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    Dwarf in the Playground
     
    Joxer t' Mighty's Avatar

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    Feb 2007
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    Default Re: GITP Monster Competition XXXVII: Way of the Wyrm

    Spartoi


    Medium Dragon
    Hit Dice: 9d12+36 (96 hp)
    Initiative: +4
    Speed: 40 ft. (8 squares)
    Armor Class: 33 (+19 natural, +4 tower shield),
    touch 10, flat-footed 33
    Base Attack/Grapple: +9/+15
    Attack: Longsword +15/+10 melee (1d8+6), claw +15 melee (1d4+6), or pierce (1d4+6)
    Full Attack: Longsword +15/+10 melee (1d8+6) plus pierce +10 melee (1d4+6), or 2 claws +15 melee (1d4+6) plus pierce +10 melee (1d4+6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Blow of the father, fang armor, maneuvers and stances, rend
    Special Qualities: Blindsense 30 ft., damage reduction 10/magic, darkvision 60 ft., dragon traits, immunities, low-light vision, scent, spell resistance 21
    Saves: Fort +10, Ref +6, Will +8
    Abilities: Str 23, Dex 10, Con 19, Int 6, Wis 14, Cha 15
    Skills: Intimidate +14, Listen +14, Search +10, Spot +14
    Feats: Endurance, Improved Initiative, Improved Sunder, Phalanx Fighting(B), Power Attack
    Environment: Any land
    Organization: Solitary, Fang (3-5), Gnash (6-19), Row (20-45)
    Challenge Rating: 11
    Possessions: Wyrmblade
    Alignment: As Parent
    Advancement: By character class
    Level Adjustment: +5

    A spartoi appears as a man-like figure decked out in full armor which is white and glistening, with many sharply protruding places like the tip of a fang. This armor appears to have no seem or joint, overlapping like scales. Runes in draconic and symbols adorn it in a single shade. The gauntlets end in long, sharp claws that come to a wicked point. His helmet is the most ornate however, displaying horns, fans, and knobs like that of a dragon's head, leaving only his hairless face visible. His eyes are reptilian and without pupil, just a solid color. The visage is strong and noble, or hard and merciless, but regardless of the expression, the being is as grim as battle itself.

    Spartoi are mystical warriors that spring up from the ground where the teeth of a great wyrm true dragon slain in battle have been planted and blessed by a worshipper of a draconic god, such as Tiamat or Bahamut. These beings have no loyalty to the planter however, and may indeed slay them if they show themselves to be an enemy. The disposition and exact appearance match that of their parent, though they possess only the vaguest knowledge of its past. Spartoi have no true soul, but instead have the tiniest sliver of their parent's.

    A spartoi weighs around 300 lbs and stands nearly 7 feet tall. They speak Draconic and whatever languages their parent knew, usually Common.

    Combat
    A spartoi leaps into battle against any foe, no matter the size or ferocity. They do this not with anger or mindless bloodlust but with a fierce pride that will not allow them to bow down. They are filled with the echoing spirit of their wyrm parent.

    Wyrmblade
    The weapon of the spartoi is considered a +1 longsword that deals 1d6 extra damage (see Blow of the Father above). When seperated from the hands of a Spartoi it must be given a coating of dragon saliva weekly or it becomes but a masterwork longsword. Once the sword has lost its magic it cannot be brought back.

    Blow of the Father (Su): A spartoi's natural weapons or any weapons it wields is considered magical for the purpose of overcoming damage reduction and deals 1d6 extra damage. The extra damage type is based on the father dragon's breath weapon.

    Fang Armor (Ex): A spartoi's natural armor acts as spiked armor, dealing 1d4+6 extra points of damage during a grapple. Slivers breaks off in the victim's body and begins to work its way to vital organs. Each day it deals 1 additional damage that does not heal naturally. It takes a number of days equal to the victim's HD to reach a vital organ. At this point it deals 2d6 points of damage each day that does not heal naturally. Damage from shards from multiple damage stack. A DC 15 heal check can remove this sliver, but for each day it remains within the DC increases by 1.

    The same occurs if a creature bites a spartoi.

    Immunities (Ex): A spartoi has immunity to whatever energy type the dragon that spawned it possessed. It also has immunity to fear, sleep, and paralysis affects.

    Maneuvers and Stances: A spartoi knows maneuvers and stances as a 10th level Swordsage. He chooses these maneuvers from the Stone Dragon and Tiger Claw disciplines.

    They also gain access to one additional Discipline depending on their parent.

    Code:
    Color   Discipline
    Black   Shadow Hand
    Blue    Desert Wind
    Brass   Iron Heart 
    Bronze  Diamond Mind
    Copper  Setting Sun
    Gold    Devoted Spirit
    Green   White Raven
    Red     Desert Wind
    Silver  Shadow Hand
    White   Diamond Mind

    Rend (Ex): A spartoi that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.

    Wyrmwrath (Su): Once per encounter a spartoi may fill himself with the might of his parent as a free action. He gains their Strength score for a single round, starting on their turn. This exact score is determined by the parent dragon.
    Code:
    Color    Strength
    Black    37 (+14)
    Blue     39 (+15)
    Brass    37 (+14)
    Bronze   39 (+15)
    Copper   37 (+14)
    Gold     47 (+19)
    Green    39 (+15)
    Red      45 (+18)
    Silver   43 (+17)
    White    37 (+14)
    -=-=-=-=-=-


    Lore

    {TABLE=head]DC|Lore

    19|This is a Spartoi, a man-like creature birthed from the planting of magical wyrm teeth (reveals draconic traits and their fang armor).

    24|A Spartoi possesses traits of the parent dragon are made from the same stuff as they. This reveals their immunities and Blow of the Father ability.

    29|Spartoi were born solely for battle, and combat is built into their very soul. This reveals their ability to use Stances and Maneuvers.

    34|If sufficiently enraged or threatened the spirit of their wyrm parent momentarily fills them, and the strength of the mightiest dragon courses through them. This reveals their Wyrmwrath ability.

    [/TABLE]

    Plot Hook

    * A farmer was given a sack of teeth as a gift from a passing stranger and told if he planted them it would make his soil the richest in the county. After planting them however from the soil sprung armored figures who have run him off his property. He's asked for help from the PC's, who later come to find his farm has been marked to be the battlefield for two approaching armies. Their bodies will fertilize the fields, keeping the stranger (a half-dragon)'s promise.

    * After the PC's kill a great dragon and it plummets to earth, burying its head in the ground, a score of warriors spring up to enact revenge.

    * A young gold dragon princess in alternate (human) form has come to human lands, guarded by spartoi of her father's fangs. The PC's have discover an assassin of Tiamat is coming to kill her, and have put a compulsion on the Spartoi to kill their charge.
    Last edited by Joxer t' Mighty; 2009-09-13 at 12:01 PM.
    Helping others is a good and noble cause, but sometimes the best way you can help them is by lending them a sword and telling them to go slay their own damned dragons.