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Thread: "Feat based" psionic system

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    Default Re: "Feat based" psionic system

    Psion
    {table]level|BAB|Fort|Ref|Will|Special|Power points|Powers discovered
    1|+0|+0|+0|+2|Psionic talent, Bonus feat|0|2
    2|+1|+0|+0|+3||4|4
    3|+1|+1|+1|+3||9|6
    4|+2|+1|+1|+4||15|8
    5|+2|+1|+1|+4|Bonus feat|23|10
    6|+3|+2|+2|+5||33|12
    7|+3|+2|+2|+5||44|14
    8|+4|+2|+2|+6||56|16
    9|+4|+3|+3|+6||70|18
    10|+5|+3|+3|+7|Bonus feat, Psychic speed|86|20
    11|+5|+3|+3|+7||104|21
    12|+6|+4|+4|+8||124|23
    13|+6|+4|+4|+8||145|24
    14|+7|+4|+4|+9||168|26
    15|+7|+5|+5|+9|Bonus feat|193|27
    16|+8|+5|+5|+10||219|29
    17|+8|+5|+5|+10||248|30
    18|+9|+6|+6|+11||278|32
    19|+9|+6|+6|+11||309|33
    20|+10|+6|+6|+12|bonus feat, Psychic speed|341|35
    [/table]
    Psions have their normal skill points, and they gain the skills of the Telepath.
    weapon and armour proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
    Power points: this is the amount of power points the psion gains in addition to those granted by the psionic talent and power points feats.
    Powers discovered: A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
    Choose the powers known from the psion power list, or from the list of powers of your chosen discipline. You cannot choose powers from restricted discipline lists other than your own discipline list. You can choose powers from disciplines other than your own if they are not on a restricted discipline list. A psion can manifest any power that has a power point cost equal to or lower than his manifester level.
    The number of times a psion can manifest powers in a day is limited only by his daily power points.
    A psion simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
    The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier. Maximum Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
    To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.
    A character with more psion levels than levels in other classes counts his manifester level as being one higher for the purpose of determining the highest level of power he can know.
    Psychic gift: the psion gains the psychic gift feat as a bonus feat at 1st level.
    Psychic speed: at 5th the psion regains power points at twice the speed of other characters. This increases four times as fast at 20th level.
    Bonus feats: the psion gains a bonus A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.
    These bonus feats are in addition to the feats that a character of any class gains every three levels. A psion is not limited to psionic feats, metapsionic feats, and psionic item creation feats when choosing these other feats.
    Last edited by Anonymouswizard; 2009-10-27 at 12:45 PM.
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