View Single Post

Thread: [3.5]Spell Turning: What Does It Do?

  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Mar 2009

    Default [3.5]Spell Turning: What Does It Do?

    in the Enervation thread is a discussion about the use of the archmage high-arcana Mastery Of Counterspelling and the Spell Turning spell.

    Quote Originally Posted by SRD
    Spell Turning
    Abjuration
    Level: Luck 7, Magic 7, Sor/Wiz 7
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: Until expended or 10 min./level

    Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.

    From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.

    When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
    with particular reference to the bolded line "Effect and area spells are not affected. Spell turning also fails to stop touch range spells"

    it states "touch range spells", not "ranged touch attack" spells. so i could understand it not working on, for example, Bestow Curse which requires a melee touch attack.

    so, can Spell Turning/MoC be used to send a ray spell (like enervation) back at the original caster? what spells can be Turned?

    or is this a case of: Ask Thy DM!
    Last edited by sambo.; 2009-11-18 at 12:04 AM.