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Thread: Underwater D&D

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    Bugbear in the Playground
     
    Limos's Avatar

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    Nov 2008

    Default Re: Underwater D&D

    I haven't thought of a name for the cuttlefish guys but let's give it a go.

    [[INSERT NAME]]

    The diminutive [[INSERT NAME]] are thought to be distantly related to the Mind Flayers, which while they do look alike is completely untrue. The facial tentacles of the [[INSERT NAME]] are vestigial and much shorter than those of a Mind Flayer. Most curiously their skin is capable of rapidly changing color and texture to blend in with their surroundings.

    • Small Size: As a Small creature, a [[INSERT NAME]] gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on grappling checks, and a +4 size bonus on Hide checks, but uses smaller weapons than humans use, and their lifting and carrying limits are one-half of those of a Medium character.
    • +2 Dexterity, +2 Constitution, -2 Strength
    • 40 movement
    • May camouflage as a move action and gains concealment against enemies more than 5 feet away.
    • Automatic Languages: Squid, Aquatic



    Sahuagin +2 LA
    • +2 Strength.
    • Medium: As Medium creatures, sahuagin have no special modifiers due to their size.
    • Sahuagin swim speed is 60 feet. They can use the run action while swimming, provided they swim in a straight line.
    • Sahuagin base land speed is 30 feet.
    • Darkvision (Ex): Sahuagin can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and sahuagin can function just fine with no light at all.
    • Gills: Sahuagin can survive out of the water for 1 hour for every 2 points of Constitution. After that time, refer to the suffocation rules.
    • Natural Weapons: 2 claws (1d4) and bite (1d4).
    • Rake: A sahuagin gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a sahuagin gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple. A sahuagin must begin its turn grappling to use its rake attack; it can’t begin a grapple and rake in the same turn.
    • +4 racial bonus on Handle Animal checks when working with sharks.
    • +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sahuagin can always choose to take 10 on a Swim check, even if distracted or endangered.
    • Freshwater Sensitivity: A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, he must repeat the save attempt every 10 minutes he remains immersed.
    • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for 1 round. On subsequent rounds, they are dazzled while operating in bright light.
    • Automatic Languages: Sahuagin. Bonus Languages: Aquan, Common.
    • Favoured Class: Barbarian. A multiclass sahuagin’s barbarian class does not count when determining whether he takes an experience point penalty for multiclassing.


    I can't seem to find racial traits for Kuo-toa. 3.5 isn't really my strong suit.
    Last edited by Limos; 2009-08-01 at 12:36 PM.