PLEASE READ BEFORE POSTING IN THIS THREAD!


The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers.

Our IC leaders:
President: Czernov Wrzosowisko (player: Kaelaroth) (Deceased)
Vice President: Darkcomet (player: Darkcomet) (Resigned)
Treasurer: Jazirian (player: KidKris)
Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat)
Heads of Pastoral Care: Quinn (player: The Bushranger) and Vorka Stark (player: Kaelaroth)

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OOC: All players are welcome to make a character to join GLoG. The PM requirement is only so we know who is around. We aren't running auditions or anything.
IC: Your character may be refused entry to the premises or asked to leave if they are not of good alignment or if they cause trouble in-character.

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Membership form:
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Name:
Current Moral or Ethical Leanings (Good/Evil):
Desired Moral or Ethical Leanings (Good/Evil):
Profession:
Race:
Age:
Why do you want to join GLoG?
Any other important information:

Also, before you join, read the Rules of the Spork. If you are not a member, then when your character arrives, you will be outside the front door and must roleplay getting entry, but bear in mind that whenever your character enters GLoG, alignment scanners will try to detect his/her current intention's alignment (so even the most evil of people might come off as good, if they think they are. If you wish to post, IC, on GLoG's bulletin board, it is located here, and there is a Full Members list here. If your name's not there, feel free to go on and add your character's name, and information.

New GLoG HQ Map
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Ground Floor
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  1. Front Entrance - Where people go in.
  2. Great Room - The main lounge.
  3. Infirmary Wing - Only slightly more equipped than the average hospital. Expect to be here. A lot.
  4. Member Quarters - Where people sleep. Rooms can be fully customized, and several times bigger on the inside than they really should be, due to dimensional mojo.
  5. Gazebo - Step cautiously, and you may just survive.
  6. Pool Area - Indoor Pool and Hot-tubs.
  7. The Armory - If you can kill someone with it, it's there.
  8. The Conservatory - Rare plant specimens abound!
  9. Covered Walkways - Are Covered.


Basement 1
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  1. Water Works - A veritable mass of pipes.
  2. The Vaults - Shiny...
  3. The Labs - Beware the Mutant-Half-Were-Pirate-Zombie-Dog.
  4. Detention Blocks - Totally humane, we swear!
  5. Sparring Pits
  6. Training Mats
  7. Shooting Range
  8. Obstacle Course Area - Over eleventy billion possible combinations!


Basement 2
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  • Secret Drone Factory - Completely Inaccessible. Who built it? SECRET! Who designed the drones? SECRET! How do the drones even get from the factory to the base if it's 'completely inaccessible' anyway? I SAID IT'S SECRET GODDAMIT!
  • Particle Accelerator - Why do we even have one of these?
Roof
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  • Helipads - For helicopters and other VTOL type aircraft to land. Duh.
  • Garage - Is a lot bigger on the inside, due to dimensional mojo. [Insert witty comment or pun here]
  • Vehicle Teleporter - Used to get ground vehicles from the roof to the ground. May or may not be a lift-ramp-portal-mass-driver-cannon thing.


Old GLoG HQ Map
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Great Room
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Members Only Areas:
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Some areas of the base are DNA locked and alignment locked so that only members with no evil intent can enter unescorted. These include the Security Room, the Armoury, the Detention Wing, and the Artifact Vault.

Artifact Vault - Set next to the Armory, this is where GLoG's major artifacts are stored. The door is DNA locked to members only.
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The Brightheart
The Brightheart is a plain orb, set upon a stone plinth labeled 'The Brightheart'. Also on the plinth is a note that says:
'Do Not Remove. Ever. No, not even then. (But maybe then.)'
The Brightheart itself glows with inner light, and throws up a positive energy blanket of moderate strength (heals most surface wounds, and makes undead sick) a few meters in radius. Touching the Brightheart results in having a large amount of positive energy run through you (heals all wounds, and drives undead to near death). Inside the plinth itself is a gate to the Negative Energy realm, which draws off the excess positive energy from the Brightheart. Should the Brightheart be removed, and taken away from the base without the necessary preparations being made, two Very Bad ThingsTM will happen.
A) The Brightheart's positive energy will not be siphoned off, and so it will be returned to full strength, throwing up a powerful positive energy blanket about a kilometer in radius, and killing anyone who touches it, living or no, through sheer positive energy overdose.
B) The gate to the Negative Energy realm will become unstable and tear, creating a giant Negative Energy rift in the middle of GLoG.

Banners:
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All banners by Logalmier.


GLoG's defences, and Security cameras, and the Drones in GLoG. Other information may well be found on our wiki.
The GLoG portals:
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The portal between GLoG and HALO is still open, providing instantaneous transportation between the two organisations.
But anyone passing through it arrives outside the front door. If they've already been cleared (previously interacted with GLoG without hostilities), they can walk straight in without having to roleplay out knocking on the door and so on.
There is also a smaller portal operating between GLoG and Farthing Cottage

First time visitors, or people who have previously caused trouble have to wait for someone to undeadtime to decide whether they can enter the building (GLoG), or not, unfortunately. We apologise for any inconvenience this may cause.