View Single Post

Thread: [3.5] Cerebremancer Redux (PEACH)

  1. - Top - End - #10
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: [3.5] Cerebremancer Redux (PEACH)

    I added the ability to swap the Penetration and Focus feats in Metamanipulation. They're not meta feats, but they do modify spells. *shrug* It seemed fitting. I didn't allow them to be taken as bonus feats, though, since they're often used for pre-requisites and I feel like those should come from the general feat pool.

    I've been considering changing that ability to be something like "all metamagic feats with level adjustments (before any bonuses that reduce said adjustments) less than or equal to (+1/+3/+5) may be applied as metapsionic feats costing either the cost of the equivalent feat (if it exists, even if the cerebremancer does not have that feat), or (if the corresponding metapsionic feat does not exist) at a rate of 1.5 Power Points per level of adjustment in the metamagic feat. And vice versa for metapsionic feats with spells" - except I'm not sure what the appropriate conversion would be (Empower Power costs 2 Power Points - equal to the level adjustment of Empower Spell. Quicken Power costs 6 Power Points, which is greater than the +4 of Quicken Spell). Thoughts on this? Bad idea in general, good idea but needs different conversion factors, good idea but only allow it for meta feats with existing correspondents, what?

    Also, added a clarification to Psiomancy/Spelled Manifesting about what would happen if, say, you were Cerebremancer 8 (i.e. 3 per day) but only had 1st level spells (i.e. you could use one 1st level spell and two 0th level spells, since 0th level are your second highest) - you should always be able to use up to half your level. I can't think of any case where this could possibly come up, but in case it ever did.
    Last edited by DragoonWraith; 2009-08-06 at 01:05 PM.