1. - Top - End - #27
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: [3.5] Suggest Epic Feats

    Quote Originally Posted by The Tygre View Post
    You make those. You f#cking make those right now. I can't live my life unless you make these.
    But...but...there's no existing balanced epic level framework to balance them against...I'd have to do it completely from the start...damn it all!

    There Is No Wind
    Your heart knows the arrow's path.
    Prerequisites: Far Shot, BAB +20
    Benefit: You never take penalties on ranged attack rolls for any reason. In addition, the range increment of any ranged weapon you attack with is unlimited.

    Arrow Storm
    The armies of the unrighteous fall before you and your bow.
    Prerequisites: Improved Manyshot, BAB +20.
    Benefit: Whenever you make a ranged attack, you may choose to apply the attack against all targets in a cone with a length of 5 ft. times half your character level, rounded up. You make only one attack roll, but apply its results to all characters within the area.

    Knockout Blow
    You topple even behemoths with a single punch.
    Prerequisites: Improved Stunning Fist, BAB +15.
    Benefit: Whenever you make an unarmed attack, you may spend two uses of stunning fist. In addition to the normal effect, if the enemy fails his save, he takes nonlethal damage equal to his maximum hp.

    Peony Blossom Attack
    You move as swiftly as ice on hot metal, unleashing countless powerful blows
    Prerequisites: BAB +20
    Benefit: When making a full attack, you take no penalty on iterative attacks.

    Iron Whirlwind
    You burn with superhuman prowess in battle, moving like lightning.
    Prerequisites: Peony Blossom Attack, character level 30th
    Benefit: Whenever you make a full attack, you gain one additional iterative attack for every 10 character levels past 20th you have, rounded down.

    Iron Raptor
    You can strike with preternatural finesse, the winds themselves bearing your blows.
    Prerequisites: Weapon Supremacy, BAB +20
    Benefit: While wielding a weapon that you have the Weapon Supremacy feat for, you may make melee attacks with it at a range, striking enemies up to 5 times half your character level feet away.

    Heavenly Guardian Defense
    Like a terrible war machine, you walk through the field of your enemies unmoved.
    Prerequisites: Combat Expertise, Weapon Supremacy, BAB +20.
    Benefit: Whenever an enemy makes a melee or ranged weapon attack against you, you may take a swift action to perfectly block it–no matter how well that enemy rolls, their attack misses. You must be wielding a melee weapon that you have the Weapon Supremacy feat for in order to use this ability.

    Ready in Eight Directions Stance
    Those who attack you invite their own death.
    Prerequisites: Combat Reflexes, Weapon Supremacy, BAB +20.
    Benefit: Whenever an enemy makes a melee attack against you, you make make a melee attack of your own against them as a counterattack. Your attack is resolved before theirs, but does not count as an attack of opportunity. You must be wielding a melee weapon that you have the Weapon Supremacy feat for in order to use this ability.

    Joint-Wounding Attack
    Even in a pitched battle, you strike with controlled precision, maiming your foes.
    Prerequisites: Power Attack, BAB +20.
    Benefit: Whenever you deal at least 50 damage to an enemy with a single attack, they take a -1 penalty on all attack rolls and to AC for the duration of the encounter. The penalty is cumulative.

    Observer-Deceiving Attack
    Your foes are blind to your vengeance, even as it comes upon them.
    Prerequisite: Sneak Attack +10d6.
    Benefit: As a full-round action, you may make a single melee or ranged attack. If you do, your enemy automatically loses their Dexterity bonus to AC against that attack.

    Tiger Warrior Training
    You lead a glorious army into battle.
    Prerequisites: Leadership, BAB +20.
    Benefit: All of your cohorts and followers gain a BAB equal to their character level, instead of what they would normally have. In addition, they gain one bonus feat, drawn from the list of Fighter bonus feats, for every two levels they have, rounded up.

    Elusive Dream Defense
    Like a dream slipping from a waking man's grasp, you evade attempts to chain your mind.
    Prerequisites: Iron Will, base Will save +12.
    Benefits: Whenever you are targeted by a mind-affecting ability that allows a save, you may take an amount of non-lethal damage equal to the DC of the save to automatically succeed on it. Nothing can prevent that damage. For the rest of the encounter, you automatically make your save against any subsequent mind-affecting ability that would impose the same influence.

    Memory-Reweaving Discipline
    You define others' reality.
    Prerequisites: Skill Focus (Bluff), Bluff 25 ranks.
    Benefit: Whenever your Bluff check to tell a lie exceeds a character's Sense Motive check by 10 or more, you may alter their memories, as the modify memory spell, to make your lie seem completely true to them. This is a supernatural ability.

    Husband-Seducing Demon Dance
    Your every word is perfection, your every movement grace. All must bow before you in love.
    Prerequisites: Skill Focus (Perform), Perform 25 ranks.
    Benefit: Whenever you make a Perform check, all characters who witness you must make a Will save, with a DC of half the result of the check. If they fail, they are charmed, as the spell, for 24 hours.

    Adamant Skin
    Driven by purpose and rage, you become invincible.
    Prerequisites: Greater Rage class feature, BAB +20.
    Benefit: Whenever you enter a rage, you may add your character level to your damage reduction/– for the duration of the rage.

