lemurs have a +8 Racial Bonus to Balance, Climb, and Jump Checks. They also have a +4 Racial Bonus to Spot Checks. They may always Take 10 on a Climb Check, and may use their Dex or Strength Modifier for Climb Checks, whichever is better.

    Combat: Epic Lemurs use pack tactics to swipe food and run. If cornered they will bite.
    Last edited by Bhu; 2009-06-11 at 05:49 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
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