Dug em' up. Here's the old second edition rules;

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Quote Originally Posted by Guide to Unlawful Carnal Knowledge 2nd Edition

SEDUCTION: MORE THAN REACTION ROLLS
This is a simple yet effective way to handle a seduction. It is far more fun than making endless reaction checks and it certainly keeps players on their feet.

The following are the steps for seducing:

* When the character first comes in contact with someone he/she wants to seduce, a normal reaction roll is made. If the reaction of the victim is friendly, then a seduction may take place.

* The preliminary moves are made (i.e. role playing) and attribute checks are made. The seducer makes a Charisma check with modifiers from Table 1. The victim makes an Intelligence check (to see if he/she is dumb enough to fall for it) with modifiers from Table 1. If the seducer beats the victim's roll by 4 or more, he/she is doing well and may continue.

* The GM decides how many more checks should be made with suitable pluses or minuses to the attribute rolls (take into account how well the player is role playing). Usually no more than three more successful checks are necessary. Failed checks mean that the victim of the seduction lost interest, but the seducer can try again with the Charisma check halved (its not easy to get back up on that horse after being shot down).

Table1: Attribute Modifiers
Moves Made Seducer Victim
Drunkenly -2 +2
Sleazy/Raunchy -1 +1
Aggressive +1 -1
Gentleman/Lady +2 -2


SEDUCTION FOR THE PROFESSIONAL
Certain characters (see the sub-classes in this guide) have a special benefit of seduction. This ability that differs from the seduction rules above is described here. Note that these rules are not gender specific but are given as if the Seducer is a woman.

The Seducer has a special power of seduction. Seduction is an ability which is used against individual males of the same or similar race as the Seducer. The Seducer's percentage chance of seducing is given by the following formula:

Seducer's level
-------------------------- X 100
victim's level + modifiers

TABLE 1: CUMULATIVE MODIFIERS; IF VICTIM IS...
Fighter +3 Elf/Half-elf * +1
Rogue +3 Dwarf/Gnome/Halfling +2
Mage +4 Orc/Half-orc -1
Cleric +5

* +1 for each outsider (see below)

Table 2: CUMULATIVE VICTIM'S WISDOM MODIFIER
1 -6 08-14 0
2 -4 15 +1
3 -3 16 +2
4 -2 17 +3
05-07 -1 18 +4

Table 3: OPTIONAL SEDUCER'S STATE OF DRESS MODIFIER

Heavily clothed +1
Scantily/Provocatively clad -1
Nude -2

(The latter state will not be terribly practical under most circumstances, and might well lead to arrest for indecent exposure.)


A seduced person will drop his weapons, become oblivious to his surroundings, and attempt to engage the Seducer in a passionate embrace. In such a state he is extremely vulnerable (especially to kiss spells which are very popular amongst Seducers). However, if the Seducer does not attempt to use a spell on a seduced victim, he is allowed to make his save vs. spell. If this is successful, then he realizes what has happened in which case the seduction is broken and he cannot be immediately seduced again. Breaking the seduction, however, does not affect the success of the spell being used.

Seduction cannot be used in combat and cannot work against other females except those that are homosexuals. The presence of other individuals in close proximity (within ten feet, or obviously watching) will reduce the chance of success of the seduction attempt. For each outsider present, add 1 to the modifier.

Seduction lasts for a number of turns equal to five times the Seducer's level, or until broken. It can be broken in a number of ways, i.e. if the Seducer attempts to use a kiss spell as above, or if she resists his attentions (the victim is allowed his save vs. spell each time she does so), or if the victim is attacked. In the latter case, the seduction is instantly broken.

Seduction can only be used on a single individual at a time; a Seducer may use the ability a number of times per day equal to her level.

EXAMPLE OF THE USE OF SEDUCTION: Lirona the Seducer (3rd level, human) is attempting to seduce Thad Leaf the thief (5th level, human). The scene is the Golden Griffon Inn. There are a number of other people present but no one is paying any particular attention to the pair. Lirona's chance of seducing Thad is equal to 3 (her level) X 100 divided by 5 (Thad's level) +3 (modified for a thief), i.e. 300 / 8 = 37.5%. Lirona rolls 30. Success! Thad is taken in by her charms. however, a bar is no place for a romantic liaison. Eagerly he accompanies her upstairs to her room, his arm around her slim waist, not suspecting the fate that awaits him when he gets there...!