    Judge's Ear
    You always know when you are being lied to.
    Prerequisites: Skill Focus (Sense Motive), Sense Motive 25 ranks.
    Benefit: You automatically succeed on all Sense Motive checks to determine if you are being lied to. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Legendary Scholar Curriculum
    You are master to countless apprentices of magic.
    Prerequisites: Leadership, Knowledge (Arcana) 25 ranks, Spellcraft 25 ranks, Caster level 25th
    Benefit: All of your cohorts and followers gain the ability to cast arcane spells as a Wizard of half their character level.

    All-Encompassing Sorcerer's Sight
    Nothing is hidden from your sight.
    Prerequisites: Greater Spell Focus (Divination), Knowledge (Arcana) 25 ranks, Spellcraft 25 ranks, Caster level 30th.
    Benefit: You gain the benefit of a constant greater arcane sight and true seeing. This is a supernatural ability.

    Graceful Crane Stance
    You are as graceful as sunlight on water.
    Prerequisites: Skill Focus (Balance), Balance 25 ranks.
    Benefit: You gain the effect of a permanent spider climb spell–and this is not a supernatural ability.You automatically succeed on all Balance checks. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Mountain-Crossing Leap
    Gravity? **** it.
    Prerequisites: Skill Focus (Jump), Jump 25 ranks.
    Benefit: Whenever you make a long jump, you may make a mountain-crossing leap. You still use the normal table of long jump DC's, but replace "feet" with "miles". You reach a maximum altitude of half the distance of the jump, and take no falling damage. You are still limited by your movement speed, by multiply the amount you may move each round by 50 while making a mountain-crossing leap. If you take any action other than the move action to continue jumping during the mountain-crossing leap, you lose control–you still travel the full difference, but take full falling damage upon impact, land prone, and are stunned for 1d20 rounds upon landing.

    Unsurpassed Sense Discipline
    Nothing escapes your notice.
    Prerequisites: Awareness, Listen 25 ranks, Spot 25 ranks.
    Benefit: You automatically succeed on all Listen and Spot checks. You may always make a Spot check in place of a Search check. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Seven Shadows Evasion
    You are too quick for your enemies to land a blow.
    Prerequisites: Combat Expertise, Mobility, Lightning Reflexes, base Reflex save +12.
    Benefit: Whenever an enemy makes a melee or ranged weapon attack against you, that attack automatically misses unless the sum of their Base Attack Bonus, epic attack bonus, and Strength or Dexterity modifier, as appropriate, exceeds your Dexterity modifier +15.

    Flow Like Blood
    You move with impossibly fluid grace.
    Prerequisites: Seven Shadows Evasion
    Benefit: Whenever an enemy makes a full attack against you, each subsequent attack takes a -5 penalty, beyond normal iterative attack penalties. This also reduces the sum needed to exceed your Dexterity +15 to avoid missing due to Seven Shadows Evasion.

    Flawlessly Impenetrable Disguise
    None see through your masquerade.
    Prerequisites: Skill Focus (Disguise), Disguise 25 ranks.
    Benefit: You automatically succeed on all Disguise checks. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Flawless Pickpocketing
    Yoink!
    Prerequisites: Skill Focus (Sleight of Hand), Sleight of Hand 25 ranks.
    Benefit: You automatically succeed on all Sleight of Hand checks. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Lock-Opening Touch
    Unskilled thieves must struggle with lockpicks. Not you.
    Prerequisites: Skill Focus (Open Lock), Open Lock 25 ranks.
    Benefit: You automatically succeed on all Open Lock checks, regardless of whether or not you have appropriate tools or lockpicks. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Easily Overlooked Presence Method
    This feat doesn't exist. You're not reading it. Carry on.
    Prerequisites: Stealthy, Hide 25 ranks, Move Silently 25 ranks
    Benefit: You automatically succeed on all Hide and Move Silently checks. If another character has an ability that allows them to automatically succeed on effects that oppose this one, then the character with the higher number of skill ranks prevails. If their is a tie, flip a coin to determine who takes precedence.

    Flashing Thunderbolt Steed
    Your mounts are imbued with infinite energy.
    Prerequisites: Skill Focus (Ride), Ride 25 ranks
    Benefits: Any mount you ride has its base land speed multiplied by 50 while running. This explicitly applies to ridiculous situations, such as riding your party mates.

    Sometimes Horses Fly
    You inspire your mounts to unusual feats.
    Prerequisites: Flashing Thunderbolt Speed
    Benefits: Any mount you ride gains a fly speed equal to its base land speed, with perfect maneuverability. This explicitly applies to ridiculous situations, such as riding your party mates.

    Balance is completely eye-balled and grounded on the premise that anything these can do, wizards can do better. Logical extensions of some feats, especially the perfect skill check ones, should be obvious. BAB and base save prerequisites do not include epic attack and save bonuses–a feat with BAB +20 as a requirement can only be taken by a character with full BAB classes from 1st-20th levels, etc.
    Last edited by The Demented One; 2009-08-26 at 05:10 PM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.