Lior, Uplighter From Tragedy, the Hope From On High


Half-Fiend Human
Medium Outsider (Augmented Humanoid, Native)
Cleric 5/Rogue 10/Shadowbane Stalker 10
Hit Dice:
5d8 + 10d6 + 10d8 + 175 + 30 (307 hp)
Initiative: +6
Speed: 40 ft. (8 squares), fly 60 ft. (good)
Armor Class: 36 (+7 Dexterity, +13 armor, +5 deflection, +1 natural), touch 23, flat-footed 29
Base Attack/Grapple: +17/+27
Attack: +5 holy silvered longsword of shocking burst +32 melee (1d8+15 + 1d6 electricity/19-20/x2 + 1d10 electricity); or claw +27 melee (1d4+10)
Full Attack: +5 holy silvered longsword of shocking burst +32/+27/+22/+17 melee (1d8+15 + 1d6 electricity/19-20/x2 + 1d10 electricity); or 2 claws +27 melee (1d4+10)
Space/Reach: 5 ft./5 ft.
Special Attacks: Detect evil, sacred strike, smite evil, sneak attack +8d6, spell-like abilities, turn undead 15/day
Special Qualities: Darkvision 60 ft., damage reduction 10/magic, discover subterfuge +6, immunity to poison, improved evasion, improved uncanny dodge, resistance to acid 10, cold 10, electricity 10, and fire 10, sacred defense, sacred stealth +8, spell resistance 35, trapfinding, trap sense +3
Saves: Fort +17, Ref +20, Will +27
Abilities: Str 30, Dex 22, Con 24, Int 20, Wis 30, Cha 27
Skills: Concentration +21, Diplomacy +25, Disguise +18 (+20 acting), Gather Information +28, Hide +26, Intimidate +26, Knowledge (divine) +19, Knowledge (the Planes) +19, Listen +28, Move Silently +30, Search +26, Sense Motive +30, Spellcraft +27, Spot +28, Survival +7 (+9 following tracks)
Feats: Consecrate Spell, Divine Metamagic (Empower Spell), Extra Turning, Investigator, Negotiator, Track
Epic Feats: Epic Will, Epic Toughness, Great Charisma, Great Wisdom
Environment: The Mortal Coil
Organization: Solitary
Alignment: Neutral Good

"The world has no room for cowards. We must all be ready somehow to toil, to suffer, to die. And yours is not the less noble because no drum beats before you when you go out into your daily battlefields, and no crowds shout about your coming when you return from your daily victory or defeat."

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"There is always hope."

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The figure before you is clothed in rags befitting a beggar. Though the material is fine, the clothes themselves are tattered and torn, as if worn for entirely too long. The face bespeaks celestial ancestry though the bat wings folded at shoulder height suggest otherwise. Surprisingly he unfurls his other pair of wings, celestial wings the coloration of a tarnised silver, creating small eddies of dust and wind. Fine, handsome features radiate a calmness and sense of conviction seldom encountered in most lowly mortals. A longsword is belted across his left hip, while a sheathed dagger is worn across his right. He inclines his head respestively towards you and smiles

Poverty. Anonymity. Hopelessness. Such are the bywords for those living the beggar's life. For those born into an eternity of destitute poverty. Of having nothing, and no one. No one to support them, nothing to eat, nothing beyond the rags on their thin and undernourished frames. Their stomaches bloated as their bodies fuel themselves by consuming itself, these beggars oft wind up in the gutter, itself overflowing with refuse and disease. Food for another generation of the hopeless, the nothing.

Lior was born into such circumstances. His mother, whose name has become forgotten (only that she was golden haired and blue eyed), was seduced by an erinyes posing as male with promises of riches beyond imagination. Riches that she could use to elevate herself above this hell-hole. Though she was particularly hardworking as a seamstress and mender of clothes (one had to be in these circumstances), she often dreamed of luxury, of soft pillows and warm meals. Such was her own undoing.

The erinyes came to her in the day, posing as a travelling vagrant and wearing items that sparkled and danced in the light, that captured and enflamed the imagination. These were the myriad gold, platinum and gems that were always carried on "his" person. He wooed her with heartfelt songs and poetry and gestures of love and kindness, and most importantly gave her the gold. And she found herself falling. Their love was consummated one fateful night.

