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    Default Re: Two feats: Feet Attacks and Wis to Grapple

    Quote Originally Posted by mhvaughan View Post
    Here are two feats for use in a gestalt game I'm currently in. The game tends towards high-power (PCs and Monsters have full HP, extra feats, extra skill points, faster ability score progression). The characters are currently level 11.

    For the grappling monk:

    The Power of Leverage (TM) (Fighter)
    Requirements: Wisdom 20, At least two grapple/trip/disarm related feats, Intuitive attack [I removed some of the requirements, as suggested, but it doesn't matter really whether it's two or five feats, because my monk has six feats, 2 per each of these attacks--his whole purpose in life is to do these three things well]

    Add your wisdom bonus (instead of Strength? on top of?) to Grapple, Trip, and Disarm attacks.
    should be in place of strenght, though you are free to homebrew another feat with this one as a prereq that would add both.

    i wouln't even say that they need grapple/trip/etc related feats. i'd just saty that they need intuitive attack and combat expertise.

    write it up in standard format too, cuz right now you have production commentary going on right in the feat description. other than that, looks good.

    ------------------------------------

    For the Were-Bear Barbarian
    Round-house claw to the face!

    Feet of Fury (Fighter)
    Requirements: Balance +10, BAB +10, at least one claw attack

    At some point, you realized that the claws on your feet are just as sharp as those on your hands. Through extensive martial training, you have learned to strike with your feet as readily as with your weapon. While making a full attack with a weapon, you may also kick your opponent with your claw attacks.

    A fighter may take this as her bonus feat.

    Reasoning: There is a similar monk feat called "Lightning Fists", which allows you to take two extra attacks in a round, with all attacks made this round at a -5 penalty. I ignored the -5 penalty because both of Kyrill's claw attacks only deal two-thirds of the damage of a single fullblade attacks, so this is in fact much weaker than Haste or Lightning Fists and more about flavor.

    For Kyrill the were-bear, this gives him:
    Fullblade 1 / Fullblade 2 / Fullblade 3
    Bite attack 1
    Claw attack 1 / Claw attack 2
    write this one in standard format too, and specify what kind of attacks they are. right now you mention claws and kicking, so it could confuse people that don't know kyrill's background.

    it should probably look something like:

    Feet of Fury
    At some point, you realized that the claws on your feet are just as sharp as those on your hands. Through extensive martial training, you have learned to strike with your feet as readily as with your weapon.
    Prerequisites: Balance 6 ranks, +10 base attack bonus, one or more natural claw attacks, one or more limbs that are not normally listed as capable of claw attacks (four-legged bear that only gets two claw attacks)
    Benefits: When making a full attack, you can make two extra claw attacks using your feet. All attacks this round suffer a -2 penalty to hit.

    something like that.
    Last edited by Stycotl; 2009-07-26 at 05:32 PM.
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