She was with child and her gestation period was supernaturally quick. She died in childbirth, giving birth to her healthy scion even as her soul was visited by the same erinyes and dragged screaming into Perdition. This child was named Lior in memory of his mother. A word for fool. The erinyes promised to visit her son again.

Lior developed supernaturally fast, though his outward appearance still belied youth. So gangs of thugs who came to visit and demand a toll found out. He crushed their windpipes and broke their wrists. And battered their bodies until the life fled from them. He often felt guilty afterwards and wouldn't touch food for days on end. He hiimself grew undernourished. Such was survival in poverty. You had to be fierce or you would be left for dead in an alleyway or a gutter somewhere, forgotten and unremembered. Lior hated wearing rags.

Lior did not climb out of this, indeed revelled in his ability to do harm to others and reap the profits. In time he formed his own gang, who roamed these barren surroundings in demand of sustenance. Having grown bored, he set his sights on the nobles of this city, the self-same nobles who did nothing to help people like him. The bullies who were every bit as vile as the thiefs and assassins who also roamed unmolested in his neighbourhood.

Lior brought the dreams of the nobles crashing down, he ordered his followers to target a single mansion and overwhelm and kill and steal everything in sight. He was quite successful at this. He didn't like being left out of the fun. So, one night, he, by himself crept into a mansion that had not being targetted and set about sysmetically slaughtering everyone.

Instead he found only a single figure, head bowed in prayer, a halo of light. She was beautiful and he fell for her instantly. He moved to get away, his face aflame with embarrassment at his rags he was wearing and his eyes dancing with lust, his guilt again reaching up to him. She heard him and turned his way and did a most unexpected thing. She smiled and he smiled back and fell into a deep slumber.

Lior was visited by the Virtue of Love that night, details which he wouldn't go into, not even to his love, Yves, this girl of gold-tressed hair and blue-eyed marvel; it said in the depths of lost libraries that he undertook rites of passage and voluntary service to always give hope, to always aid, to inspire, to defend. He repented that night and sought ever to help his love in her work of charity. Their love grew and blossomed and as they, themselves, aged, the erinyes came and visited her son.

She didn't demand but took, took Lior's love into Hell. He sought to follow, but was turned away at every turn. Thus began his undying hatred of Devils and their ilk. He has ever tried to find the means to find his love.

Lior appears as a tall, slender and athletic humanoid with tanned skin and handsome features. His large eyes are a pale gray and warmth and friendship reside in them. His hair is worn long in a ponytail and is equal lengths black, purple, and dark blue. He wears cast offs, clothes that are well worn but still servicable. Two pairs of wings, one pair bat-like, the other feathered, open as if to embrace you.

Combat

Insert well-written combat flavour here

Cleric Spells per Day: 6/8+1/8+1/6+1/6+1/5+1/4+1/2+1. 0 - detect magic, guidance, light, purify food and drink, read magic, virtue; 1st - bless, bless water, comprehend languages, cure light wounds, divine favor, protection from evil, hide from undead, sanctuary, shield of faith; 2nd - aid, bull's strength, calm emotions, consecrate, delay poison, owl's wisdom, shield other, spiritual weapon, zone of truth; 3rd - cure serious wounds, daylight, dispel magic, invisibility purge, magic circle against evil, prayer, remove curse; 4th - cure critical wounds, death ward, discern lies, divine power, freedom of movement, holy smite, lesser planar ally; 5th - dispel evil, flame strike, hallow, raise dead, righteous might, true seeing; 6th - blade barrier, forbiddance, greater dispel magic, heal, planar ally; 7th - holy word, greater restoration, resurrection. Caster level 13th. DC = 20 + spell level.

Spell-Like Abilities: 3/day – holy aura, protection from evil. 1/day – aid, bless, cure serious wounds, detect evil, dispel evil, hallow, holy smite, holy word, mass charm monster neutralize poison, remove disease. Caster level 15th. DC = 18 + spell level.

Possessions:

+5 holy silvered longsword of shocking burst

Light's Splendor, a +5 full plate of heavy fortification, does not impose an armor check penalty, speed penalty or maximum Dexterity bonus to Armor Class. When worn by Lior, it appears as a pristine white robe, unsullied by dirt and unsoiled by filth.

Lior also wears a ring of protection +5


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Lior is built from a half-fiend base, but also encompasses the mechanical aspects of the half-celestial; in short, he is a half-celestial with half-fiend stats.
Was also thinking of lowering Lior's HD total to 20 or even 15; he can be a hero even if he's not epic.